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Switch to Forum Live View What can WotC do to not alienate you with 5E?
8 months ago  ::  Oct 11, 2012 - 12:33PM #31
LadyBlackwell
Date Joined: Oct 5, 2012
Posts: 226
Not alienate me?

Provide some semblance of class parity, while still making characters and classes unique.  In other words, I want a Martials and Magics game, not just Magics and Magics.  In other words, I want my Wizards and Warriors game to have some emphasis on Warriors.  In other words, I don't want my fighter to be a mechanical joke, thus making the game unfun if I choose to be said fighter.

Also, I'd like to see the PDF download option available, albeit at a price less than book form, to reflect the savings from printing, paper, and shipping.  The conern for piracy has been completely overblown by most every company these days, and outright eliminating the digital option for 4e books only resulted in what people had been doing pre-4e for digital format, which is simply gutting physical books and scanning them in.

If DDI is to continue to exist, it should be worth the ticket price.  Being the only material available for errata, and at a monthly fee is baffling.  Purchasing an individual month is almost $10.  I find it extraordinarily alienating to be charged money to get fixed content because of balance issues.

Maybe perhaps allows the PDF option available again, and have download codes for updated PDFs with errata material.
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8 months ago  ::  Oct 11, 2012 - 1:07PM #32
kadim
Date Joined: Jun 21, 2012
Posts: 2,766
Seems like a lot of people are unhappy with DDI. I never even bothered to look at it once I saw the fee. Is it really that bad? I mean, I'd not pay for it even if it wasn't but still.
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8 months ago  ::  Oct 11, 2012 - 1:26PM #33
mexrage
Date Joined: Nov 30, 2010
Posts: 1,497
The main problem with DDI is when they switched to the silverlight character builder and when they decided that dragon and dungeon magazine should have 1/4 of the content they used to have...this month dragon magazine have 34 pages....and half of them belong on dungeon magazine not dragon magazine, it's a very sad joke to call 34 pages a magazine you pay 10 bucks per month for...
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8 months ago  ::  Oct 11, 2012 - 1:28PM #34
mrpopstar
  • Dragon Slayer
Date Joined: May 22, 2003
Posts: 2,693
They can keep refusing to release monthly editions of Dragon and Dungeon for my Newstand app!
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8 months ago  ::  Oct 11, 2012 - 1:36PM #35
TheCosmicKid
Date Joined: Sep 5, 2009
Posts: 769

Oct 11, 2012 -- 1:07PM, kadim wrote:

Seems like a lot of people are unhappy with DDI. I never even bothered to look at it once I saw the fee. Is it really that bad? I mean, I'd not pay for it even if it wasn't but still.



It was good.  It got worse.  But do keep in mind that that monthly fee was, for many of us, a substitute to buying the published books, since you got all the crunchy stuff through your subscription.

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8 months ago  ::  Oct 11, 2012 - 1:44PM #36
Krusk
Date Joined: Nov 30, 2005
Posts: 4,925

Oct 11, 2012 -- 1:07PM, kadim wrote:

Seems like a lot of people are unhappy with DDI. I never even bothered to look at it once I saw the fee. Is it really that bad? I mean, I'd not pay for it even if it wasn't but still.



It was awesome when you could buy a month, download it and then cancel your subscription. Totally worth the 12$ or whatever it was. 


Once it became online only, the value dropped immensly. 


I found the rules almost impossible to play without the builder, so I stopped. My players hated making characters for 4e by hand, and loved it for 3.X and 2nd ed. They said the builder made it reasonable and worth doing. Without it, they boycotted playing 4e games. With it, they didn't care either way. (I prefered 3.X, but was still giving 4e a try, hoping it would pan out)


Edit * Also it was advertised as costing about the price of a cup of coffee a month. Real price was not that. 

5e comments and thoughts all in one place. Check it out to provide feedback, mock, or steal ideas.
http://community.wizards.com/go/thread/view/75882/28835423/Krusks_5e_Design_Goals?sdb=1
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8 months ago  ::  Oct 11, 2012 - 1:49PM #37
Saelorn
Date Joined: May 27, 2012
Posts: 2,954

Oct 11, 2012 -- 1:44PM, Krusk wrote:

Edit * Also it was advertised as costing about the price of a cup of coffee a month. Real price was not that. 


I have a very large cup, and it takes at least two extra-hot venti skinny mochas to fill it.  Add in tax and tip, and that's about there.

The metagame is not the game.
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8 months ago  ::  Oct 11, 2012 - 1:53PM #38
Phoenix182
Date Joined: Jun 29, 2010
Posts: 1,260

Oct 11, 2012 -- 5:28AM, Kalex_the_Omen wrote:

Oct 10, 2012 -- 10:50PM, Phoenix182 wrote:

For the most part I couldn't care less. As long as they're not morally bankrupt (enslaving workers, heavy pollution, etc), reasonably priced, and turn out a quality product that I want to play I'm sold. To mimic what Saelorn said, it has to be in the books, especially the core books, and not online. There is no digital at our tables.




My reponse is the exact opposite of this.  I feel that WotC has been agonizingly slow to embrace the digital age.  My group was using computers in table top D&D since the AD&D 1e Dungeon Master Tools came out in the 80's.  We heavily used the AD&D 2e Core Rules product and eTools was just one of many computer tools we used (along with the addition of a DM laptop starting with 3e.  Paizo has already proven that people want digital publication of products, and has even innovated further by providing interactive digital PDF maps with their Adventure Path products and by allowing downloads of updated PDFs when the books are revised.  This is the best of all solutions because it means they don't have to reiterate updated rules in new products that will annoy most digitally aware gamers, and gamers don't have to constantly repurchase reprints of core rule books (unless they want to...and you and Saelorn might fall into this category).  Online and digital is the future of this game, not to mention the hobby.  Maybe they haven't found the right presentation yet to make it less a distraction for you, but if they go all in that presentation is likely to come much more quickly than if they take your suggestion.




I should have said 'not just online' in my post. I have no issue with them providing digital for those that want it, but it's not (and likely never will be) allowed at my tables. There are things we all do together with digital media...P&P rpgs aren't among them. However, I want the edition to be as successful as possible, and that means robust digital options.

I just don't want them so focused on it that the physical products suffer because of it. The game MUST be utterly and totally complete in physical books. What they do with digital after that is just icing (to me) for those that want it.

DISCLAIMER - Everything said by anyone is absolute subjective opinion. There are no objective claims being made by me, or anyone else, unless they overtly state 'The following is an objective claim'. At this point if you choose to be offended by anything I (or anyone else) say the problem is ENTIRELY your own.

WotC won't let us give them money because they won't produce a game we want to play.
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8 months ago  ::  Oct 11, 2012 - 1:53PM #39
mellored
Date Joined: Jul 8, 2008
Posts: 19,481
#8 not errataing the mistakes they made.  
guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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8 months ago  ::  Oct 11, 2012 - 3:06PM #40
DoctorNecrotic
Date Joined: May 24, 2012
Posts: 1,097
Most of the "alienation" for me came in the beginning.  Quite a bit of it was fixed though.

Cost was a biggie!  For the low book quality I was purchasing, the cost seemed absurd.  Plus, PDFs (before they were taken down) were horribly overpriced.

The draconian measures of the GSL (even updated, it's not that great) was another thing that alienated me from the game.  Now, I more often than not used my own creative concepts, but let's say someone (like that guy who made 3rd party Gamma World stuff) wants to make D&D fan products.  They probably got the short end of the stick.

While I've loved the mechanics from the beginning, their approach to so-called core and fluff was what kept me away from 4th edition till my friends convinced me to give Essentials a try.  (Now, before you accuse me of anything, I'm an active player in 4th, even DM'd 2 seasons at Encounters!)  I won't deny, I loathe the approaches they took with the player races and especially hate how they handled campaign settings.  The Forgotten Realms is a real big one there.  But, to keep the bottle flames of hate from burning the thread, I'll leave it there.  To be fair, I haven't picked up a current campaign book outside of crunch (I only got Neverwinter for monster stuff, themes, Bladesinger class, and cleric domains)

But, I digress.  This is all my personal opinion (just popping that disclaimer there) and those are the reasons why I felt alienated for a couple years.  Anyway, Wizards needs to analyze not just me, but others who have felt alienated and contemplate, "why?"  If they can crack the code and provide for all, then 5E will surely be a success!
Disgruntled ghost of the Knights of W.T.F.
(Keep D&D alive, end the edition wars!)

"And if you gaze for long into an abyss, the abyss gazes also into you." - Friedrich Nietzsche

Disclaimer: Most of my posts are based on opinions (and are sometimes humorous, other times inspirational)
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