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8 months ago ::
Oct 09, 2012 - 7:15AM
#81
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Date Joined:
Aug 25, 2007
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I agree that freeing up money to be used on things other than upgrades is nice, but buying better armors still costs 500/5000 GP and isn't magical so it is readily available, which means most people will be saving up to buy an upgrade and then we are right back where we started.
That's true, the later armors are pretty expensive, I seem to remember doing the math and calculating that you'd have to save most of your treasure for the first fifteen levels to buy the 5000 gp armors. Granted, since it's only a 1 AC bump compared to the previous armor, you can probably justify putting it off or hoping you find some magical armor first.
@Seerow Point well taken; I kind of doubt that they're paying very much attention at all to the "economy" at this point and are just throwing out numbers as placeholders to replace later. Of course, that's assuming that they remember to replace them...
one more question on magic armor. the weapon section had a part for + 1 weapons and then a section on magic items with a bonus higer then +1 But in the armor section there is no section mentioning armors with a bonus higer then +1 so does this mean +1 is the maximum magical bonus for armor ?
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8 months ago ::
Oct 09, 2012 - 7:17AM
#82
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There was a section for magic armors with bonuses higher than +1, it just wasn't placed immediately after for some reason. It's at the top of page 9, just before Efreeti chain.
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8 months ago ::
Oct 09, 2012 - 7:19AM
#83
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Date Joined:
Aug 25, 2007
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your right missed that. sorry for wasting time
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8 months ago ::
Oct 09, 2012 - 7:29AM
#84
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Attunement sounds like a way to get people to accept certain class or race restrictions for certain items. Sounds like a good rational to prevent some people from saying "my PC gets access to every item cause I said so, restrictions are stupid".
As for prices or the level at which they get available, this is a very early playtest and not the priority. Let's focus on the items rather than the prices.
République du Plateau, Montréal, Québec
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8 months ago ::
Oct 09, 2012 - 7:45AM
#85
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Date Joined:
Mar 22, 2008
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Attunement is a really really bad idea. I cant understand the reason of this rule... The items, i like them, it feels like 1-2 eds... but the attunement sucks
Why?
It's a silly mechanic. Other than for very rare items, magic items just should not attune. It's one of those arbitrary balance mechanics that make no sense other than for the sake of balance. I couldn't stand them in 4e, and I won't abide them in 5e.
I like it as an optional slider. you can decide that attunenment is only needed to use the items that are rare and have attunement properties.
See the bolded part 
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8 months ago ::
Oct 09, 2012 - 7:46AM
#86
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Date Joined:
Mar 22, 2008
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Flavorwise, attunement is awesome.
Occasionally, sure. It just shouldn't anwhere near a common occurrance.
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8 months ago ::
Oct 09, 2012 - 7:52AM
#87
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Date Joined:
Mar 22, 2008
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It's a silly mechanic. Other than for very rare items, magic items just should not attune. It's one of those arbitrary balance mechanics that make no sense other than for the sake of balance. I couldn't stand them in 4e, and I won't abide them in 5e.
Then don't use it in your games, and make all magic items you have automatically attune, or just have the attunement properties "on" all the time or whatever.
Say what? Don't use it, but use it on every magic item?
Look. I'm not saying it shouldn't ever happen. The crafting of an item very personal to you (ala your werewolf fetish) would be one way I could see it happen. I'm just saying it shouldn't be a common happening.
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8 months ago ::
Oct 09, 2012 - 7:54AM
#88
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Date Joined:
Feb 10, 2007
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And really, why spend 5000 gold on Full Plate when you can get Magical Full Plate (which is Very Rare and thus 2000-5000 value) for on average a cheaper price? Or save up a little bit more and get a Legendary/Artifact item.
Because you can't but them. The only way to get legendary items or any other would be to go out and dig one up there are no magic marts in Next. If the DM doesn't put it in the game you ain't getting it.
5,000 might be too much for the mundane armor but comparing it to an artifact is a bit silly. Then again WotC D&D has a history of doing the absurd with a straight face.
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8 months ago ::
Oct 09, 2012 - 7:56AM
#89
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Date Joined:
Jan 23, 2012
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Say what? Don't use it, but use it on every magic item?
Look. I'm not saying it shouldn't ever happen. The crafting of an item very personal to you (ala your werewolf fetish) would be one way I could see it happen. I'm just saying it shouldn't be a common happening.
My apologies for being unclear. I meant that if you (general "you" here) don't like the attunement property, then any magic item that has an attunement restriction can just have that lifted in your game, and any properties normally restricted for attunement work for anyone using the item.
Hopefully that makes more sense - I'm about to head out for work, so typing this quickly. If I'm still unclear, I can try to clean it up when I get home later this evening.
For those confused on how DDN's modular rules might work, this may provide some insight: http://www.tor.com/blogs/2012/11/the-world-of-darkness-shines-when-it-abandons-canon
@mikemearls: Uhhh... do you really not see all the 3e/4e that's basically the entire core system?
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8 months ago ::
Oct 09, 2012 - 8:00AM
#90
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Date Joined:
Jun 21, 2012
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heh I'd be willing to bet that some settings will have magimart. Like I said in my initial response I've played quite a bit with a system very much like attunement and it's pretty fun, but it's not very D&D (at least not at the frequency they're suggesting from the article). One nice side effect is a character can really focus on one item rather than having to worry about 11 item slots to fill or whatever the number of the day happens to be.
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