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Switch to Forum Live View Making a slaad player character?
8 months ago  ::  Oct 14, 2012 - 12:56AM #1
Krazed
Date Joined: Jun 7, 2010
Posts: 118
[D&D 3.5]

I've never made a monster PC but I have the rare opportunity to play a slaad. It's a level 6 blue slaad but I have to level it up two times in a player class. How exactly does this work? Do I take levels 7 and 8 in a player class and follow the multiclassing rules? And what's level adjustment?

EDIT: Am I to understand my ECL is 14? 8 hit dice + 6 level adjustment. The rest of my party is level 8. But my hit points are equal to them and my damage is equal to that of the ranger in our party. If I don't take levels with them until they reach level 14 I'll be totally outmatched by them. Why is the ECL so inaccurate? How do I get around this? 
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8 months ago  ::  Oct 14, 2012 - 6:21AM #2
taradusis
Date Joined: Mar 5, 2006
Posts: 1,748
One of the reasons is that the Slaad get so many powers including the ability to bring in other slaad or create new slaad with your pellet attacks. You could turn the party mage into a green slaad for instance and give them a free Level Up. Whats to stop you from causing a lot of havoc and chaos within the party?
I will immediately report any Phishers or Lonely Hearts Scam Artists.
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8 months ago  ::  Oct 14, 2012 - 8:25AM #3
Krusk
Date Joined: Nov 30, 2005
Posts: 4,927
A blue slaad has 8 racial hit die, and a level adjustment of 6. That means out the door, straight from the Monster Manual with no changes, it is the equivilent of a level 14 character and should be in a party with level 14 PCs. If you give it 6 class levels, you are the equivilent of a level 20 character. 

Check MM page 229 for more info on the blue slaad specific stats. They aren't open game, so I won't repost them exactly. 

If the rest of your party is level 8, this character would not be an approperiate choice and will overshadow them quite a bit. 

If you have to level it up twice, it will be the equivilent of a level 16 character.  

To sum - You probably shouldn't make a slaad.  
5e comments and thoughts all in one place. Check it out to provide feedback, mock, or steal ideas.
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8 months ago  ::  Oct 14, 2012 - 10:23AM #4
Krazed
Date Joined: Jun 7, 2010
Posts: 118
It does seem powerful, but level 14? My slaad has 63 hit points, so that's a lot less than the barbarian, and it does have summon slaad, telekinesis, passwall, and hold person, but that's not nearly as many spells or as powerful spells as our wizard. He can take a full-round attack action and do an average of around 50 or 60 points of damage, but one of our rangers and the barbarian both do that much damage.

In short if seems like he's kind of like a squishy fighter (albeit with health regeneration) with a few kind of powerful spells. If I waited until the rest of the party was level 14 to level the slaad in player classes, I would be totally overshadowed by THEM. The ECL doesn't seem like an accurate representation of how I stack up against the rest of the party.
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8 months ago  ::  Oct 14, 2012 - 10:29AM #5
Krusk
Date Joined: Nov 30, 2005
Posts: 4,927
ECL isn't a particulalrly effective system, and a common complain is that you actually suck compared to a real PC. That said, thems the rules.

I think the best house rule I have seen to allow for high HD and LA monsters in play is to instead use their CR.  If you used this rule, you would be those stats from the MM, maybe with rolled abilities and choosing your own feats along with your level 8 party. You could then take levels as normal.

  • Rules as they exist Level adjustment 6/Slaad 8/Classes 6 is a full level 20 build. 
  • Rules as this house rule proposes -  Slaad CR 8/ Real classes 12 is your full level 20 build.

The idea behind the rule is that a CR 8 monster should win about 50% of the time vs an ECL 8 PC (like a fighter 8). Using this logic, its only reasonable that a CR 8 monster should be about the equivilent of a level 8 PC. 

(should win 50% of the time derived from 4 average fights a day draining 100% of resources. And CR 8 = average challenge for 4 PCs. Meaning each PC should be able to handle each of the encounters using 100% of their resources)
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8 months ago  ::  Oct 14, 2012 - 12:35PM #6
Krazed
Date Joined: Jun 7, 2010
Posts: 118
Thank you for the reassurance. Since a blue slaad has a CR of 8, 8 HD, and cast spells at caster-level 8, I assumed I should probably treat him as level 8
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8 months ago  ::  Oct 14, 2012 - 1:45PM #7
StevenO
Date Joined: Apr 9, 2004
Posts: 14,087

Oct 14, 2012 -- 12:35PM, Krazed wrote:

Thank you for the reassurance. Since a blue slaad has a CR of 8, 8 HD, and cast spells at caster-level 8, I assumed I should probably treat him as level 8



The LA on many monders may be a little crazy but playing a Blue Slaad as if it were just ECL8 is INSANE!

Just for reference I'm looking in the 3.5 MM pg 229.  It starts out as a Outsider 8 with outsider giving a full BAB, three good saves, a not so shappy d8 HD size, and a very impressive 8 skill points per HD.  Maybe those aren't enough to match the five bonus feats a Fighter8 could get but it's at +4 on REF and WILL saves, just -9 on hitpoints, and has four times more skill points.  You may have a problem with monster HD being valued as highly as class levels but to me Outsider and Dragon HD can come very close to matching some classes and I don't even consider levels in Monstrous Humanoid to be a huge drawback.

Now to look at where that LA comes from.  For starters we have the large size and big natural armor bonus.  Having FIVE natural attacks is also something to consider as pretty potent; give up a claw attack to carry a weapon instead and you can gain another attack.  It may not be smart or wise with -4 to those abilities but it gets STR +12, DEX +4, and CON +8 which are massive for a melee style character.  Now that STR gives +6 on melee attacks which is pretty much what you could get with six class levels plus it includes a big damage bonus; that CON bonus is almost like adding another 1d8 HD for every other HD you so 8d8+32 only averages 10hp less then 14d10 averages but the Slaad would gain hp faster.  Looking at the Blues other abilities the energy immunity/resistances aren't huge but cover everything; its fast healing is definitely something a PC will enjoy (and should easily make up for a few less hitpoints) as it goes into every encounter at full health.  Its spell-like abilities may not seem like much but passwall gets through all kinds of barriers and Slaad Fever can let him leave a place in total chaos.

It may not be the most optimized creature in the world but I'm going to say that as a PC your base Blue Slaad IS going to need to weigh in at ECL 14.  Remember that it gets to use PC base stats and should be equiped at its ECL instead of using the NPC values.

Here are some basic comparisons between a Blue Slaad and a human Fighter 14.  For the sake of arguement I'm going to use a base stat array 15,13,14,12,10,8 for each with the fighter's increases all going to STR.
Base stats:  BS=STR 27, DEX 17, CON 22, INT 8, WIS 6, CHA 8; Ftr=STR 18, DEX 13, CON 14, INT 12, WIS 10, CHA 8
HD/Hp:  BS = 8d8 + 48 (88); Ftr = 14d10 +28 (110);  edge to fighter but don't forget Fast healing
Saves:  BS = F +12, R +9, W +4; Ftr = F +11, R +5, W +4;  edge to slaad
Skill points:  BS 70; Ftr 68; even but Ftr has higher maximum ranks
Melee Attack:  BS = +15 (wpn+8 or +12 2h); Ftr +18 (wpn +4 or +6 2h); even
Full Attack:  BS = +15/+10/+10/+10/+10/+10 (1h weaponx2/clawx3/bite); Ftr + 18/+13/+8
Full Attack:  BS all natural = +15/+15/+15/+15/+10 (4 claws and bite)
Feats:  BS 3; Human Ftr 14; Fighter does get a clear advantage here
Special abilities:  BS = many; Fighter = none except from Feats; Clear advantage to Slaad here.
 
Overall, it looks to me like a Blue Slaad probably can hold its own when stacked up against another 14th-level character.  Letting someone play one as a 8th-level PC is just plain stupid if you even begin to look at the numbers.

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8 months ago  ::  Oct 14, 2012 - 2:39PM #8
Krusk
Date Joined: Nov 30, 2005
Posts: 4,927
Balancing it vs a fighter probably isn't the best idea, because fighters also have a hard time holding their own at that level. 

If you are worried a blue slaad won't hold its own in your group, you are probably right. If you think it will do OK with a party of ECL 14 characters, use the rules as written and give it a go. 
5e comments and thoughts all in one place. Check it out to provide feedback, mock, or steal ideas.
http://community.wizards.com/go/thread/view/75882/28835423/Krusks_5e_Design_Goals?sdb=1
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8 months ago  ::  Oct 14, 2012 - 3:17PM #9
StevenO
Date Joined: Apr 9, 2004
Posts: 14,087
While it is certainly true that a pure Fighter 14 may "have a hard time holding his own at that level," just because that comparison can be made should show how crazy it would be to allow someont to play one a a straight up 8th-level equivalent.  Part of the problem there could also have to do with most games at that level just not playing to a warrior's strengths; in a long running battle the Blue Slaad's fast healing certainly could make it an all star performer IF the encounter was designed to run that way.

Sorry Krusk but saying

I think the best house rule I have seen to allow for high HD and LA monsters in play is to instead use their CR.  If you used this rule, you would be those stats from the MM, maybe with rolled abilities and choosing your own feats along with your level 8 party. You could then take levels as normal.


really misses some of the big points of difference between CR and LA/ECL.  Throwing in rolled (presumably PC style) abilities already increases a creatures CR but you've always been allowed to change the selected feats.  With the idea that you could play a high LA/HD monster at its CR consider the following:

Nymph:  CR 7, HD 6 +7 LA; is this really fair a 7th-level character when it already cast spells as a Druid 7?
Young Gold Dragon:  CR 9, HD 14 +6 LA; good luck trying to convince me that it can play nice with 9th-level character.
Ogre:  CR3,  HD 4 +2 LA; Here I may not like an Ogre as a 6th-level PC but it definitely needs to be higher then 3rd-level when used as a PC.
 
I'll also point out a couple little mistake Krazed made when complaining about a Blue Slaad as a 14th-level character.  For starters his hitpoints were almost 30% low because he failed to account for PC stats.  Similiarly his damage figure is a little low; with that I'd also say that there is no reason it should NOT be comprable to what a Ranger or Barbarian could deal as all are martial characters.

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8 months ago  ::  Oct 14, 2012 - 3:26PM #10
Krusk
Date Joined: Nov 30, 2005
Posts: 4,927
I still think its the best house rule. That doesn't mean it works for every game, or that every game should use it. Some people let their PCs play MONK! I'd also say that a really solid house rule would be to ban that. 

As with any house rule, you need to evaluate how it will interact with your group. If your party is Swashbuckler, healbot cleric, monk, bard this guy will probably overshadow them greatly. If it is cleric/cleric/wizard/druid this guy will fall wildly beind. See where your group fits on the scale, and see what works.  
5e comments and thoughts all in one place. Check it out to provide feedback, mock, or steal ideas.
http://community.wizards.com/go/thread/view/75882/28835423/Krusks_5e_Design_Goals?sdb=1
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