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8 months ago ::
Oct 10, 2012 - 2:09PM
#1
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Date Joined:
Mar 27, 2012
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In another Campaign I am playing in, I decided to step away from the tank and heavy armor love and make a Barbarian Striker. The initial goal which still stands was to make a Barbarian that relied on charging and/or being blooded and getting bonuses. But my initial plan changed upon making the character to take Pack outcast. My primary reasoning for doing this was to base the character on a werewolf theme and regeneration, so i've been trying to find as many ways to boost this as possible. This character is themed for Roleplay, but I would like to try and make him as optimized as I can. My main concern is that he will be primarily STR/CON, so his Initiative, AC, and 2 saves might suffer unless I cater to them. I took Hide Armor expertise and I plan on taking Second skin later on.
So far for my level I took the feat Longtooth Spirit Shifter so when I am blooded this would increase regen by 2. At level 20, using Longtooth Shifting (6 regen), Longtooth Spirit Shifter (2 regen), and Blood of the wolf (1 + con mod = 6 Regen and the ability to end it to spend a surge) I will be sitting at 15 Regen while blooded. I am not sure if this will be useful until I am in play, but i'm devoted to the build now.
I do not know a lot as I am relatively new to D&D, so I am looking for other options for adding more regen. I did see two that I might plan on getting, one being taking vampire heratige and then taking Bloodied Regeneration. This does not seem optimal (also for RP reasons) though as it would cost 2 feats and you only gain regeneration until you're not bloodied or till the end of the encounter. The other is Rapid regernation which I would definently be taking at level 21 which would bring the regen up to 21. Also.
As for items I did see a few things of interest such as the Ring of regeneration (Daily, minor, reach 1 milestone 10 regen until end of encounter or use healing surge), Sash of Regeneration (5 regen bloodied), Ioun Stone of Regeneration (10 regen while blooded until end of encounter), and the regeneration potions.
Is there anything I am overlooking? Hopefully this would stack, but along with the many ways to generate temps, this character might actually turn out quite well considering I am a striker and will be charging about, moving a great amount of grid spaces and utilizing that mobility to nova the scariest enemies on the field.
I appreciate your help in advance, here is my current build. *I plan on Multiclassing Fighter so that I can go the Dreadnought route. I am open to any suggestions that might change this so that I can focus on the regeneration aspect of this character.*
====== Created Using Wizards of the Coast D&D Character Builder ====== Fang of the Grey Wolf Uthgardt, level 4 Longtooth Shifter, Barbarian Build: Rageblood Barbarian Feral Might Option: Rageblood Vigor Inherent Bonuses (Dm told us to use this) Last of the Breed (Last of the Breed Benefit) Theme: Pack Outcast FINAL ABILITY SCORES STR 19, CON 17, DEX 12, INT 10, WIS 14, CHA 8 STARTING ABILITY SCORES STR 16, CON 16, DEX 12, INT 10, WIS 12, CHA 8 AC: 19 Fort: 19 Ref: 15 Will: 15 HP: 50 Surges: 11 Surge Value: 12 TRAINED SKILLS Athletics +12, Endurance +12, Perception +10 UNTRAINED SKILLS Acrobatics +2, Arcana +2, Bluff +1, Diplomacy +1, Dungeoneering +4, Heal +4, History +2, Insight +4, Intimidate +1, Nature +4, Religion +2, Stealth +2, Streetwise +1, Thievery +2 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Pack Outcast Utility: Body of the Wolf Longtooth Shifter Racial Power: Longtooth Shifting Barbarian Feature: Swift Charge Barbarian Attack 1: Howling Strike Barbarian Attack 1: Pressing Strike Barbarian Attack 1: Desperate Fury Barbarian Attack 1: Swift Panther Rage Barbarian Utility 2: Feral Rejuvenation Barbarian Attack 3: Brutal Slam FEATS Level 1: Hide Armor Expertise Level 2: Longtooth Spirit Shifter Level 4: Weapon Proficiency (Fullblade) ITEMS Hide Armor x1 Adventurer's Kit Potion of Cure Light Wounds Climber's Kit Throwing hammer Badge of the Berserker +1 x1 Fullblade ====== End ======
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8 months ago ::
Oct 10, 2012 - 2:25PM
#2
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Date Joined:
Jun 30, 2008
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You should read the barbarian handbook if you haven't already.
Dex should be your second highest stat. Something like 18 12 16 8 14 10 post racial boosts works well. Or at least 18 14 14 8 15 10, with all your stat boosts going to str/dex in both cases. The extra dex increases your defenses and initiative and lets you qualify for more useful feats. The higher con riders aren't worth sacrificing those.
Also you have a good encounter regen power. I am confused why you would want all those items when they duplicate what you can already do.
my handbooks & builds
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8 months ago ::
Oct 10, 2012 - 2:30PM
#3
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Date Joined:
Feb 26, 2011
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The Spellscarred feat is really good.
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8 months ago ::
Oct 10, 2012 - 2:31PM
#4
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Date Joined:
Mar 27, 2012
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You should read the barbarian handbook if you haven't already.
Dex should be your second highest stat. Something like 18 12 16 8 14 10 post racial boosts works well. Or at least 18 14 14 8 15 10, with all your stat boosts going to str/dex in both cases. The extra dex increases your defenses and initiative and lets you qualify for more useful feats. The higher con riders aren't worth sacrificing those.
Also you have a good encounter regen power. I am confused why you would want all those items when they duplicate what you can already do.
So, do they only take your highest regen at the moment? Also I read the handbook and many other sources. 43 AC, 45 Fort, 38 Reflex and 40 or so Will with only Improved defenses, Hide expertise and Second skin at max level seemed decent for a triker.
If I really want initiative I can take improved initiative as well as the feat that lets you roll your initiative twice. (but in all honesty the DM tends to take the highest player INIT vs a single INIT roll for the monsters, so it only really mattered when I dueled the Executioner in our group. I lost initiative but still won, barely.)
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8 months ago ::
Oct 10, 2012 - 2:32PM
#5
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Date Joined:
Mar 27, 2012
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The Spellscarred feat is really good.
How exactly do you get a spellscar?
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8 months ago ::
Oct 10, 2012 - 2:58PM
#6
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43 AC is level+13. That puts you below the minimum for any role, much less a melee striker, who should be sitting at level+16, as a baseline.
NADs should be around level+12, minimum. At least two of them anyway, a lot of classes run into that issues of having the one low NAD they just can't patch, and there are other exceptions like Str/Con builds (Wardens, mostly) that have a different issue, but none of the exceptions apply here and you have two NADs under that. Far under.
If you want to be a Werewolf why aren't you using the Lycan theme? The one that actually makes you a Were-something?
Regeneration isn't cumulative.
Read the Barbarian handbook. The argument for Dex always being your secondary is gone over in a fair amount of detail there and you missed it.
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8 months ago ::
Oct 10, 2012 - 3:02PM
#7
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Date Joined:
Feb 26, 2011
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The Spellscarred feat is really good.
How exactly do you get a spellscar?
FR people can just take it Others would ask their DM
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8 months ago ::
Oct 10, 2012 - 3:22PM
#8
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Date Joined:
Mar 27, 2012
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43 AC is level+13. That puts you below the minimum for any role, much less a melee striker, who should be sitting at level+16, as a baseline.
NADs should be around level+12, minimum. At least two of them anyway, a lot of classes run into that issues of having the one low NAD they just can't patch, and there are other exceptions like Str/Con builds (Wardens, mostly) that have a different issue, but none of the exceptions apply here and you have two NADs under that. Far under.
If you want to be a Werewolf why aren't you using the Lycan theme? The one that actually makes you a Were-something?
Regeneration isn't cumulative.
Read the Barbarian handbook. The argument for Dex always being your secondary is gone over in a fair amount of detail there and you missed it.
Do not be presumptuous. I saw it but I planned on regen making up for it as well as Feats to improve NADS especially in Epic tier. But regen not being able to stack kind of defeats the purpose of that.
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8 months ago ::
Oct 10, 2012 - 3:26PM
#9
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Date Joined:
Mar 27, 2012
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43 AC is level+13. That puts you below the minimum for any role, much less a melee striker, who should be sitting at level+16, as a baseline.
NADs should be around level+12, minimum. At least two of them anyway, a lot of classes run into that issues of having the one low NAD they just can't patch, and there are other exceptions like Str/Con builds (Wardens, mostly) that have a different issue, but none of the exceptions apply here and you have two NADs under that. Far under.
If you want to be a Werewolf why aren't you using the Lycan theme? The one that actually makes you a Were-something?
Regeneration isn't cumulative.
Read the Barbarian handbook. The argument for Dex always being your secondary is gone over in a fair amount of detail there and you missed it.
Pack outcast lets you be a werewolf as well, read the description. Mainly because of the level 5 pack outcast feature.
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8 months ago ::
Oct 10, 2012 - 3:27PM
#10
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Date Joined:
Mar 27, 2012
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