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8 months ago ::
Oct 10, 2012 - 9:03PM
#21
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Date Joined:
Feb 26, 2011
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so you're running after people to put them in DT, at which point, your aura becomes close to useless, and you're running around....to what end? I fail to see the point in all of this besides a bad Kot9 build.
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8 months ago ::
Oct 10, 2012 - 9:04PM
#22
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Date Joined:
Jun 17, 2012
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Why are you using at-wills as an invoker? You have arguably the best controlling enconter powers in the game. And DT is a bit of a joke in, as Alcestis said, most encounters 16+
Phew, I have some things to put on my build. I mainly didn't mention the encounters because when you use your encounters you lose some effects (slowing/difficult terrain), because this is build is suggesting things that make you more defenderish, not suggesting every single aspect of an invoker that you should use, and also because this post isn't finished yet. I may end up with an entire character optimization page or just keep these suggestions as a reference for players who want to shake things up a bit.
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8 months ago ::
Oct 10, 2012 - 9:06PM
#23
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Date Joined:
Feb 26, 2011
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What makes you defenderish? An aura you can't use effectively, no OA, no punishment of shifts, flight, or teleport. You aren't defenderish.
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8 months ago ::
Oct 10, 2012 - 9:08PM
#24
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Date Joined:
Jun 17, 2012
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so you're running after people to put them in DT, at which point, your aura becomes close to useless, and you're running around....to what end? I fail to see the point in all of this besides a bad Kot9 build.
DT + slow = can only move 1 square (I know there are many exceptions, I am just trying to keep this example simple). Then visions of blood + psychic lock + aura = -4 to attack rolls and visions of blood reduces their defense by 1 point. Add in terrain advantage for the striker and your striker has CA regardless of if you hit
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8 months ago ::
Oct 10, 2012 - 9:09PM
#25
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Date Joined:
Nov 16, 2010
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This build does nearly everything you are trying to, except better. The only thing that really can be said is that your build tries to do too many things, does them all poorly, and ultimately fails as a controller. You don't hit, you don't control. You don't control, your presence is a detriment to the party as you could have just not shown up and the XP budget for the encounter would be lower.
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8 months ago ::
Oct 10, 2012 - 9:11PM
#26
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Date Joined:
Jun 17, 2012
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What makes you defenderish? An aura you can't use effectively, no OA, no punishment of shifts, flight, or teleport. You aren't defenderish.
Ok, that was a misworded thing, sorry, but I am tired right now. You are a tanky controller that grants people CA and stops movement. Better?
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8 months ago ::
Oct 10, 2012 - 9:11PM
#27
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Date Joined:
Feb 26, 2011
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1. CA is ridiculously easy to get, 2. your simplicity belies the number of movement options characters have when your build comes online. So an attempt to "simplify" is ignoring the meta of the game. 3. Few monsters are going to stay adjacent, especially the most pontent kind. 4. By using your at-wills, you're wasting actions getting this combo going that monsters ignore...and you are therefore useless
Show us an ACTUAL example turn, as opposed to at-will example. Because spamming at-wills in paragon on an invoker is pointless, but your build seems to revolve around it.
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8 months ago ::
Oct 10, 2012 - 9:12PM
#28
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You realize the difficult terrain is only adjacent to you, right? Getting away from you, even slowed, is just shift away+charge. Actually that is the real indicator you aren't even close to being a defender, if you have no way of dealing with shift+charge you aren't any better then any meleer with a decent MBA.
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8 months ago ::
Oct 10, 2012 - 9:13PM
#29
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Date Joined:
Feb 26, 2011
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You realize the difficult terrain is only adjacent to you, right? Getting away from you, even slowed, is just shift away+charge. Actually that is the real indicator you aren't even close to being a defender, if you have no way of dealing with shift+charge you aren't any better then any meleer with a decent MBA.
And this build doesn't even have an MBA...
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8 months ago ::
Oct 10, 2012 - 9:13PM
#30
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Date Joined:
Nov 16, 2010
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What makes you defenderish? An aura you can't use effectively, no OA, no punishment of shifts, flight, or teleport. You aren't defenderish.
Ok, that was a misworded thing, sorry, but I am tired right now. You are a tanky controller that grants people CA and stops movement. Better?
Oh so like a fighter, but with less HP and no real defesive utility to speak of. Interesting ploy, DMs might hold back just in case you do something useful, but then the jokes on them when you don't!! Tricky!
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