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Dungeons & Dra.. 4e Rules Q&A When does Sneak Attack/Hunter's Quarry damage...
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Flag babcock3030 October 16, 2012 4:03 AM PDT
Do Sneak Attack/Hunter's Quarry have an action type (not designating the enemy, but the actual dealing of damage in HQ's case)? Can they be used at any time after their triggering condition is met? For example, if I hit an enemy with a rogue power (Knockout) and immediately follow up with a ranger power, can I apply both Sneak Attack damage and Hunter's Quarry damage to the follow-up attack as long as I had combat advantage for Knockout? Or do I have to apply Sneak Attack damage during the same action as Knockout, before using the follow up ranger power?
Flag mellored October 16, 2012 5:28 AM PDT

Oct 16, 2012 -- 4:03AM, babcock3030 wrote:

Do Sneak Attack/Hunter's Quarry have an action type (not designating the enemy, but the actual dealing of damage in HQ's case)? Can they be used at any time after their triggering condition is met? For example, if I hit an enemy with a rogue power (Knockout) and immediately follow up with a ranger power, can I apply both Sneak Attack damage and Hunter's Quarry damage to the follow-up attack as long as I had combat advantage for Knockout? Or do I have to apply Sneak Attack damage during the same action as Knockout, before using the follow up ranger power?


They are "extra damage", so you add them on to an attack.  They are not seperate times.

That said, you can choose not to apply them and save them for another attack.  So your example would work if your rogue MC ranger, but not for hybrid ranger|rogue (hybrid's can't apply sneak attack/hunter's quarry to rogue/ranger powers).

Flag thespaceinvader October 16, 2012 5:43 AM PDT
Worth noting that, unlike any other game element, you can choose to apply HQ retroactively - so you can wait until the end of the round to see if you crit with anything, then put the HQ on that attack, for instance, or see if you think a creature might die from a bit of extra damage, and stick it there.
Flag babcock3030 October 16, 2012 5:56 AM PDT
Cool. Thanks y'all.
Flag babcock3030 October 16, 2012 6:03 AM PDT
On a slightly related note, if I'm using a heavy blade and I've multiclassed as a rogue, can I still apply Sneak Attack damage? I know the description specifies the use of a light blade, but it seems odd that, for example, a barbarian would have to trade in his fullblade for a rapier if he wants to sneak attack.
Flag Novacat October 16, 2012 6:05 AM PDT

Oct 16, 2012 -- 6:03AM, babcock3030 wrote:

On a slightly related note, if I'm using a heavy blade and I've multiclassed as a rogue, can I still apply Sneak Attack damage? I know the description specifies the use of a light blade, but it seems odd that, for example, a barbarian would have to trade in his fullblade for a rapier if he wants to sneak attack.



The ability says you must be using a light blade. Your question is, "Can I just use a heavy blade instead?"

The answer is "no." 

Flag babcock3030 October 16, 2012 6:26 AM PDT
Right. Thanks again.
Flag Lucas_Blackstone October 16, 2012 12:26 PM PDT
I could be mistaken but there is a feat that allows for you to use heavy blades with sneak attack. Versatile Duelist I think it is called. So if you wanted to be able to do what you mentioned it would require said feat. But as Nova pointed out, you cannot normally do so.
Flag RisingZan October 16, 2012 2:34 PM PDT
Lucas is correct - Versatile Duelist lets you use one-handed heavy blades for any Rogue ability requiring light blades.


Follow up question I have on HQ - If I use the Marked for Death Ranger 9 Daily power:
Spoiler: Show


Marked for Death


A carefully aimed shot imperils your quarry.


Daily        Martial, Reliable, Weapon
Standard Action      Melee or Ranged weapon


Target: One creature designated as your quarry


Attack: Strength (melee) or Dexterity (ranged) vs. AC


Hit: 3[W] + Strength modifier (melee) or 3[W] + Dexterity modifier (ranged) damage, and you mark the target until the end of your next turn. Until the end of the encounter, your Hunter’s Quarry deals two extra dice of Hunter’s Quarry damage against the target.



and its the only attack power I use that round, and I hit, do I get to apply the two extra dice of HQ damage to the quarry damage that I then retroactively apply to the hit from Marked for Death?


Flag Plaguescarred October 16, 2012 5:40 PM PDT
It would not apply because even though Hunter's Quarry apply retroactively after all the attacks are rolled when making multiple attacks, the extra damage is still in addition to the attack's damage and this damage occured before the effect in the Hit line the way its parsed and perioded. In retroaction, when the target was damaged it wasn't under the effect of Marked For Death.




Flag Alcestis October 16, 2012 5:53 PM PDT

Oct 16, 2012 -- 5:40PM, Plaguescarred wrote:

It would not apply because even though Hunter's Quarry apply retroactively after all the attacks are rolled when making multiple attacks, the extra damage is still in addition to the attack's damage and this damage occured before the effect in the Hit line the way its parsed and perioded. In retroaction, when the target was damaged it wasn't under the effect of Marked For Death.





SvG. You can apply HQ at the end of a round, and certainly when you decide to apply HQ, it has been under the effect of Marked for Death.

Actually HQ is even weirder then that, by strict RAW. If you can make make multiple attacks in a round, not turn, you wait to apply HQ till after all the attacks are rolled. That means that if you have Immediates you might use, you have to wait to apply it.

Flag RisingZan October 18, 2012 12:15 PM PDT

Oct 16, 2012 -- 5:53PM, Alcestis wrote:

Oct 16, 2012 -- 5:40PM, Plaguescarred wrote:

It would not apply because even though Hunter's Quarry apply retroactively after all the attacks are rolled when making multiple attacks, the extra damage is still in addition to the attack's damage and this damage occured before the effect in the Hit line the way its parsed and perioded. In retroaction, when the target was damaged it wasn't under the effect of Marked For Death.





SvG. You can apply HQ at the end of a round, and certainly when you decide to apply HQ, it has been under the effect of Marked for Death.

Actually HQ is even weirder then that, by strict RAW. If you can make make multiple attacks in a round, not turn, you wait to apply HQ till after all the attacks are rolled. That means that if you have Immediates you might use, you have to wait to apply it.


By that argument you wouldn't even need immediate actions because you could always have the chance for an opportunity attack.



Flag Alcestis October 18, 2012 12:54 PM PDT

Oct 18, 2012 -- 12:15PM, RisingZan wrote:

By that argument you wouldn't even need immediate actions because you could always have the chance for an opportunity attack.




True, I didn't think about that. HQ is just really badly written.

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