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So I have this idea for a dragonborn warlock with elemental pact. The dude is a former slave in the City of Brass, but during a joint assault on a small githzerai monastery his efreet master pissed off a grandpa volcano dragon and promptly became vapor. Tur and some of the other slaves who survived were offered a simple choice - become vapor or become his thralls by way of a modified eldritch pact.
Fifteen years of "indoctrination" later Tur is out in the material plane, sent to do his master's bidding.
Arthmatix, the volcano dragon in question, is reeeeeeaaaaaally old and decided that simply burning everything lacks class. So he now tries to act like a chessmaster, using pawns he brainwashed into servitude, to do... that one he still isn't sure of. But there is bound to be something devious and nefarious enough that results in complete incineration, right?
What I need help in is re-flavoring and customising various encounter and daily powers to fit the elemental pact, since there are absolutely no spells with elemental pact riders and flavor. Isn't it sad, Elemental Pact?
Reflavoring we can help you with, but the customizing part would better be left to the homebrew boards. There are people there that have a better handle on what they're doing as far as mechanical work.
Why don't you just take the Infernal Pact and reflavor it as coming from an elemental rather than divine source? There's plenty of fire based powers there and, if you want, you can go for a Infernal hexblade, which would allow you to make use of a dragonborn's innate constiution and charisma.
The Heroes of Elemental Chaos book has a whole section of warlock powers. While they do not have "elemental pact riders" (which is strange--but entirely in keeping with the shoddy/inconsistent design of WotC), they are specifically intended for an elemental pact character.
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