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8 months ago ::
Oct 10, 2012 - 7:18AM
#1
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Okay, if nothing else comes of this iteration of the rules, the item creation charts need to stay. With that, let's make some magic items. Roll on the Detail Tables and let's see what we get, or propose new and exciting magic items or new versions of existing magic items. Let's have some fun with this. Here is my first roll up. Elemental air, prophecy, illusion, war leader, muttering, +1 longswordThis finely crafted long sword is light and graceful. The blade appears to have wisps of clouds moving and shifting about it, occasionally responding to the local weather (darker cloud wisps, appears to be raining). The sword was forged for powerful warrior to wield in response to a dark prophecy that would lead to powerful storms destroying everything or it could be trying to bring about that prophecy. The whisperings of the sword are unclear but they are focused on the prophecy.
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8 months ago ::
Oct 10, 2012 - 9:19AM
#2
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Date Joined:
Oct 16, 2008
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This idea is too much fun to resist I rolled the following: Elven Make/ Legendary/ Waterborne/Compass/Key (gotta love rerolling 20's)/Coveted/Longsword (I rolled to see if it would be armor, weapon, or ring, then decided I didn't want to roll between normal weapon, staff, or wand so I just rolled a normal weapon) This expertly crafted longsword has a "wave" pattern glimmering across the surface of the blade and a vine motif across the pommel. It feels lighter than normal, as if it were not forged from steel, a clear indication of a masterful elven smith. It also has a strange regalia carved into the pommel. This is the blade of the legendary Pirate and Mercenary Tigs Armarth. It is unclear whether the sword was payment for some great deed, or if it was stolen from it's true owner. What is clear is that the legends say Tigs' sword is the key to his treasure vault, containing all the artifacts and jewels he plundered from Men, Dwarves, Elves, and even Dragons. Because of this, and the uncertainty of Tigs' ownership of the blade, every scoundrel, thief, adventurer, and elf wishes the blade, and the rumored trove, for themselves. This is really cool... I think I'll keep this one in my back pocket
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8 months ago ::
Oct 10, 2012 - 9:27AM
#3
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Date Joined:
Sep 26, 2012
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I really enjoy the flavor that it adds. I certainly agree that more flavor added tables like this can really help the imagination and I definitely get enjoyment just rolling to see what adds up. I feel like moves like this are more enjoyable than 50 pages of pre-created items. It is a lot of fun to just roll (as seen above).
Currently running a playtest, weekly, online D&D Next Session using a virtual table system called roll20.
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8 months ago ::
Oct 10, 2012 - 9:34AM
#4
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Date Joined:
Feb 18, 2010
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I rolled the following: Elven Make/ Legendary/ Waterborne/Compass/Key (gotta love rerolling 20's)/Coveted/Longsword (I rolled to see if it would be armor, weapon, or ring, then decided I didn't want to roll between normal weapon, staff, or wand so I just rolled a normal weapon)
*Correction* When rolling for Minor Properties, if you roll a 20, you roll twice (2d20) and if either of those are 20s, you reroll them (so that they are not 20s). So you don't keep adding Minor Properties, 2 is the max.
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8 months ago ::
Oct 10, 2012 - 9:52AM
#5
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Date Joined:
Feb 18, 2010
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Dwarven>Symbol of Power>Key>Mistaken
I chose ring because it fit the properties well.
A ring made of precious metals mined deep within the Earth and adorned with precious gems of different shapes and sizes as well as a Dwarven Sigil. Dwarven runes inscribe the inside of the ring and speak of unlocking great power and riches. The ring was forged for a mighty Dwarven King. It was worn by him at all times and was the sole key for accessing his royal vaults. When stangers look upon the wearer of this ring, they often mistake him for someone that they know of but can't remember where they know him from. This sense often causes them to think he is famous or well-known. Combined with the air of power that surrounds the wearer, many people believe him to be royalty.
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8 months ago ::
Oct 10, 2012 - 11:44AM
#6
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Date Joined:
Oct 16, 2008
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Here's an odd question, one I thought up while rolling my sword and again when reading this ring.
Where are the options for the actual "magic" effects? We have quirks and minor abilities, but nothing major. All of the more iconic powers, catching your sword on fire, bane to X monsters, invisibility, shape change, ect. aren't listed under any of these tables.
Are we supposed to just add these to the weapons we roll? Are we supposed to take the weapons from the list and add these traits to them? These items feel unique, but we can't use these tables to create anything comparable to the Holy Avenger sword or the Black Dragon Scale of Resistance. Not that every party or PC needs something that powerful, but if we are going to be crafting our own magic items shouldn't we have options for making these sort of powerful items?
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8 months ago ::
Oct 10, 2012 - 11:49AM
#7
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Date Joined:
May 12, 2009
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For my playtest group i played with the magic items packet and I came up with a Celestial Bow
Show
Item Category [1d6 = 2] = Weapon Magic weapons are a staple of all campaigns. Adventurers of all kinds value such weapons increased accuracy and damage.
Item Model [1d100 = 99] = Bow, short or long This bow is a longbow 6' in lenght.
Item Creator [1d20 = 5] = Celestial The weapon is light (half its normal weight) and inscribed with feathered wings, suns, and other symbols of good. Evil creatures are put off by its wholesome presence.
Item Nature [1d8 = 6] = Religious Icon This item was used in religious ceremonies dedicated to a particular god. It has holy symbols worked into it, and followers of that god will attempt to reclaim the item if they spot it.
Item Minor Property [1d20 = 9] = Illusion The item is imbued with minor illusion magic, allowing its bearer to alter the item’s appearance in minor ways. Such alterations don’t change how the item is worn, carried, or wielded and have no effect on its other magical properties. (For example, the bearer can make a red robe appear blue, or make a gold ring look like it’s made of ivory.) The item always displays its true appearance when left unattended.
Item Minor Quirks [1d20 = 2] = Confident The item makes its bearer feel nigh invincible. This sensation does not protect the bearer from fear effects. Celestial Bow
This longbow is 6 feet 1/2 long and is made of unknown material. Its very flexible and silvery white in color. Its engraved with supernal symbols and glyphs depicting suns. Evil creatures are put off by its wholesome presence and the bow makes its bearer feel nigh invincible in from of them. Property: You gain a +1 bonus to the attack rolls and the damage rolls you make with this longbow, It is lighter than most bows and only weight 1 lb. It can function as a holy symbol for any sun domain deity. While unbounded, it can be commanded to change shape, which will cause the string to vanish and the body to straighten and take on the shape of a walking staff, which is treated as a quatterstaff. Arrows fired from this bow deal 1d6 extra holy damage to evil creatures. Rarity: Very rare. I also came up with a Drow Leather
Show
Item Category [1d6 = 1] = Armor Magic armor is a common but vital item. In general, it protects the wearer to a greater extent than nonmagical armor.
Item Model [1d100 = 6] = Leather This light armor is a leather.
Item Creator [1d20 = 7] = Drow The item is black as pitch, light (half its normal weight), and inscribed with spiders and webs in honor of Lolth, Demon Queen of Spiders. It might function poorly or disintegrate if exposed to sunlight for a significant time.
Item Nature [1d8 = 8] = Symbol of Power This item was once used as part of royal regalia, an icon of a noble title, or a badge of office. Its former owner might desire it, or someone might mistakenly assume its new owner is the item’s legitimate inheritor.
Item Minor Property [1d20 = 12] = Sentinel Choose a kind of creature that is an enemy of the item’s creator. This item glows when such creatures are within 100 feet of the item.
Item Minor Quirks [1d20 = 13] = Mistaken While in possession of the item, the bearer is often mistaken for someone else. Strangers might feel that the bearer is someone familiar to them but can’t remember his or her name. Drow Leather
This leather armor is pitch black, and inscribed with spiders and webs in honor of Lolth, Demon Queen of Spiders. It was part of the regalia of royal guards of a noble house affiliated with Lolth. It slowly disintegrate if exposed to sunlight for a significant time. Property: You gain a +1 bonus to AC while you wear this leather armor and its not exposed to sunlight, in which case it soften and offer less protection. It is lighter than most leather armor and only weight 7 lbs. In the distance (100 feet or more) the wearrer is mistaken for a Drow as his hair seems to pale and his skin darken to observers. Finally, the symbols on the armor glow purple if any duergar comes within 100 feet of it. Rarity: Rare.
Yan Montréal, Canada
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8 months ago ::
Oct 11, 2012 - 6:41AM
#8
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Scale of the Elven Traitor - +1 Scale mail (rolled Elven, Sinister, Tyrant, Slothful, picked armor) This exquisite suit of scale mail has fine scales in the shape of leaves and its fine construction makes it lighter and easier to wear. This armor was once worn by an Elven war heroine who fell from grace. She believed that the elven race was being corrupted by dark forces from within. She took it upon herself to root out the evil. While she had little evidence at first she did manage to find the evidence and took out the source of corruption. However, she was at it for so long and the hunt took so much from her, she became obsessed. Obsessed to the point she believed that was her home tainted. In order to purge the corruption she opened the gates of the city to hordes of Orcs and Goblins and lead the assault herself. As she struck down her king in order to purge him of the perceived corruption, he cursed her and all that followed in her footsteps. Properties: You gain a +1 bonus to AC while wearing this scale armor. This scale armor weighs half that of normal scale mail. You receive a +1 bonus to Charisma checks when dealing with orcs and goblinoids. The weight of the curse slows down your movements slightly, causing a -2 penalty to initiative checks.
I keep rolling evil things.
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8 months ago ::
Oct 11, 2012 - 10:06AM
#9
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I dunno, I've kind of grown to not care for "Make-an-item" list. Whilst I do realize their value for newer players to help them develope items, which is why they "should" stay, I feel it takes a lot of the coolness away from individual items. But, that's just me.
My two copper.
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8 months ago ::
Oct 11, 2012 - 11:02AM
#10
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Elven, Bane, Illusion, Coveted, Dragon Scale
Tyr's Scales: This set of armor was crafted for a legendary hero from the scales of a dragon that he felled. It was said that Tyr would roam the kingdom in this set of glowing red armor, reveling in the glory of the people who loved him so. However, legend tells that this hero met his end when his jelous brother murdered him, stealing the armor for himself.
Could easily roll a random item and then create a campaign around that item. It is also easy to change out some of the stuff for campaign specific cultures, locations and ect.
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