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Switch to Forum Live View Problematic Magic Items
8 months ago  ::  Oct 09, 2012 - 5:11PM #61
lokiare
Date Joined: Nov 3, 2008
Posts: 14,598

Oct 9, 2012 -- 11:11AM, mrpopstar wrote:

What to do with gold?

I'm going to build a stronghold, establish a fiefdom, maybe fund an orphanage, and then use the rest to swim in like Scrooge McDuck! 




I'm going to fill my bag of holding to the brim with ritual spell components...Smile

Look here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. I'm looking for players for a 4E fantasy grounds game.Swallowed Lich's Implement, help please.
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8 months ago  ::  Oct 09, 2012 - 5:45PM #62
frbelanger
Date Joined: Oct 9, 2009
Posts: 86
I just take a look at the new Items: Welcome to the new old DnD.
WOTC continue with the Vintage look for Dnd.

4ed mostly become : Choose your equipments.
Next will be: Receive what the DM planned, and hope he wont forget your character class.

4ed give stable and reliable party.
Next will bring back overpower characters, silly situation and some abuses by either DM or players.

But I dont know how 4ed players will be attracted to this new style. Neither 3.5 who are also great fans of customizing magic items.

At least Magic items are optional. So good DM will do good jobs with them and bad DM will mess up.

F







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8 months ago  ::  Oct 09, 2012 - 5:58PM #63
lokiare
Date Joined: Nov 3, 2008
Posts: 14,598

Oct 9, 2012 -- 5:45PM, frbelanger wrote:

I just take a look at the new Items: Welcome to the new old DnD.
WOTC continue with the Vintage look for Dnd.

4ed mostly become : Choose your equipments.
Next will be: Receive what the DM planned, and hope he wont forget your character class.

4ed give stable and reliable party.
Next will bring back overpower characters, silly situation and some abuses by either DM or players.

But I dont know how 4ed players will be attracted to this new style. Neither 3.5 who are also great fans of customizing magic items.

At least Magic items are optional. So good DM will do good jobs with them and bad DM will mess up.

F




Yeah, you can customize your magic items by picking the creator, nature, and minor properties of it. The rest is up to begging the DM, so everyone needs to get their 1E, 2E, and 3E knee pads out and start prepping them for use...Smile

Look here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. I'm looking for players for a 4E fantasy grounds game.Swallowed Lich's Implement, help please.
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8 months ago  ::  Oct 09, 2012 - 7:13PM #64
Mommy_was_an_Orc
Date Joined: Apr 25, 2002
Posts: 4,982

Oct 9, 2012 -- 4:57PM, Maxperson wrote:

Oct 9, 2012 -- 11:06AM, Mommy_was_an_Orc wrote:

Oct 9, 2012 -- 10:41AM, edwin_su wrote:

 
corect me if i'm wrong but prices for selling magic items are only mentioned when it comes to selling items.
so am i wrong i assume the listed price is the price a player can get selling an item and not the cost for boying a item?
as the section buying magic items basicly sais their not for sale. 




That creates a lot of stress on the D&D system. If you can't really do anything with gold past buying the best available non-magical armor, there's no benefit to having gold. Being able to buy magic items means there is an obvious something to do with it.

There are ways around this, but it is really difficult to default to being unable to buy magic items.




30 years with no magic mart and I've never once found it difficult.  I think you're grossly exaggerating the difficulty of no magic marts.




As I said, there are ways around it. The big issue is that if a character has say 20000 gold and nothing significant to spend it on, giving that character more gold as a reward isn't one. Either the DM needs to create a way to spend money and the players need to be invested in it or the DM has to concentrate on handing out rewards that are not money. Aka magic items.

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8 months ago  ::  Oct 09, 2012 - 7:35PM #65
Tlantl
Date Joined: Feb 10, 2007
Posts: 504

Oct 9, 2012 -- 4:57PM, Maxperson wrote:

Oct 9, 2012 -- 11:06AM, Mommy_was_an_Orc wrote:

Oct 9, 2012 -- 10:41AM, edwin_su wrote:

 
corect me if i'm wrong but prices for selling magic items are only mentioned when it comes to selling items.
so am i wrong i assume the listed price is the price a player can get selling an item and not the cost for boying a item?
as the section buying magic items basicly sais their not for sale. 




That creates a lot of stress on the D&D system. If you can't really do anything with gold past buying the best available non-magical armor, there's no benefit to having gold. Being able to buy magic items means there is an obvious something to do with it.

There are ways around this, but it is really difficult to default to being unable to buy magic items.




30 years with no magic mart and I've never once found it difficult.  I think you're grossly exaggerating the difficulty of no magic marts.





I think the primary issue here is that magic marts and the easy availability of magic is that for the last twelve years or so this was the norm. The rules explicitly put magic items in the player's hands. Item creation rules that were generous in the extreme, rules  making it necessary to give the players things by level of an expected value and wish lists are things that modern D&D players see as the way things should be.

Coming from an era where these rules would be derided the way thac0 is today, I see it as an issue. To make this situation even worse is how all of the various money sinks of pre WotC D&D were eliminated because they were too cumbersome or no one wanted to be bothered using them, although my groups have always spent money on upkeep, training, tithes, and exorbitant taxes. My players beg for treasure to pay their expenses. Having to dole out hundrds of thousands of coins to buy the next item upgrade rubbed me the wrong way, and it still does in my pathfinder campaign. 

I'm sure that with the much lower treasure values and it being nearly impossible to sell off their magical items, the days of players having tens or hundreds of thousands in spare coin is going the way of the dodo.

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8 months ago  ::  Oct 09, 2012 - 9:32PM #66
rampant
Date Joined: Oct 26, 2004
Posts: 7,985
See I always atributed the rise of the magic mart as part of the game's maturation process. When you were the first couple generations of heroes to plumb a given dungeon or find lost magical items in a forgotten crypt they were rare and special. As the game worlds age and the floors of the delves get covered in the bones of those who came before you mor emagic items just naturally began to pop up, mor eold tombs were sacked, more dragons slain, more craftsmen rediscover ancient secrets and eventually you get a world like Toril where a +1 sword is something even modestly successful adventurers are tempted to pawn off for gold or favors rather than keeping it in their inventory.

Then you get worlds like Eberron that get systematic with their application of magic and you can have basic magic items mass produced, a +1 dagger is something people use to pick burrs out of their boots, or to skin their dinner with.

Magic mart occurs at a critical point influenced by age of the game world, adventurous activity, magical infrastructure, and general acceptance of magic. I don't see it as good thing or a bad thing, but a function of the world you play in. 
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8 months ago  ::  Oct 09, 2012 - 9:35PM #67
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,695

Oct 9, 2012 -- 5:45PM, frbelanger wrote:

I just take a look at the new Items: Welcome to the new old DnD.
WOTC continue with the Vintage look for Dnd.

4ed mostly become : Choose your equipments.
Next will be: Receive what the DM planned, and hope he wont forget your character class.

4ed give stable and reliable party.
Next will bring back overpower characters, silly situation and some abuses by either DM or players.

But I dont know how 4ed players will be attracted to this new style. Neither 3.5 who are also great fans of customizing magic items.

At least Magic items are optional. So good DM will do good jobs with them and bad DM will mess up.

F










I had people choosing and making there magic items in 1e... hohum not really new.

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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8 months ago  ::  Oct 09, 2012 - 11:34PM #68
kadim
Date Joined: Jun 21, 2012
Posts: 2,766
yeah in my 2e days it was largely a matter of DM preference whether you picked stuff or had stuff rolled out for you to make do with.
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8 months ago  ::  Oct 10, 2012 - 12:44AM #69
LadyBlackwell
Date Joined: Oct 5, 2012
Posts: 226
Not completely, 100% on topic with the thread, but I figured I would be wasting space by starting a new thread.  I couldn't seem to find any examples of spears or reach weapons in the new magical items.  I also noticed polearms of any sort were not on the weapon type percentile table.  Does my polearm fighter get the shaft?  Rather, does she not get it?  Will there be absolutely, positively, no chance to ever get a magical weapon that resembles another weapon on a long stick?
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8 months ago  ::  Oct 10, 2012 - 1:09AM #70
Sesdun
Date Joined: Sep 7, 2012
Posts: 357
Must be just a mistake. Most sword properties work just as well on polearms (Venom, Flame, Frost, Keen, Dancing, Defender, Vorpal (poleaxe, halberd, glaive), etc.)
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