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8 months ago ::
Oct 16, 2012 - 2:13AM
#21
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And forget the vacian system!! It doesn´t work very good when it used by videogame adaptations.
It could work if the game is presented more as a strategy/RPG hybrid. Something like Mount & Blade, where the bad guys actually run around and do stuff as the days go by. But yeah, in the typical video game RPG where they just sit in their dungeons and wait for you to come kill them, it's a poor system.
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8 months ago ::
Oct 16, 2012 - 8:59AM
#22
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- Unconventional Mafia Pro
- Dark Lord
Date Joined:
Jun 25, 2001
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The Baldur's Gate Enhanced Edition came out this year. The buzz has been that if it's successful, we will probably see similarly updated remakes of Baldur's Gate II, Planescape: Torment and perhaps the Icewind Dale series.
Not exactly what the OP is looking for though, as those games (And some others, like Tempel of Elemental Evil) are straight adaptions of the PnP RPG to the computer.
~~~
Of course, there's a small problem with using D&D's IP alone, say to create a RTS game or a 4X game or an Action-Adventure... and that's that so much of what makes D&D... D&D is the fact that the end-user also creates content.
D&D Has tried to do a non-RPG at least once -- Dragonshard, an Eberron RTS. Frankly, it was actually pretty good mechanically, but I think it failed to go anywhere or get the same sort of attention as the Black Isle games because its story mode was painfully short and a little dull.
The other problem with trying to create a D&D Video Game is that it's been done by plenty of people who aren't D&D. D&D is, after all, really strongly at the root of "modern" fantasy, especially in the arena of gaming. D&D would, for instance, struggle to make a first-person real-time RPG because it will struggle to be distinct from the Elder Scrolls series. It finds its avenues choked in the MMO and Hack-and-slash/Roguelike market by Blizzard with WoW and Diablo. To a lesser extent, RTS is also difficult thanks to warcraft itself, but it has been quite some time since Warcraft III.
A third person fantasy non-RPG action-adventure with the D&D brand might do a little better, since the biggest name it's competing with there is The Legend of Zelda, and somethign coming from D&D's IP would likely be quite different. They could also move in on the more traditional RPG market (turn-based combat, real-time exploration, party of characters most or all of whom aren't blanks for the end-user to 'write' - think Final Fantasy 7 or Golden Sun. The style is sometimes called "JRPG" but frankly that implies a lot more conventions. Perhaps Arcanum would be a better example?), but that strays into the "I know, let's adapt the PnP rules" region.
"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice." THE COALITION WAR GAME-Phyrexian Praetor Round 1: (4-1-2, 1 kill) Round 2: (16-8-2, 4 kills) Round 3: (18-9-2, 1 kill) Round 4: (22-10-0, 2 kills) Round 5: (56-16-3, 9 kills) Round 6: (8-7-1) [current round] Last Edited by Ralph on blank, 1920
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8 months ago ::
Oct 16, 2012 - 1:47PM
#23
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About the RPG...the industry has changed by internet and videogames, and it is good and it is bad. Today buying a videogame is better that a expensive book, for example here in my land the franchise Drakensang/the Dark Eye was totally unknown until the videogame.
And now it's really different for the P&P version? AFAIK they don't even produce any foreign language versions anymore after the englisch and french both bombed they retreated to their home market.
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8 months ago ::
Oct 16, 2012 - 2:30PM
#24
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Date Joined:
Jun 15, 2006
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Drakensang has been one of most sold videogames published by FX Interactive in Spain. Today there is a Drakensagn online videogame, and we are talking about a German rpg. I say videogame industry can open new doors to some IP from rpg that now they would "dead". Think about "Bloodbowl" by Game Workshop, or Mechwarrior.
But about Vacian magic in videogame I remeber I was in a cyber-café, and somebody was playing Newerinter. He used all spells and rested, the casted all magic and rested again. I think 4th Ed wanted tried it.
"Say me what you're showing off for, and I'll say you what you lack!" (Spanish saying)
Book 13 Anaclet 23
Confucius said: "The Superior Man is in harmony but does not follow the crowd. The inferior man follows the crowd, but is not in harmony"
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8 months ago ::
Oct 16, 2012 - 3:09PM
#25
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But about Vacian magic in videogame I remeber I was in a cyber-café, and somebody was playing Newerinter. He used all spells and rested, the casted all magic and rested again. I think 4th Ed wanted tried it.
Yeah, like I said, that's what will happen if the monsters just wait around for you. The key to solving this problem is to give enemies a dynamic AI so that they do stuff in the eight hours you've given them. In fact, the old random encounter tables were a primitive first attempt at doing exactly this on the tabletop. After all, exactly the same thing happens on the tabletop when the DM doesn't run the monsters dynamically as happens on the computer when the AI doesn't run the monsters dynamically.
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8 months ago ::
Oct 16, 2012 - 3:14PM
#26
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Drakensang has been one of most sold videogames published by FX Interactive in Spain.
But is there now a spanish version of the RPG? Did it help them to bring their game to Spain?
Today there is a Drakensagn online videogame, and we are talking about a German rpg.
However the online game has nothing to do anymore with the RPG. The company doing the game went bankrupt (a shame, since the game and it's successor River of Time both were very nice), were bought by another company who didn't get the right to the RPG anymore and simply slapped the Drakensang name on their online game. It's not set in the RPG's setting anymore.
So while a good D&D game would certainly bring some royalties for WotC, whether it would truly advace the tabletop RPG is less given. In fact, Hasbor could decide that's no longer worth bothering with the week margins of the RPG and milk the D&D brand solely with licensed videogames and similiar branded non-tabletop-RPG products But about Vacian magic in videogame I remeber I was in a cyber-café, and somebody was playing Newerinter. He used all spells and rested, the casted all magic and rested again. I think 4th Ed wanted tried it.
Yeah, like I said, that's what will happen if the monsters just wait around for you. The key to solving this problem is to give enemies a dynamic AI so that they do stuff in the eight hours you've given them. In fact, the old random encounter tables were a primitive first attempt at doing exactly this on the tabletop. After all, exactly the same thing happens on the tabletop when the DM doesn't run the monsters dynamically as happens on the computer when the AI doesn't run the monsters dynamically.
Well, that was tried in the NWN2 addon were resting was bad for the condition your main-char suffered from through most of the game and people just disliked it and all non-spelllcaster classes simply became so much easier to complete the game as class for your main character.
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8 months ago ::
Oct 16, 2012 - 3:46PM
#27
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Yeah, like I said, that's what will happen if the monsters just wait around for you. The key to solving this problem is to give enemies a dynamic AI so that they do stuff in the eight hours you've given them. In fact, the old random encounter tables were a primitive first attempt at doing exactly this on the tabletop. After all, exactly the same thing happens on the tabletop when the DM doesn't run the monsters dynamically as happens on the computer when the AI doesn't run the monsters dynamically.
Well, that was tried in the NWN2 addon were resting was bad for the condition your main-char suffered from through most of the game and people just disliked it and all non-spelllcaster classes simply became so much easier to complete the game as class for your main character.
I played NWN2, but I don't really remember much of it, so I'll take your word on how it worked. It sounds to me like what you're describing is an avoidable balance problem between the classes rather than a fundamental problem with the idea.
I'm not really talking about a hard-and-fast timer on the main character, anyway. Imagine that the orc camp out in the hills had an AI that was actually playing what amounted to a little game of Warcraft: recruiting, expanding, and raiding all in a dynamic and unscripted fashion. If you give these orcs time, they will use it to do stuff you probably won't like. They will have called in reinforcements, and/or repaired the damage you did yesterday, and/or gone off to burn down a town you're supposed to protect, and/or dispatched trackers to hunt you down.
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8 months ago ::
Oct 16, 2012 - 3:57PM
#28
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Date Joined:
Apr 23, 2005
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There have been a quite a lot of D&D games produced by many different game studios throughout the years. The Neverwinter Nights games were by far the best.
The last one to come out was Daggersdale which was... not so great. Well, not as terrible as it could have been, but it had some serious drawbacks.
The next one is a MMORPG that is in beta. Doesn't look particularly promising though. Nothing on the webpage suggests there will be anything new or interesting about it.
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8 months ago ::
Oct 16, 2012 - 10:53PM
#29
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Date Joined:
Jun 15, 2006
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The Drakensang videogames has been sold here in Spain, but the classic RPG, the paper books, were totally unknown. Videogames open doors, they are like the D&D cartoon show was for the 80´s to promote the fantasy frachise, or the marvel and DC movies to give publicity to some superheroe characters .
And about the future Newerwinter Online...I trust Cryptic because I like Champions Online.
"Say me what you're showing off for, and I'll say you what you lack!" (Spanish saying)
Book 13 Anaclet 23
Confucius said: "The Superior Man is in harmony but does not follow the crowd. The inferior man follows the crowd, but is not in harmony"
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8 months ago ::
Oct 16, 2012 - 11:57PM
#30
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Date Joined:
Aug 23, 2007
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Hasbro has a television channel. Make a show! Worked for ponies.
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