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9 months ago  ::  Oct 11, 2012 - 9:13AM #11
AH_Iceman
  • Head of Insanity Division
Date Joined: Jul 23, 2004
Posts: 136
wrt physical skills - It takes some doing (multiclass rogue, so dex 13 which isn't impossibe for a Drow) but there is Duelist's Panache to add Cha to acrobatics and athletics.
Though there's probably better options than a two-feat combo.

@joshua_randall - I've been goofing around with a theoretical dragonborn chaladin build designed to get his healing surge value as high as possible (toughness, swift recovery, belt of vigor, armor of durability, etc) then use lend health to give that out as healing (lay on hands and multi-class-feat healing and item-based healing).
It's probably ineffective compared to an average healing-cleric, but it's been an interesting thought exercise.  And it's somewhat similar to what you posted, though obviously more fine-tuned to the one aspect.

Have fun.
Looking for work in IT or Logistics? Willing to relocate to western Michigan? Send me a PM.
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9 months ago  ::  Oct 11, 2012 - 9:15AM #12
erachima
Date Joined: Sep 4, 2010
Posts: 7,679
The solution to both those problems is an encounter teleport. I suggest Planestriders.
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9 months ago  ::  Oct 11, 2012 - 10:04AM #13
zelink551
Date Joined: Feb 26, 2011
Posts: 3,402
Or be a tiefling and grab Ethereal Sidestep.
The Elemental Man (or Woman): A Genasi Handbook

The Warlord, Or How to Wield a Barbarian One-Handed

The Bookish Barbarian

Fardiz: RAI is fairly clear, but RAZ is different

That's right. Rules According to Zelink!

Self Reference Links Show

http://community.wizards.com/go/thread/view/75882/28317541/Barfcheeze_help?pg=1

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9 months ago  ::  Oct 11, 2012 - 10:36AM #14
DanMathMan
Date Joined: Jul 23, 2003
Posts: 112
I've played a Challadin from level 1 to level 22 in LFR. Very durable. I will second the comments about the Ring and the problems with grabs (especially creatures that have reach and grab) and being able to get over obsticals.
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9 months ago  ::  Oct 11, 2012 - 10:39AM #15
Joshua_Randall
Date Joined: Oct 7, 2003
Posts: 691
@AH_Iceman: yes, optimizing surge value is fun, although I haven't gone whole-hog with this particular PC. (I do plan to retrain for Lay on Hands instead of Virtue's Touch, and take the Epic feat that lets LoH target two people, because spending one HS to heal two allies for 55+ hp is pretty good as a non-Leader.)

Threads about HS value:
Spoiler: Show

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9 months ago  ::  Oct 11, 2012 - 10:42AM #16
Misha
Date Joined: Mar 12, 2010
Posts: 202
I play a tiefling chaladin with Cha primary, Wis secondardy and Con tertiary, and I agree that athletics checks and grabs are absolutely your bane.  To address this I've intentionally grabbed items that grant teleports and multiclassed into Bard.  The shift 1 associated with Majestic Word has been better than the healing at getting me out of a bind.
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9 months ago  ::  Oct 11, 2012 - 11:12AM #17
Jugulator007
Date Joined: Nov 16, 2010
Posts: 1,349
I was actually going to suggest what Zelink did, as tieflings make amazing paladins, and the ability to steal any utility power is awesome.
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9 months ago  ::  Oct 11, 2012 - 11:23AM #18
CahPahkah
Date Joined: Mar 7, 2011
Posts: 171

Oct 10, 2012 -- 11:45PM, Optimism wrote:

Thing is, one of the constraints is that we must all be drow.




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9 months ago  ::  Oct 11, 2012 - 11:51AM #19
Optimism
Date Joined: Oct 5, 2012
Posts: 33
Yeah :/ I would totally play a Tiefling if I could, they have wicked feat-support, but I can't!

Hm. Another question: Is there any sort of masterwork armor I could use in Heroic? Like, something that can be used with a +2 enhancement? I've only seen +4 and higher minimum enhancement requirements on masterwork so far. 
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9 months ago  ::  Oct 11, 2012 - 11:59AM #20
Alcestis
Date Joined: Oct 7, 2009
Posts: 8,031

Oct 11, 2012 -- 11:51AM, Optimism wrote:

Yeah :/ I would totally play a Tiefling if I could, they have wicked feat-support, but I can't!

Hm. Another question: Is there any sort of masterwork armor I could use in Heroic? Like, something that can be used with a +2 enhancement? I've only seen +4 and higher minimum enhancement requirements on masterwork so far. 


AV introduced Masterwork that smoothed the scaling somewhat, and Heroes of the... basically got rid of it and made the AC addition automatic. Bonus points: you can by RAW wear one of the Masterworks that gives a NAD or (in the case of plate) Resist All instead of an AC bonus, and you still automatically get the AC bonus as well, because of the Heroes of books made the AC an inherent property of wearing armor of a particular enhance.

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