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Switch to Forum Live View My improved trip is being nerfed [3.5]
8 months ago  ::  Oct 16, 2012 - 4:02PM #21
Centauri
Date Joined: Jul 21, 2004
Posts: 9,655

Oct 16, 2012 -- 3:48PM, GreyICE wrote:

It's funny you say level 6, because that's the exact level I chose for the "Druid Challenge" in the D&D Next Forums, when people would say "3E Fighters are perfectly acceptable until very high levels."


That is the most chilling thing I've heard in connection with D&D Next. I thank you for any work you're doing to dispell that myth. I tried hard to love 3E fighters, goodness knows I tried. 4th Edition saved me from going insane over the issue.

[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
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8 months ago  ::  Oct 16, 2012 - 6:12PM #22
Salla
Date Joined: Apr 3, 2003
Posts: 23,524

Oct 16, 2012 -- 4:02PM, Centauri wrote:

Oct 16, 2012 -- 3:48PM, GreyICE wrote:

It's funny you say level 6, because that's the exact level I chose for the "Druid Challenge" in the D&D Next Forums, when people would say "3E Fighters are perfectly acceptable until very high levels."


That is the most chilling thing I've heard in connection with D&D Next. I thank you for any work you're doing to dispell that myth. I tried hard to love 3E fighters, goodness knows I tried. 4th Edition saved me from going insane over the issue.




There are reasons I said 'The fighter has precisely two levels, then it's over.  You want more melee stuff, play a Warblade' when I ran 3e.

Another day, another three or four entries to my Ignore List.
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7 months ago  ::  Nov 04, 2012 - 6:46PM #23
Chiba_Monkey
Date Joined: Aug 21, 2003
Posts: 2,205
Improved Trip has caused problems, namely because it is THE MOST powerful feat in the "Improved x" series of feats.  Improved Disarm only nets you a +4 bonus to the attempt, and removes the AoO.  Improved Sunder, and Improved Grapple, same thing.  Improved Feint allows feinting as a move action, whch allows for ONE attack to be made without the target getting his DEX bonus.  Improved Trip, on the other hand, removes the AoO for a trip attempt, gets you a +4 bonus to the attempt, AND gets you a free attack.

Now, one of the most OP builds in 3.x was the "Spiked Chain Trip-Monkey" Fighter.  Having reach and being able to trip as an attack action (which includes an AoO), means excellent crowd control.  Combined with feats like Combat Reflexes, you have a very optimal character. I assume, even though you did not say so, that you are using a spiked chain, since you mentioned your build requiring a specific weapon.

Now, OP, a question: Since standing up from prone provokes an AoO, do you also do a trip attempt for that?  A lot of DMs allow this, and then recant their decision when it becomes brokenly overpowered.  Here's a tip: An attack of opportunity actually takes place BEFORE the event that triggered it, an Immediate Interrupt, to use 4e terminology.  Which means that, RAW, you CANNOT use the spiked chain/Improved Trip combo to keep a foe prone.  If he was allowing that, perhaps you could bring this to his attention, and agree to adhere to that in the future, your fighter will not be as overpowered, and he will not require you to re-make him.

Another rule frequently overlooked in my experience is that even if someone can take multiple AoOs in one round (due to Combat Reflexes), he or she can still only take one AoO per creature's turn.  So a creature that takes multiple AoO provoking actions on its turn only recieves one AoO per character threatening it.

Also: someone here mentioned that being prone makes the prone creature lose its DEX bonus.  This is incorrect.  A prone target takes a -4 penalty to all melee attacks, and can only use a crossbow for ranged ones.  Attackers get a +4 bonus to melee attack prone targets, while taking a -4 penalty to ranged atatcks against them.  That's it.  Nowhere does it say they lose their DEX bonus.

Also, a smart DM will occasionally throw things against you that your tactic is ineffective against.  Quadrapeds are very hard to trip, creatures with reach will never leave a threatened space, and never provoke the tripping AoO in the first place.

And finally, your point on social skills being used against other players:  Other posters have been correct in that Diplomacy and Intimidate cannot be used to control other players.  Diplomacy because the payer controls the reactions and actions of their character.  Intimidate works in a similar fashion, and has the added benefit, that a creature adds his/her its Hit Dice to the opposed roll.  Even if the paladin successfully intimidated your character, the only appropriate reaction would be to act succesfully cowed, but that does not mean he gets to dictate your actions.  Bluff should only be used against other characters sparingly, because it can lead to inter-party conflict.

In closing, talk to your DM about what his problems are with your fighter.  If he has been allowing things he should not have been (which are common mistakes with those particular rules), then maybe you could move forward in keeping with RAW.  If that's a deal-breaker for you, then go ahead and re-roll your character.
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7 months ago  ::  Nov 05, 2012 - 7:19AM #24
Mohia
Date Joined: Feb 10, 2010
Posts: 9
Whow had no idea this post was still going heh.
I got told that trip was not going to be nerfed until he thought of a replacement so I just made a druid instead as I would rather not have the chance of mechanic change lingering over my head.

My Fighter/Druid is not conventional though as I quite like janky combos. My animal companion is a heavy horse, I have all the mounted combat feats and saddleback (as Faerun campaign).
Taking 10 on my ride check and getting 24 for my reflex save/mounts AC on command is pretty damn tasty.
Also packing a large lance (as counts 1h when mounted so large lance is 2h) and than smashing for 6d6 on a spirited charge is a lot more dangerous than my 2d4 trip me thinks.
Things do a get a bit tense when I start linking all my spells into my horse to do ridiculous things but so far nerfing hasn't been mentioned yet (meld into stone and just charging in a wall to heal was quite hilarious).

Now, OP, a question: Since standing up from prone provokes an AoO, do you also do a trip attempt for that?



Well I told the DM that it doesn't allow a trip attempt as I assumed I was smashing the guy as he was getting up and so took a -4 to armour but was not technically standing (it would prevent me from locking a single enemy down which seems fair as that would be ridiculous against a single boss creature). Also I told him about one creature only provoking 1 AoO no matter how many combat reflexes I get so I could not smash a guy multiple times.

Still i'm quite happy with druid now although I do miss the chance of whirlwind trip attacking.
The intimidate thing has been rectified a bit as I did bring up the fact that we can be intimidated into handing over all our loot but thankfully when that happened it was reigned in and was stopped. Still I can't help but feel that if the skill is stacked to high heaven than you can probably break the campaign.

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7 months ago  ::  Nov 05, 2012 - 9:38PM #25
cougon
Date Joined: Jun 21, 2006
Posts: 22
While I'm glad you're liking your new character, I feel compelled to caution about putting so much of your character into riding skills/feats.  They'll work fine as long as you are in a situation that allows you to be mounted, such as not inside a building or a dungeon.  Depending on what your DM likes to put in place for the PCs to explore, you might find yourself off your mount a lot more often than you'd like.  I'm not saying that doing what you did with your focus on mounted combat is a bad thing, I just wanted to make you aware of potential problems you might have with it later.  Best of luck.
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7 months ago  ::  Nov 06, 2012 - 1:24AM #26
Mohia
Date Joined: Feb 10, 2010
Posts: 9

Nov 5, 2012 -- 9:38PM, cougon wrote:

While I'm glad you're liking your new character, I feel compelled to caution about putting so much of your character into riding skills/feats.  They'll work fine as long as you are in a situation that allows you to be mounted, such as not inside a building or a dungeon.  Depending on what your DM likes to put in place for the PCs to explore, you might find yourself off your mount a lot more often than you'd like.  I'm not saying that doing what you did with your focus on mounted combat is a bad thing, I just wanted to make you aware of potential problems you might have with it later.  Best of luck.




Thanks for the advice.
Yeah i've had situations where i'm dismounted but I like the duality of it as feeling vulnerable without my horse is a nice change of pace and causes cool situations where the others need to cover me while I regroup with my companion.
For dungeons though I anticipated this when I was allowed to convert my fighters magic items at a 1:1 cost conversion, so I bought a ring of reduce person and a bridle of reduce animal [2/day for 6 hours]
That way when fighting in houses or 5ft hallways I can miniature myself and still go rampaging around.
It causes great mental images.

It's only a matter of time before animal affected magic is brought into the fray, but eveything has a weakness so I guess enemy druids will be mine.

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7 months ago  ::  Nov 06, 2012 - 7:42AM #27
Madfox11
  • LFR Global Admin
Date Joined: Dec 2, 2005
Posts: 4,440
One thing to keep in mind when dealing with trip/knock prone and disarm is that even though it is not overly powerful, it can be extremely frustrating on the DM. It controls the monster's movement to an extreme extend, narrowing the use of terrain and any potential tactical manouvers.

What is worse in 3e is that it either works extremely well or not at all, causing players to be frustrated if you use a lot of opponents on which it does not work and through those choices force the DM in a particular opponent selection. At least your DM asked you to change your PC instead of simply switching to another set of opponents At least with spellcasters the DM can change things regularly so that the spellcaster will simply prepare another set of spells.
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