6 months ago ::
Nov 24, 2012 - 8:38PM
Oct 26, 2012
I have made a few warbands. This one attempts to combine stregnth, dexterity, constitution, and charisma.
Gain one leadership for each enemy creature destroyed during your turn
Dwarven Defenders, level 2, Str Con
Gravehound, level 2, Dex Con
Human Ranger, level 2, Dex Str
Dwarf Cleric, level 3, Str Con Wis
Half-Orc Thug, level 3, Str Dex
Goblin Champion, level 3, Dex Cha
Vampire Stalker, level 4, Dex Con Cha
Bugbear Berserker, level 4, Str Dex Con
Goblin Wolf Rider, level 4, Dex Cha
Dragon Knight, level 5, Str Con
Feral Troll, level 5, Str Con
Horned Devil, level 6, Con Cha
Order Cards (36)
Seize the Opportunity (2)
Loping Stride (2)
Piercing Strike (2)
Quick Jab (2)
Tough as Nails
Devensive Advantage (2)
Undaunted Surge (2)
Death Sentence (2)
Warning Shout (2)
Hypnotic Gaze (2)
Heroic Surge (2)
Behind Enemy Lines
Magic Short Sword
Only eleven of the order cards are defensively oriented. Since Delthrin Everet is my commander perhaps I should have even less defensive cards.
Conceptually, I am trying accomplish two opposing goals with this set. First, I want my creatures to destroy enemy creatures as quickly as possible in order for my commander's abilities to be realized early in the game. Secondly, i want to be able to build powerful creatures though order cards that attach to them and make them deadly and hard to kill. I called these opposing goals since the first really requires damage to be done early and hard so that I can make long term use of more creatures. The second goal is focused on doing more ongoing damage and making one or two of my creatures particularly powerful. However, the one order card that ties these goals together is Magic Short Sword and since I only have one I am concerned two of basic premisese of my costomized conflict too much and as a result my stategy is poor.
On the other hand, I like how all of my creatures have access to at least two of the four abilities that my order cards require.
Being a bit self-reflective, I have noticed that I often build decks in a way that I think that they will be most fun to play. Two examples: I love basing my warbands on multiple abilies (Str Dex Con Cha) and I love attaching order cards to my creatures. Unfortunately, I have discovered that designing decks around having fun does not make for winning warbands. The strength of the Sting of Lolth is that almost all of the order cards can be used by every single creature. Though I want to build that are based around more than just dexterity, I recognize this is not strategic.