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9 months ago ::
Oct 14, 2012 - 10:52AM
#1
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Date Joined:
Jul 25, 2009
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What's the deal with giving us a ability score table with a format that could be expanded on just to limit the maximum ability score to 20 ever! I thought Wizards was bringing back the original system not revamping it! I prefer being able to build a character that can have stat's as high as I want them!
And what about the tomes of Clear thougth and the manual of Gainful Exercise magic Items I always thought these were a fun part of D&D!
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9 months ago ::
Oct 14, 2012 - 10:54AM
#2
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Whether the reasons for an ability score cap are good or not, it would be the first rule that players universally ignore.
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9 months ago ::
Oct 14, 2012 - 10:59AM
#3
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Date Joined:
Jun 24, 2005
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Caps based on what is racially possible is easy to justify. In return you have less threat of magic, high levels, and blessings boosting the score out of context. I agree an arbitrary 20 cap is bad.
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9 months ago ::
Oct 14, 2012 - 11:45AM
#4
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Date Joined:
Jul 16, 2003
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Even in a world with magi, dragons, and elves there are probobly still limits to what one ca achieve. A human being shouldnt be able to become as strong as a frost giant..... unless he has a girdle of frost giant strength..... a magical item.
there are incredibly agile gymnasts in the world but spiderman needed a radioactive spider bite to get to where he is, not just a 18 in dex to start
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9 months ago ::
Oct 14, 2012 - 2:38PM
#5
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Date Joined:
Jan 21, 2004
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In earlier editions it was always possible to increase stats beyond normal maximums with magic (or a radioactive spider bite) and I suspect that this will still be possible but not on the open-ended scale of 3e. I for one am VERY pleased with the basic cap. The idea of 5e is to give characters breadth not super-human attack rolls and those who decide to tank one stat at level 1 will have to use their additional points to give their PCs a better spread of other abilities based, hopefully, on their character concept and not what gives them the highest bonus.
I'd also be fine with variable level 1 racial caps personally but that's a whole other story.
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9 months ago ::
Oct 14, 2012 - 3:30PM
#6
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I am good with the 20 ability cap. I would be all for there being ways to increase it above the maximum, like the belt of giant strength. By leaving the scores open you have the option to let the PC's stats skyrocket.
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9 months ago ::
Oct 14, 2012 - 3:38PM
#7
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I really disliked the bimodal ability scores that developed in 4E. You had PCs with 26 Charisma and 10 Int. What do these ability scores suggest about this character? How has she changed over the course of her adventure? It felt too abstract. I really prefer the more grounded ability scores of 5e. It keeps the characters heroic. Not superheroic. How far can a level 12 fighter jump? How far can Aragorn jump? I would suggest that they ought to be one in the same.
DMAIA: DMs Against Immediate Actions - Turning 6 seconds into 15 minutes since 2008.
Vampire Class/Specialty in 2013!
Wizard: I cast Burning Hands. Rogue: I grab a torch and a can of hairspray.
I prefer Next because 4E players and CharOpers can't find their ass without a grid and a power called "Find Ass."
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9 months ago ::
Oct 14, 2012 - 3:44PM
#8
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Date Joined:
Jan 21, 2004
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I really disliked the bimodal ability scores that developed in 4E. You had PCs with 26 Charisma and 10 Int. What do these ability scores suggest about this character? How has she changed over the course of her adventure? It felt too abstract. I really prefer the more grounded ability scores of 5e. It keeps the characters heroic. Not superheroic. How far can a level 12 fighter jump? How far can Aragorn jump? I would suggest that they ought to be one in the same.
He can't jump as far as he can toss a dwarf. Or rather he can; he just rolled higher on his d20, most probably because Gimli used his action to grant him advantage.... ;/
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9 months ago ::
Oct 14, 2012 - 4:29PM
#9
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Date Joined:
Jul 23, 2010
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I like the ability cap. It encourages putting points in several different stats, resulting in well-rounded characters. It also reduces the disparity between someone who rolled high ability scores and someone who rolled low: they'll both get the same primary stat eventually.
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9 months ago ::
Oct 14, 2012 - 10:02PM
#10
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Date Joined:
Sep 30, 2006
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i don't like the cap at 20. a fighter starting with a 17 strength will cap it out at level 12. i'd rather have the cap expand to allow character to pump the same stat all the way to level 20 without hitting a ceiling.
it could probably be a good case for an optional rule that a DM could pick when he starts a campaign.
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