Community

 
Jump Menu:
Post Reply
Page 2 of 7  •  Prev 1 2 3 4 5 6 7 Next
Switch to Forum Live View Yet another meter/yard pledge
9 months ago  ::  Oct 10, 2012 - 7:13PM #11
Failedlegend
Date Joined: Jun 3, 2010
Posts: 491
I'm sorry but for all the stuff we could be discussing this is what your focusing on? who cares whether its feet or yards I say just use w/e works best...most people just convert it to 6 Sqaures anyways...feet makes the coversion easy yards brings in decimals thus feet is better for this situation
Quick Reply
Cancel
9 months ago  ::  Oct 10, 2012 - 7:40PM #12
GrandMasterofFlowers
Date Joined: Jan 10, 2012
Posts: 96
Eh, it doesn't matter as long as everything is consistant, one gooble = 5 flurfins= 10 zobknockles
Quick Reply
Cancel
9 months ago  ::  Oct 11, 2012 - 5:46AM #13
Nibelung_ajr
Date Joined: Jun 10, 2007
Posts: 340

Oct 10, 2012 -- 7:13PM, Failedlegend wrote:

I'm sorry but for all the stuff we could be discussing this is what your focusing on? who cares whether its feet or yards I say just use w/e works best...most people just convert it to 6 Sqaures anyways...feet makes the coversion easy yards brings in decimals thus feet is better for this situation



Not really. 


5 feet = 1.5 meters = 1 square


or


1 yard = 1 meter = 1 square // 2 yard = 2 meters = 1 square


Dividing by 2 is easier than dividing by 5. And for the international players, dividing by 2 is much easier than dividing by 1.5. 

[<()>]Proud Brazilian. Typos are free bonuses.

Good Quotes Show

Jun 27, 2010 -- 3:28AM, Duskweaver wrote:

Metaplot is to DMs what railroading is to players.



May 21, 2011 -- 8:56AM, Timmeh wrote:

There are really three types of feats, in my opinion. My ratings are based on how much they add flavorwise to your character:

Feats that you pick because they fit your character: For instance, Jack of All Trades, Disciple of Lore, Skill Focus, Potent Restorables. In my game, my Artificer studied healing and magic extensively. He had a strong belief that while it wasn't possible to be the best at everything, it was important to understand a bit of everything. These feats didn't add any more opportunity to roleplay; they reinforced the ideas already presented with mechanics to back them up.

Feats that you pick because they represent what your character is becoming:For instance, Multiclass feats, White Lotus Evasion. My rogue is taking a Warden multiclass; representing him overcoming his fears of primal spirits. My artificer is taking White Lotus Evasion, because it represents him returning to his elven roots. These feats accompany adding ideas to your character, and add mechanics that allow these ideas to function where if they were missing, it would not.

Feats You Pick Because You Need Them Or Solely Because of a Mechanical Bonus: For instance, Weapon Proficency, Arcane Implement Proficency, Expertise. If you need to take a feat in order either 1. Complete a reasonable archetype (Enchanter who fights with Sword and Spell) or 2. Meet the expectations that the group puts on you (ie; In order to play in this Super Optimized group, I need to have X otherwise I'm pulling the group down), then it fits this. On the same end, sometimes you're going to pick a feat because it makes combat more fun; not because it adds to your character in any way. Expanded critical hit range? Makes the game more fun; but other than "My character got better", there's not much to it.

I would say that general feats often fall more often into the "Solely Because of a Mechanical Bonus" column. There's exceptions of course (Skill Power), but that's generally how I perceive things.



My DDI subscription is renewed. I really missed the compendium on my table.
Quick Reply
Cancel
9 months ago  ::  Oct 11, 2012 - 6:56AM #14
AquaticSpaceChicken
Date Joined: Dec 21, 2005
Posts: 146

Oct 11, 2012 -- 5:46AM, Nibelung_ajr wrote:

2 yard = 2 meters = 1 square




I could live with that. I think all my old maps and boxes of Dungeon Tles could survive that conversion.

Quick Reply
Cancel
9 months ago  ::  Oct 11, 2012 - 8:21AM #15
Failedlegend
Date Joined: Jun 3, 2010
Posts: 491

Oct 10, 2012 -- 7:40PM, GrandMasterofFlowers wrote:

Eh, it doesn't matter as long as everything is consistant, one gooble = 5 flurfins= 10 zobknockles




This actually gets the point I was trying to make across much better, it doesn't matter what unit of measurement we use becuase were not asctually measuring anything and most people will just covert anything to the equivelant spaces anyway

Quick Reply
Cancel
9 months ago  ::  Oct 11, 2012 - 8:40AM #16
Nibelung_ajr
Date Joined: Jun 10, 2007
Posts: 340

Oct 11, 2012 -- 8:21AM, Failedlegend wrote:

Oct 10, 2012 -- 7:40PM, GrandMasterofFlowers wrote:

Eh, it doesn't matter as long as everything is consistant, one gooble = 5 flurfins= 10 zobknockles




This actually gets the point I was trying to make across much better, it doesn't matter what unit of measurement we use becuase were not asctually measuring anything and most people will just covert anything to the equivelant spaces anyway




Agree. 


Now say that for everyone that bashed 4e for putting measurements in "squares".

[<()>]Proud Brazilian. Typos are free bonuses.

Good Quotes Show

Jun 27, 2010 -- 3:28AM, Duskweaver wrote:

Metaplot is to DMs what railroading is to players.



May 21, 2011 -- 8:56AM, Timmeh wrote:

There are really three types of feats, in my opinion. My ratings are based on how much they add flavorwise to your character:

Feats that you pick because they fit your character: For instance, Jack of All Trades, Disciple of Lore, Skill Focus, Potent Restorables. In my game, my Artificer studied healing and magic extensively. He had a strong belief that while it wasn't possible to be the best at everything, it was important to understand a bit of everything. These feats didn't add any more opportunity to roleplay; they reinforced the ideas already presented with mechanics to back them up.

Feats that you pick because they represent what your character is becoming:For instance, Multiclass feats, White Lotus Evasion. My rogue is taking a Warden multiclass; representing him overcoming his fears of primal spirits. My artificer is taking White Lotus Evasion, because it represents him returning to his elven roots. These feats accompany adding ideas to your character, and add mechanics that allow these ideas to function where if they were missing, it would not.

Feats You Pick Because You Need Them Or Solely Because of a Mechanical Bonus: For instance, Weapon Proficency, Arcane Implement Proficency, Expertise. If you need to take a feat in order either 1. Complete a reasonable archetype (Enchanter who fights with Sword and Spell) or 2. Meet the expectations that the group puts on you (ie; In order to play in this Super Optimized group, I need to have X otherwise I'm pulling the group down), then it fits this. On the same end, sometimes you're going to pick a feat because it makes combat more fun; not because it adds to your character in any way. Expanded critical hit range? Makes the game more fun; but other than "My character got better", there's not much to it.

I would say that general feats often fall more often into the "Solely Because of a Mechanical Bonus" column. There's exceptions of course (Skill Power), but that's generally how I perceive things.



My DDI subscription is renewed. I really missed the compendium on my table.
Quick Reply
Cancel
9 months ago  ::  Oct 11, 2012 - 8:48AM #17
Failedlegend
Date Joined: Jun 3, 2010
Posts: 491

Oct 11, 2012 -- 8:40AM, Nibelung_ajr wrote:

Oct 11, 2012 -- 8:21AM, Failedlegend wrote:

Oct 10, 2012 -- 7:40PM, GrandMasterofFlowers wrote:

Eh, it doesn't matter as long as everything is consistant, one gooble = 5 flurfins= 10 zobknockles




This actually gets the point I was trying to make across much better, it doesn't matter what unit of measurement we use becuase were not asctually measuring anything and most people will just covert anything to the equivelant spaces anyway




Agree. 


Now say that for everyone that bashed 4e for putting measurements in "squares".




Heh people said alot of dumb things about 4e to bash on it regardless of whether or not it was true or even made sense (ie. Claiming it was based off WoW). I've always equated DnD to games like Final Fantasy Tactics or Tactics Ogre so finally converting feet to squares and having the combat actual utilize the grid more just made sense to me.

Quick Reply
Cancel
8 months ago  ::  Oct 28, 2012 - 7:27PM #18
Ogrenomnom
Date Joined: Jun 18, 2012
Posts: 63
I already run my game under yardage, because many other pen and papers already use meters, and honestly the scale of miniatures makes more sense.  Plus, how much space you occupy in combat is not nearly as strange.  If you have roughly two foots width of shoulder, then you will occupy roughly 3 foots width of space in a fighting stance.  It doesn't seem that large, but if you think about a yardstick underneath you, then it seems more reasonable (especially for a dagger user). The big issue some might have for this is weapons such as the two-handed swords and long axes, and the amount of reach there should be.

I am sure there is more that could said on the subject, but I am definitely a fan of yards.
Quick Reply
Cancel
8 months ago  ::  Oct 29, 2012 - 2:08AM #19
Haldrik
Date Joined: Jan 2, 2004
Posts: 9,567

Oct 28, 2012 -- 7:27PM, Ogrenomnom wrote:

I already run my game under yardage, because many other pen and papers already use meters, and honestly the scale of miniatures makes more sense.  Plus, how much space you occupy in combat is not nearly as strange.  If you have roughly two foots width of shoulder, then you will occupy roughly 3 foots width of space in a fighting stance.  It doesn't seem that large, but if you think about a yardstick underneath you, then it seems more reasonable (especially for a dagger user). The big issue some might have for this is weapons such as the two-handed swords and long axes, and the amount of reach there should be.

I am sure there is more that could said on the subject, but I am definitely a fan of yards.


For crazy big weapons like two-hander swords, it makes sense to *require* reach. In other words, this weapon cant hit adjacent targets. The wielder would need to step back away from the adjacent target to hit them. This is realistic, and for the game seems balanced.

Quick Reply
Cancel
8 months ago  ::  Oct 29, 2012 - 5:04AM #20
Yuwain
Date Joined: Apr 21, 2011
Posts: 716

Oct 29, 2012 -- 2:08AM, Haldrik wrote:

Oct 28, 2012 -- 7:27PM, Ogrenomnom wrote:

I already run my game under yardage, because many other pen and papers already use meters, and honestly the scale of miniatures makes more sense.  Plus, how much space you occupy in combat is not nearly as strange.  If you have roughly two foots width of shoulder, then you will occupy roughly 3 foots width of space in a fighting stance.  It doesn't seem that large, but if you think about a yardstick underneath you, then it seems more reasonable (especially for a dagger user). The big issue some might have for this is weapons such as the two-handed swords and long axes, and the amount of reach there should be.

I am sure there is more that could said on the subject, but I am definitely a fan of yards.


For crazy big weapons like two-hander swords, it makes sense to *require* reach. In other words, this weapon cant hit adjacent targets. The wielder would need to step back away from the adjacent target to hit them. This is realistic, and for the game seems balanced.





looks like sombody has never heard of halfswording techniques.

www.youtube.com/watch?v=ZnqOMbFDEAI

Quick Reply
Cancel
Page 2 of 7  •  Prev 1 2 3 4 5 6 7 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing