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Switch to Forum Live View D&D News: War of Everlasting Darkness
8 months ago  ::  Oct 16, 2012 - 11:23AM #11
darrell_uk
Date Joined: Nov 27, 2005
Posts: 345
Wizards have confirmed in Twitter that Season 12 is NOT the final season.
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8 months ago  ::  Oct 16, 2012 - 2:47PM #12
CUBPHILDND
Date Joined: Apr 5, 2011
Posts: 230

Oct 16, 2012 -- 11:23AM, darrell_uk wrote:

Wizards have confirmed in Twitter that Season 12 is NOT the final season.




Proof.

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8 months ago  ::  Oct 17, 2012 - 9:30PM #13
MetallicPharoah
Date Joined: Jan 31, 2012
Posts: 15
Too bad I cannot be a part of the D&D Encounters experience. The local hobby shop here allows a stranger to run the events and he's pretty rude. I am the DM for many groups and I've told them all if they ever would like to try encounters just to go to the hobby shop and ask. Here is what happened (including some other players I don't know I have run into and other DMs around here):

He will only let you join if he likes you.
You must follow his rules and not do anything outside what he lays out, roleplaying is not allowed.
You have to be a friend of one of his friends that participates.
His style of DMing is railroading every character, no one can improvise, and he will tell you options you must choose 1; there are no alternative options.
You have to be willing to pay him if he asks for money.
He will tell you, "I'm sorry but we have no room for new players" but yet he allows other friends to join that never played before, as long as they follow his rules.
He creates all the characters for you.
His rules including: no roleplaying, only the options he presents are allowed, he can kill your character at any time.
He's very rude, when asked if you can join, his most common response seems to be, "I don't know you, have room for new players, so just [f word]ing go away."

There are a lot of other problems as well since I've watched him DMing, although he tells me to leave the area (which he can't really do), and other DMs have told me of their experiences and he is an incredible problem but the owner lets him use the store anyway because he thinks he is allowing a certain event to be held. 
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8 months ago  ::  Oct 21, 2012 - 6:56PM #14
Cryonax
Date Joined: Aug 16, 2007
Posts: 193
MetallicPharoah:

I've talked to WotC personnel about the importance of expanding Encounters to gaming clubs, and despite the lip service they gave me, their current mindset is that there is no chance of gaming clubs being served. As a result, many people will never get access to Encounters. It seems contrary to their own interests, but they at least have a point about focusing on larger metro areas that have a larger, concentrated audience. Ultimately, though, I think they're being short-sighted. Eventually, the internet will all but kill FLGSs, and even mid-sized metro areas will have no organized gaming sites outside of gaming clubs. They should get ahead of the curve and start developing them.
Rob Bodine
@gsllc
Convention Coordinator, synDCon
@synDCon http://synDCon.net/
4th Edition Dungeon Crawls: http://me.lt/2y0xi
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7 months ago  ::  Oct 29, 2012 - 7:35AM #15
diversionArchitect
Date Joined: Nov 16, 2009
Posts: 568
I don't really understand why they don't just sell the encounters seasons once the season is over.  They could do a hardback compilation of the seasons.  I'd buy them. Especially one where its designed to level the players up every session.

To whoever said this isn't dnd- ok.... think of it as a preview that shows the huge spectrum of the first 8 levels!  It lets players see what they might look forward to in a campaign that makes it that high.

Also theres no reason to not make this a model for your regular games- as the guy who said "Being able to get higher than 3rd level" pointed out- many campaigns never make it that far.  I love the accelerated pace as a DM because it takes the "aw come on let us have more xp" whining as they just level up each session which feels like a huge boost- and it lets you get through your stories super fast.  an entire campaign in a few months?  I'm in.

I think I'll try this breakneck speed the next time I run a pathfinder campaign (using dnd next rules) and just see how fast I can get through it.

I'd like to know if anyone has any tips on doing such a thing.
Please collect and update the DND Next Community Wiki Page with your ideas and suggestions!


Take a look at my clarified ability scores

And also my Houserules relevent to DNDNext
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7 months ago  ::  Oct 29, 2012 - 10:47AM #16
Cryonax
Date Joined: Aug 16, 2007
Posts: 193
@diversionArchitect:

Who's to say they won't? Seriously, there have been only a handful of seasons, and the current season, along with the last two, is the first that have a theme connecting them. Maybe they will do it once they have enough seasons under their belt ... and yes, that could mean soon.

Just some speculation. I have no inside information. Haven't even heard rumors.
Rob Bodine
@gsllc
Convention Coordinator, synDCon
@synDCon http://synDCon.net/
4th Edition Dungeon Crawls: http://me.lt/2y0xi
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7 months ago  ::  Oct 29, 2012 - 12:46PM #17
thewok
Date Joined: Jul 31, 2007
Posts: 798
We've done two weeks of this season so far, and I have to say that I've not been too impressed with it.  It's very combat light, which is stinks, since I go to Encounters specifically to engage in combat.  I won't go into specifics here, since I know we're two weeks ahead of everyone else.  I just hope there gets to be more combat later.
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7 months ago  ::  Oct 31, 2012 - 10:33AM #18
Clansmansix
Date Joined: Sep 23, 2008
Posts: 66
I've DM'd the first session already, and made some major changes. I'm planning the same for the second session tonight. Although I understand Mearls' goals as far as "playtesting the new edition feel," I think that Encounters is the wrong venue for that. Still, going by the idea of "a mini adventure every week," I think the changes I made went a long way towards that.

In the first session, I did the following: First, I changed the encounter from a single stirge to 5 stirges, but gave all of them the quality "Starving: This creature's starting hit points are equal to its bloodied value +1." The second encounter became 1 orc berserker, 1 orc raider, and 6 orc savages (half from each different tribe), with the standard monsters given the quality "Fatigued: This creatue has a -2 penalty to all attack rolls, damage rolls, and defenses, and its hit points are equal to its bloodied value +1." The encounter with the NPC adventurers was unchanged. The final encounter was changed to an imp, a spined devil, and two tar devil guards who would all appear if either riddle was answered incorrectly. All had the quality "Bound:  This creatue has a -2 penalty to all attack rolls, damage rolls, and defenses, and its hit points are equal to its bloodied value +1." Okay, you all see where I went with this...

The result was...good! The encounters were 2-3 rounds each, every player got a turn or two, and the whole thing took about 20 to 30 minutes. We ran a little long, but got through six or so memorable roleplaying encounters, plenty of exploration of the woods and the dungeon, and three combat encounters in 2 hours and 15 minutes. Everyone left the table having had a blast!

Tonight, the first encounter is going to be with 6 orc savages, 2 orc berserkers (fatigued) and 1 orc rampager (fatigued). The second encounter will be a combat with two or three characters (depending on a few Bluff, Diplomacy, or Intimidate rolls) directly fighting the king's champion, an orc mauler (the type with the maul) and a cockatrice, while the rest do sneaky stuff on the sidelines. I plan to describe the king's throne room has having the heads of "stone statues of defiant dwarves, elves, and humans, all cracked or worn, placed in niches along the wall behind the throne." Should give them a clue as to what they face. I've also made the cockatrice's touch a little more deadly. It's secondary attack immobilizes and does ongoing 10 damage (save ends both), with failure resulting in petrification (save ends) and the aftereffect being slowed and ongoing 5 damage. The tirck is, its a "save continuum." Fail the aftereffect save, and you are immobilized and taking ongoing 10 again. Fail that and you are petrified. Save against petrified, and you are immobilized and taking ongoing 10 again, etc. Anyone killed by ongoing damage is permanently petrified, as is anyone who fails 3 consecutive saves against petrification. I think that may be my new standard for petrification from now on, BTW. 

Anyway, I figure I will post any further tinkering I do. Hope some of you like my ideas. The players last week certainly did! Cool 
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7 months ago  ::  Oct 31, 2012 - 10:35AM #19
Clansmansix
Date Joined: Sep 23, 2008
Posts: 66
Oh, I forgot. I also let the PCs recover their second wind and *one* encounter power of their choice at the milestone, and again from the fountain/pool in the dungeon. It seemed to work out about how I expected. They were hurt, but had a chance to recover a bit before each encounter. I think I will be doing that every week. 
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7 months ago  ::  Nov 02, 2012 - 7:50AM #20
JoeyLast
Date Joined: Jul 31, 2008
Posts: 62
Even when Encounters has seemed like it won't be particularly fun (like last season's Drowfest), at the very least I've DMed it to get the free maps. Wink

Clansmansix, that sounds like a really interesting way to fix the combat-lightness issue.  The other DMs at our FLGS and I have been talking about doing something similar, though we wanted to see how the first adventure played out "by the book" before making changes.  I like the cockatrice idea... it's a definite threat without being ridiculous insta-kill.  Great way to handle petrification.  I'm also thinking of having the entire party end up in the fight against the "champion," though I had thought to make it a wyvern.  But I think I like your cockatrice idea enough to steal it (though out of respect for you, since my orc minis are numbered on the bases, I'll be sure to use orc raider 6 as the cockatrice's handler).  

Great ideas. 
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