Do Sneak Attack/Hunter's Quarry have an action type (not designating the enemy, but the actual dealing of damage in HQ's case)? Can they be used at any time after their triggering condition is met? For example, if I hit an enemy with a rogue power (Knockout) and immediately follow up with a ranger power, can I apply both Sneak Attack damage and Hunter's Quarry damage to the follow-up attack as long as I had combat advantage for Knockout? Or do I have to apply Sneak Attack damage during the same action as Knockout, before using the follow up ranger power?
Do Sneak Attack/Hunter's Quarry have an action type (not designating the enemy, but the actual dealing of damage in HQ's case)? Can they be used at any time after their triggering condition is met? For example, if I hit an enemy with a rogue power (K
Do Sneak Attack/Hunter's Quarry have an action type (not designating the enemy, but the actual dealing of damage in HQ's case)? Can they be used at any time after their triggering condition is met? For example, if I hit an enemy with a rogue power (Knockout) and immediately follow up with a ranger power, can I apply both Sneak Attack damage and Hunter's Quarry damage to the follow-up attack as long as I had combat advantage for Knockout? Or do I have to apply Sneak Attack damage during the same action as Knockout, before using the follow up ranger power?
They are "extra damage", so you add them on to an attack. They are not seperate times.
That said, you can choose not to apply them and save them for another attack. So your example would work if your rogue MC ranger, but not for hybrid ranger|rogue (hybrid's can't apply sneak attack/hunter's quarry to rogue/ranger powers).
They are "extra damage", so you add them on to an attack. They are not seperate times.That said, you can choose not to apply them and save them for another attack. So your example would work if your rogue MC ranger, but not for hybrid ranger|rogue
Worth noting that, unlike any other game element, you can choose to apply HQ retroactively - so you can wait until the end of the round to see if you crit with anything, then put the HQ on that attack, for instance, or see if you think a creature might die from a bit of extra damage, and stick it there.
Worth noting that, unlike any other game element, you can choose to apply HQ retroactively - so you can wait until the end of the round to see if you crit with anything, then put the HQ on that attack, for instance, or see if you think a creature mig
On a slightly related note, if I'm using a heavy blade and I've multiclassed as a rogue, can I still apply Sneak Attack damage? I know the description specifies the use of a light blade, but it seems odd that, for example, a barbarian would have to trade in his fullblade for a rapier if he wants to sneak attack.
On a slightly related note, if I'm using a heavy blade and I've multiclassed as a rogue, can I still apply Sneak Attack damage? I know the description specifies the use of a light blade, but it seems odd that, for example, a barbarian would have to t
On a slightly related note, if I'm using a heavy blade and I've multiclassed as a rogue, can I still apply Sneak Attack damage? I know the description specifies the use of a light blade, but it seems odd that, for example, a barbarian would have to trade in his fullblade for a rapier if he wants to sneak attack.
The ability says you must be using a light blade. Your question is, "Can I just use a heavy blade instead?"
The answer is "no."
The ability says you must be using a light blade. Your question is, "Can I just use a heavy blade instead?"The answer is "no."
I could be mistaken but there is a feat that allows for you to use heavy blades with sneak attack. Versatile Duelist I think it is called. So if you wanted to be able to do what you mentioned it would require said feat. But as Nova pointed out, you cannot normally do so.
I could be mistaken but there is a feat that allows for you to use heavy blades with sneak attack. Versatile Duelist I think it is called. So if you wanted to be able to do what you mentioned it would require said feat. But as Nova pointed out, you c
Lucas is correct - Versatile Duelist lets you use one-handed heavy blades for any Rogue ability requiring light blades.
Follow up question I have on HQ - If I use the Marked for Death Ranger 9 Daily power: Spoiler:Show
Marked for Death
A carefully aimed shot imperils your quarry.
DailyMartial, Reliable, Weapon Standard ActionMelee or Ranged weapon
Target: One creature designated as your quarry
Attack: Strength (melee) or Dexterity (ranged) vs. AC
Hit: 3[W] + Strength modifier (melee) or 3[W] + Dexterity modifier (ranged) damage, and you mark the target until the end of your next turn. Until the end of the encounter, your Hunter’s Quarry deals two extra dice of Hunter’s Quarry damage against the target.
and its the only attack power I use that round, and I hit, do I get to apply the two extra dice of HQ damage to the quarry damage that I then retroactively apply to the hit from Marked for Death?
Lucas is correct - Versatile Duelist lets you use one-handed heavy blades for any Rogue ability requiring light blades.Follow up question I have on HQ - If I use the Marked for Death Ranger 9 Daily power:Spoiler:
Show
Marked for DeathA careful
It would not apply because even though Hunter's Quarry apply retroactively after all the attacks are rolled when making multiple attacks, the extra damage is still in addition to the attack's damage and this damage occured before the effect in the Hit line the way its parsed and perioded. In retroaction, when the target was damaged it wasn't under the effect of Marked For Death.
It would not apply because even though Hunter's Quarry apply retroactively after all the attacks are rolled when making multiple attacks, the extra damage is still in addition to the attack's damage and this damage occured before the effect in the Hi
It would not apply because even though Hunter's Quarry apply retroactively after all the attacks are rolled when making multiple attacks, the extra damage is still in addition to the attack's damage and this damage occured before the effect in the Hit line the way its parsed and perioded. In retroaction, when the target was damaged it wasn't under the effect of Marked For Death.
SvG. You can apply HQ at the end of a round, and certainly when you decide to apply HQ, it has been under the effect of Marked for Death.
Actually HQ is even weirder then that, by strict RAW. If you can make make multiple attacks in a round, not turn, you wait to apply HQ till after all the attacks are rolled. That means that if you have Immediates you might use, you have to wait to apply it.
SvG. You can apply HQ at the end of a round, and certainly when you decide to apply HQ, it has been under the effect of Marked for Death.Actually HQ is even weirder then that, by strict RAW. If you can make make multiple attacks in a round, not turn,
It would not apply because even though Hunter's Quarry apply retroactively after all the attacks are rolled when making multiple attacks, the extra damage is still in addition to the attack's damage and this damage occured before the effect in the Hit line the way its parsed and perioded. In retroaction, when the target was damaged it wasn't under the effect of Marked For Death.
SvG. You can apply HQ at the end of a round, and certainly when you decide to apply HQ, it has been under the effect of Marked for Death.
Actually HQ is even weirder then that, by strict RAW. If you can make make multiple attacks in a round, not turn, you wait to apply HQ till after all the attacks are rolled. That means that if you have Immediates you might use, you have to wait to apply it.
By that argument you wouldn't even need immediate actions because you could always have the chance for an opportunity attack.
SvG. You can apply HQ at the end of a round, and certainly when you decide to apply HQ, it has been under the effect of Marked for Death.Actually HQ is even weirder then that, by strict RAW. If you can make make multiple attacks in a round, not turn,