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Switch to Forum Live View No damage bonus for two handed wielding??
8 months ago  ::  Oct 11, 2012 - 4:11PM #21
Nathanos
Date Joined: Aug 17, 2007
Posts: 171

Oct 11, 2012 -- 4:01PM, Hebitsuikaza wrote:

There is sort of a problem about basing an ability you are going to be able to use at level 1 and at level 20 or 30 on a base +1/-1 or +2/-2.

At level one, those modifiers can seem like a fairly substantial swing. Well, they are...

Regardless of one's level, a +1 or -1 is the equivalent of a +5% or -5% chance to hit any particular thing. As you get high level, you get plenty of +1 bonuses from various sources-- increased attributes, BAB, magical equipment, often utilized spells, etc. Once one has a +20 to hit, a +1 or -1 seems to reduce in importance... except that your equally-leveled challenges have been increasing AC at the same rate. So, in the end, the +1 or -1 still equals out to a 5% difference either way.

Now, how about damage? Well, if you are rolling a d8 then your average damage is 4. A +1 is basically a 25% increase in your damage. If you are playing a character with a maximum strength (18 unless you are an orc or something) then you roll 1d8+4. Your average damage is 8. A +1 increases your damage by 12.5%-- still a much larger difference than the 5% you are losing. This also means a strong character really gains only half the benefit a weak character would from this.

But what about when you get to higher levels? Once your get your +3 magical weapon that deals an extra +1d6 fire damage, once you have features or skills that give you a +2 to your overall damage, once your increase your strength to 20? Okay, then you are rolling 1d8+10. Your average damage is 17.  Surprisingly enough a +1 increase is still a +5.8% increase in your damage which means you are still gaining more than you are losing, but it is no where near the shift it used to be. And it certainly won't make up for the fact that you could be wielding a shield or second weapon in that hand instead.




Aren't we talking about 5th edition, though, where a +20 to hit isn't going to happen, while damage can get boosted rapidly?

'That's just, like, your opinion, man.'
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8 months ago  ::  Oct 11, 2012 - 4:20PM #22
Hebitsuikaza
Date Joined: Apr 23, 2005
Posts: 936
I just used 3rd/4th edition math. Maybe if you work it out using 5th edition math you'll come up with different numbers. I'll be surprised if they are wildly different though.

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8 months ago  ::  Oct 11, 2012 - 7:57PM #23
strider1276
Date Joined: Jan 23, 2012
Posts: 1,293

Oct 11, 2012 -- 1:44PM, Mand12 wrote:

Oct 11, 2012 -- 1:34PM, Trance-Zg wrote:

Oct 11, 2012 -- 11:41AM, Valdark wrote:


In the case of the long sword the second hand offers no benifit and in fact hinders your range of motion.




I guess you never grasped a longsword then?



Or a baseball bat, for that matter.




Quoting both so I can reply to each thing in one post. It's a two-fer! :-)

Anyway, first: well, depends on what your definition of "longsword" is, I suppose. What D&D calls a longsword isn't.

As for the baseball bat - very, very different swing. Try a baseball bat swing with a sword sometime against a competent swordsman and watch how fast you get "killed." Or, depending on the group, kicked out of the list for being exceptionally unsafe. In any event, swinging a baseball bat and swinging a sword are two different things (as is, say, swinging a baseball bat and a golf club, for instance - just because something can be swung with both hands doesn't mean it's the same style of swing).

For those confused on how DDN's modular rules might work, this may provide some insight: http://www.tor.com/blogs/2012/11/the-world-of-darkness-shines-when-it-abandons-canon

@mikemearls: Uhhh... do you really not see all the 3e/4e that's basically the entire core system?
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8 months ago  ::  Oct 12, 2012 - 7:22AM #24
dmgorgon
Date Joined: Jan 10, 2012
Posts: 2,796
The rule from 2e was that if you used a single handed weapon two-handed you could add +1 damage.       Of course, you needed the two hander style specialization for that.       

I agree, that two handed weapons already have extra damage factored into the damage dice.   But if that's the case then Bastard swords should have two handed damage and single handed damage listed.   

The main reason 3e added extra damage to using two handed weapons was to help balance out duel wielding.     In 5e your damage is cut in half if you use two weapons so such a rule isn't required. 



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8 months ago  ::  Oct 12, 2012 - 7:24AM #25
SteeleButterfly
Date Joined: Nov 19, 2007
Posts: 740

Oct 12, 2012 -- 7:22AM, dmgorgon wrote:

I agree, that two handed weapons have extra damage factored into the damage dice.   But if that's the case then Bastard swords should have two handed damage and single handed damage listed.


Yes, it should. Likewise, any other weapon that can be used with one or two hands.

In memory of wrecan and his Unearthed Wrecana.

5e should strongly stay away from "I don't like it, so you can't have it either."
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8 months ago  ::  Oct 12, 2012 - 7:26AM #26
mellored
Date Joined: Jul 8, 2008
Posts: 19,482

Oct 12, 2012 -- 7:22AM, dmgorgon wrote:

The rule from 2e was that if you used a single handed weapon two-handed you could add +1 damage.       Of course, you needed the two hander style specialization for that.       

I agree, that two handed weapons have extra damage factored into the damage dice.   But if that's the case then Bastard swords should have two handed damage and single handed damage listed.


The bastard sword used to be 1 or 2 handed.  Seems like when they made it just 2-handed, they forgot to bump the die.

I would hardly call things refined at this point.

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8 months ago  ::  Oct 12, 2012 - 2:09PM #27
Jenks
Date Joined: Apr 4, 2008
Posts: 2,497
I really like the system they have in place now. As it is right now, using a 1 handed weapon allows using a shield. Take Longsword vs Greatsword, you exchange 1 extra damage for 1 extra AC. While not PERFECTLY balanced, it's still much preferable to granting 1.5x str mod and having 2h weapons dominate everything. 
My two copper.



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8 months ago  ::  Oct 12, 2012 - 2:33PM #28
DemoMonkey
Date Joined: Feb 19, 2009
Posts: 914
I'm in favour of allowing characters swinging a one handed martial weapon with two hands to bump up one damage die size

...and take Disadvantage on the attack because the weapon isn't balanced for that.

If you are already at Disadvantage, or very confident of your chance to hit, it's worth it. Otherwise not so much. And you don't have to juggle +1/-2/+1 blah blah, which this edition is trying hard to avoid.

(And it benefits stronger/higher level characters more, because they are more likely to be able to hit even with Disadvantage.)
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8 months ago  ::  Oct 12, 2012 - 3:55PM #29
pauln6
  • Stampeding Hybrid
Date Joined: Jan 21, 2004
Posts: 2,295
Surely 2h style will just be a fighter option or rather a series of options in a suggested package?
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8 months ago  ::  Oct 12, 2012 - 5:02PM #30
mrpopstar
  • Dragon Slayer
Date Joined: May 22, 2003
Posts: 2,693

Oct 12, 2012 -- 2:33PM, DemoMonkey wrote:

I'm in favour of allowing characters swinging a one handed martial weapon with two hands to bump up one damage die size

...and take Disadvantage on the attack because the weapon isn't balanced for that.

If you are already at Disadvantage, or very confident of your chance to hit, it's worth it. Otherwise not so much. And you don't have to juggle +1/-2/+1 blah blah, which this edition is trying hard to avoid.

(And it benefits stronger/higher level characters more, because they are more likely to be able to hit even with Disadvantage.)


I really like this!

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