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8 months ago ::
Oct 11, 2012 - 10:03AM
#11
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Date Joined:
Nov 23, 2003
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For what it's worth: as far as I can tell, the reason the aura is an encounter power instead of at-will (which could then be assumed to just be always up) is the heals. I think they made it encounter instead of at-will just so that you couldn't reuse the at-will power to get infinite heals.
So, as a DM, I would allow Skalds to always have their aura up, and at-will chosen. But that's not the rules, that's just my bias.
"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus
Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima
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8 months ago ::
Oct 11, 2012 - 10:37AM
#12
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Date Joined:
Mar 12, 2010
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It will also help you out if combat in your play group tends to drag out over a lot of rounds. If most fights are over in five rounds this build is trouble, but if they are over ten rounds long you will have a couple sparse turns at the beginning.
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