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Switch to Forum Live View Best class to utilize amazing starting stats?
8 months ago  ::  Oct 12, 2012 - 1:22AM #1
Csylivaun
Date Joined: Oct 12, 2012
Posts: 3
So we use a roll die method for generating abilitiy scores. Suffice to say I rolled 18 17 17 15 15 12. I'm wondering what is the best class to choose that would get the most benefit from these scores?



Moderated by Orc_Barrons on Oct 13, 2012 - 01:23PM
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8 months ago  ::  Oct 12, 2012 - 2:14AM #2
erachima
Date Joined: Sep 4, 2010
Posts: 7,679
Well, for starters, you're cheating, so stop it.

Now, let's assume 4d6 drop lowest for rolling here, and figure out what the odds are of getting this array or better, so we can see just how much of a cheater you really are. You can see the function used to generate this data at anydice.com/program/13e.

18+: 1.62%
17+: 5.79%
17+: 5.79%
15+: 23.15%
15+: 23.15%
12+: 61.65%

In total, you have a .000179% chance of rolling this array or better. It is more powerful than 549999 of 550000 random sets. If you are instead supposed to be rolling 3d6 straight, then this is a ONE IN TWO HUNDRED MILLION array. If every human being on earth rolled a stat set, this would be in the top 50 sets on earth, and probably in the top 30.

I really really hope your DM reads this forum.
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8 months ago  ::  Oct 12, 2012 - 3:53AM #3
Bohrdumb
Date Joined: Mar 31, 2010
Posts: 1,989
Statistically improbable, but not impossible. And if I were the DM of this particular game, I would never allow stats that weren't rolled live at the table.
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8 months ago  ::  Oct 12, 2012 - 3:57AM #4
erachima
Date Joined: Sep 4, 2010
Posts: 7,679
Considering the CB uses 3d6 rolled straight? No, it's actually statistically impossible.

I would never allow rolled stats to begin with. It's a terrible idea on numerous levels, this being one of them.
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8 months ago  ::  Oct 12, 2012 - 4:10AM #5
LuciousLeet
Date Joined: Jun 24, 2008
Posts: 251
Well he never told us the number of Dice they roll, they could be rolling 5d6 keep the highest 3 or whatever.
So do not assume he is cheating but that they are just playing a different game :p
 
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8 months ago  ::  Oct 12, 2012 - 4:26AM #6
erachima
Date Joined: Sep 4, 2010
Posts: 7,679

Oct 12, 2012 -- 4:10AM, LuciousLeet wrote:

5d6 keep the highest 3




0.00507%

The OP is such a cheater that even if you roll TEN d6 and drop all but three for each set, his array or better has only a 3.4% chance of showing up.

Moral of the story here is you cannot substitute a bluff check for statistics.

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8 months ago  ::  Oct 12, 2012 - 4:33AM #7
erachima
Date Joined: Sep 4, 2010
Posts: 7,679
For the sake of reference, the odds of the standard 16/16/12/11/11/8 array the game math is based on showing up are only .53%, which effectively destroys the other side of the rolling argument as well: if your players DON'T cheat, then they're being gimped and the game math will not function.
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8 months ago  ::  Oct 12, 2012 - 4:36AM #8
dertechie
Date Joined: Sep 4, 2012
Posts: 30
I'm less concerned that that's a made up array and more concerned with what party balance is going to look like for that group unless they were rolling on something bonkers like 6d6 drop 3.  This array is why I love 22 point buy.  Everyone's even.  Every attribute point has a palpable cost elsewhere.  Going even to 24 points opens up new possibilities.  That's a 58 point array.  You can do ANYTHING with that array.  The most absurd MAD Hybrids are possibilities.  I'd hate to think what you could do with an opped build and the complete lack of opportunity cost to attributes that opens up.

Have fun, Superman.

I suggest Vampire.  Then you can slot the 12 into CON and not worry that terrible score affecting your surges. 
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8 months ago  ::  Oct 12, 2012 - 5:05AM #9
LuciousLeet
Date Joined: Jun 24, 2008
Posts: 251

Oct 12, 2012 -- 4:33AM, erachima wrote:

For the sake of reference, the odds of the standard 16/16/12/11/11/8 array the game math is based on showing up are only .53%, which effectively destroys the other side of the rolling argument as well: if your players DON'T cheat, then they're being gimped and the game math will not function.




Math FTW.
This really is the best post I could ever reference to explain to someone why rolling stats is simply wrong 

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8 months ago  ::  Oct 12, 2012 - 5:29AM #10
erachima
Date Joined: Sep 4, 2010
Posts: 7,679

Oct 12, 2012 -- 4:36AM, dertechie wrote:

I'm less concerned that that's a made up array and more concerned with what party balance is going to look like for that group




That's the really ironic bit: it probably won't matter, assuming the other players cheat their stats up to playable levels AS ALWAYS HAPPENS.

You save one NAD feat for a while, sure, but epic feat requirements are really the only thing where having super high stats you don't attack with matters, and even for those, unless it's Supreme Inspiration on a Taclord it's probably not making a noticeable difference.

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