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8 months ago ::
Oct 14, 2012 - 5:31AM
#1
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XunValDorl_of_HouseKilsek
Date Joined:
May 31, 2003
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I don't really get why the designers settled on 10 minutes for attunement. This seems like it's just a waste of time because I know a lot of DM's who would say the 10 minutes has passed you are attuned to the weapon, basically just hand wave it.
I think it should be an hour or greater because a lot can happen in an hour as compared to 10 minutes.
I wish I knew the reason as to why they came up with 10 minutes and I really hope they change this.
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8 months ago ::
Oct 14, 2012 - 5:33AM
#2
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Date Joined:
May 30, 2010
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How long does it take you to feel comfortable with a new Smart Phone?
It's not instantaneous, and it doesn't take me hours or days.
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8 months ago ::
Oct 14, 2012 - 5:34AM
#3
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XunValDorl_of_HouseKilsek
Date Joined:
May 31, 2003
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How long does it take you to feel comfortable with a new Smart Phone?
It's not instantaneous, and it doesn't take me hours or days.
Not the same thing I'm afraid.
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8 months ago ::
Oct 14, 2012 - 5:39AM
#4
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Date Joined:
May 30, 2010
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How long does it take you to feel comfortable with a new Smart Phone?
It's not instantaneous, and it doesn't take me hours or days.
Not the same thing I'm afraid.
Why not?
And I'm talking about new smart phones with a different OS, not just an upgrade to the same thing with a new number.
It's an inanimate object with strange powers and you as the new owner need to feel it and see what cool things it can do.
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8 months ago ::
Oct 14, 2012 - 6:14AM
#5
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I don't really get why the designers settled on 10 minutes for attunement. This seems like it's just a waste of time because I know a lot of DM's who would say the 10 minutes has passed you are attuned to the weapon, basically just hand wave it.
I think it should be an hour or greater because a lot can happen in an hour as compared to 10 minutes.
I wish I knew the reason as to why they came up with 10 minutes and I really hope they change this.
I'mma probably gonna house rule a prolonged attunement based on how potent/unique the item is. 1/minor effect minutes 2/moderate powers hours 3+/artifact talk to me in days Also, if the item is intellegent/tasked... that number may... change or instead it may only attune when set to it's purpose.
Then again, I personally like to make a clear divide between magi-mart, mass produced in the Underdark sweatshop magic items and more elegant and personallized wonders.
I have an answer for you, it may even be the truth.
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8 months ago ::
Oct 14, 2012 - 6:16AM
#6
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Date Joined:
May 19, 2011
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WHy exactly does the time it takes matter? Just house-rule it takes 1 hour if youw ant, but I'm failing to see why it's an issue.
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8 months ago ::
Oct 14, 2012 - 6:18AM
#7
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Date Joined:
Jun 16, 2007
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Ten minutes is longer than any combats people do in the game. So you can't swipe the item and say "guys, cover me -- I'm attuning to this thing and I can use it to save the day." That's not an option. But once you're not in combat, it's no big deal. I'd like to think that's intentional.
Personally, I'd rather if attunement took 1 minute, and there were options or rules for it taking less time so that there could be an awesome MacGuffin and the team needs to guard the guy that's attuning to it long enough for him to use it. Seems like a missed opportunity, here.
I don't use emoticons, and I'm also pretty pleasant. So if I say something that's rude or insulting, it's probably a joke.
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8 months ago ::
Oct 14, 2012 - 6:24AM
#8
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Date Joined:
Jun 22, 2010
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Maybe attunement is a bad key phrase to state what is actually happening, but at the base level, magic is the technology of a fantasy world, and it will take a set amount of time to learn how to use something new, unless you can use magic to identify the properties. What most would argue is why not let the player and DM decide how long it takes, and state the advantage or disadvantages in the DMs guide in reference to granting players instant magic.
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8 months ago ::
Oct 14, 2012 - 6:27AM
#9
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Maybe attunement is a bad key phrase to state what is actually happening, but at the base level, magic is the technology of a fantasy world, and it will take a set amount of time to learn how to use something new, unless you can use magic to identify the properties. What most would argue is why not let the player and DM decide how long it takes, and state the advantage or disadvantages in the DMs guide in reference to granting players instant magic.
Unless Magic isn't tech and it's instead more like art. At which point it is not a matter of learning, but rather a matter of moving in harmony with. More like making a new friend than learning how my #$%^ing new An- clucking -droid works.
Seems like a good point of personalization for each DM's game.
I have an answer for you, it may even be the truth.
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8 months ago ::
Oct 14, 2012 - 6:34AM
#10
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Date Joined:
Jun 22, 2012
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i figured it was 10 because that is the length of a short rest
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