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8 months ago ::
Oct 08, 2012 - 2:49PM
#1
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Date Joined:
Jan 20, 2005
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If you aren't sure it's page 4 in the Experimental Rule box under Attunement in the Magic Item document.
I really, really do like it. It makes charisma more important. If you are binding the magic to your will it makes quite a bit of sense.
Although a DM would have to be up front if there would be magic in the campaign so players can plan accordingly.
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8 months ago ::
Oct 08, 2012 - 5:03PM
#2
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Date Joined:
Jan 15, 2009
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I like both that one and the sentient item resisting your attempts to attune it...
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8 months ago ::
Oct 08, 2012 - 6:10PM
#3
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I like both that one and the sentient item resisting your attempts to attune it...
Hopefully a cursed item can forcefully attune itself to you...
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8 months ago ::
Oct 08, 2012 - 6:12PM
#4
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Date Joined:
May 18, 2002
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I like both that one and the sentient item resisting your attempts to attune it...
Hopefully a cursed item can forcefully attune itself to you...
"This sword was forged from the souls of a thousand puppies. Be careful when it tries to lick your face."
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8 months ago ::
Oct 08, 2012 - 6:48PM
#5
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Nowhere near enough items require attunement for the limitation to matter. And if all items switched to needing attunement, then charisma modifier is too low of a number, it just makes Charisma based casters very potent.
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8 months ago ::
Oct 08, 2012 - 8:36PM
#6
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Date Joined:
May 24, 2012
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Attuning magic items is a game unto itself.
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8 months ago ::
Oct 08, 2012 - 9:09PM
#7
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Date Joined:
Oct 26, 2004
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What about a Number based on your level, modified by charisma? combined with the proliferation of the attunement requirement.
So a charismatic newbie might be able to rack up an extra item or two, but a higher level character can still have more nice things even if he's got the personality of a ochre jelly.
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8 months ago ::
Oct 08, 2012 - 11:36PM
#8
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Date Joined:
Jun 21, 2012
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It's a shame they chickened out with it and made it this tiny sidebar thing instead of the comprehensive approach to all magic items that the article suggested it was. Still, an attunement type system is one of my favourite ways to handle magic items so it makes me all fuzzy inside to see it there 
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8 months ago ::
Oct 09, 2012 - 12:09AM
#9
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Basing it on Charisma gives high charisma characters more magic items, this mechanic should be based on level or some other universal stat...
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8 months ago ::
Oct 09, 2012 - 12:39AM
#10
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Date Joined:
Jun 21, 2012
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yeah, not a fan of charisma being a factor for attunement here. You could carve the attuned properties up and require different attributes for different items.
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