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Switch to Forum Live View No damage bonus for two handed wielding??
9 months ago  ::  Oct 12, 2012 - 5:52PM #31
AlmightyK
Date Joined: Jun 22, 2012
Posts: 544
www.youtube.com/watch?v=BPSVw5WDwSY

watch from 4 minutes onwards. this is the basics of Kenpo

also, it's a good scene :P
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9 months ago  ::  Oct 12, 2012 - 7:00PM #32
Austinwulf
Date Joined: Aug 5, 2008
Posts: 578
I don't see any real value arguing the physics of this.  I do think that two-handed weapons should do on avearge more than other weapons just as a point of game design.  If you want defense, go sword and board.  If you want to pulverize something, pick up a big weapon and swing.  Some bonus damage needs to be added to make it worth while.  

I'd be happy with something as simple as "all two handed (heavy) weapons get +2 to damage."  They could write it right into the weapon profiles.  As is current, (as was with early 4th) I'm not seeing a compelling reason to chose a two-handed weapon over a weapon and shield style of fighting.

I also have no issue with them bringing back versitle from 4e, which allowed you to two hand certain one-handed weapons. 
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9 months ago  ::  Oct 12, 2012 - 8:54PM #33
Jenks
Date Joined: Apr 4, 2008
Posts: 2,499

Oct 12, 2012 -- 7:00PM, Austinwulf wrote:

I don't see any real value arguing the physics of this.  I do think that two-handed weapons should do on avearge more than other weapons just as a point of game design.  If you want defense, go sword and board.  If you want to pulverize something, pick up a big weapon and swing.  Some bonus damage needs to be added to make it worth while.  



Why can't someone use a 1h weapon for attacking? I had a fighter one time that left 1 hand open to do random stuff with, which is now easier AND more interesting with 5th ed. This isn't WoW, people who want to do damage should HAVE to use two handed weapons. That's limiting options for no real reason, which is always a bad thing.

My two copper.



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9 months ago  ::  Oct 12, 2012 - 9:01PM #34
Lawolf
Date Joined: May 4, 2008
Posts: 4,407
This may be a stretch to for some people to grasp but I believe two handed weapons should get +1 to hit.

The rater small damage bonus becomes fairly insignificant compared to the 6d12 CS dice or the +8 from strength and a magic weapon the fighter has at higher levels. A +1 to hit gives a percentage increase in damage that is equally effective over the course of a warriors while career. The +1 AC from a shield offers a similar percentage increase to defenses that is equally useful across all levels.

Also when considering the fluid nature of D&D combat and that a "hit" does not necessarily represent a blow that connects with your foe, +1 to hit makes more sense for longer reach heavier two handed weapons. It is much harder to block, dodge, or parry a big two handed weapon. This roughly translates into an accuracy bonus in D&D terms.
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2 months ago  ::  Apr 21, 2013 - 8:44AM #35
jaylebate
Date Joined: Apr 21, 2013
Posts: 1
Without any bonus to two-handed-fighting (THF) and no penalty for two-weapon-fighting (TWF), then TWF will be superior. Am I missing something?

THF
- Great Axe
- 1D12 + str mod
- bonus vs disarm

TWF
- two short swords
- 2d6 + str mod

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2 months ago  ::  Apr 21, 2013 - 11:23AM #36
viper5
Date Joined: Jun 11, 2012
Posts: 98
For what it's worth, many of the larger 1h weapons in 4e (like the longsword) had a property called "Versatile," which meant that when weilded in 2 hands got +1 damage (surprisingly similar to the 2e method mentioned in an earlier post). The idea was not that if you wanted to swing with two hands that a longsword would be as good as a greatsword - never gonna be the case, and that's fine. But, it gives you a bonus if you find yourself without a shield, or your class can't use shields, or your class likes having an open hand for whatever reason, etc. It's a nice piece of flexibility that also makes sense to the mind.
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2 months ago  ::  Apr 22, 2013 - 4:18AM #37
LordVonDerp
Date Joined: Feb 19, 2013
Posts: 226

Oct 11, 2012 -- 10:40AM, Trance-Zg wrote:

Oct 11, 2012 -- 10:32AM, mellored wrote:

The bonus is built into the weapon.  2-handed weapons have a larger damage size (or some other feature like reach).




how would you then treat long sword swung with two hands? same damage? Or mace? I guarantee you that the effect is bigger.

Or lets say Ogre with 22 str grabs a human sized greatsword. he can wield it effectively with one hand for 1d12+6 dmg. but what if he grabs it with two hands(the grip IS long enough)? damage still the same? 


it goes from d8 to d10, and the term is bastard sword. :D

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2 months ago  ::  Apr 22, 2013 - 4:27AM #38
LordVonDerp
Date Joined: Feb 19, 2013
Posts: 226

Apr 21, 2013 -- 8:44AM, jaylebate wrote:

Without any bonus to two-handed-fighting (THF) and no penalty for two-weapon-fighting (TWF), then TWF will be superior. Am I missing something?

THF
- Great Axe
- 1D12 + str mod
- bonus vs disarm

TWF
- two short swords
- 2d6 + str mod


yes you are missing something, pretty sure the second weapon doesn't get bonuses to damage, meaning it eventually becomes

5d12 + str vs 6d6 + str

or maybe not. 

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