|
9 months ago ::
Oct 10, 2012 - 6:55AM
#11
|
Date Joined:
Sep 22, 2012
|
For me the wizard is not week. it is (finally) balanced with the other classes. The big problem with it is that it need more player skill to play its role well.
1) There are no issues with radiance lance it is very balanced, that damage in avarege is comparable with the other weapons choices of cleric, as well as with the weapon choices of other classes. Both, Shocking grasp and ray of frost as the same power that radiance lance. Shocking grasp deny reactions and has the same damage (allowing the wizard get a better position on table), ray of forst slow the foe (again alloing the wizard get a edge).
For comparissom my lvl1 PC at this time. cleric: AC 17 (chainmail + shild) / mace +3 to hit 1d6+1, radiance lance +5 to hit 1d8+4 / 10 hp fither slayer: AC 16 (chainmail) / greatsowrd +6 to hit 1d12 + 3 (or 1d12+1d6+3) / 12 hp rogue thug: AC: 15 (Leather, +4 Dex) / short sword or bow 1d6+4 (or 3d6+4 with SA)/ 8 hp wizard: AC 12 /magic missile, shocking grasp +5 to hit 1d8+4/ 6 hp
the damage throgthput: fither > thug > cleric > wizard or wizard > fither > thug > cleric whem wizard use lvl1 spells.
2) finesse weapons (d6 on avarege) are worse than martial weapons (d10 on avarege), they are buid for rogues not for figthers. Like another editions the only reason to fither use Dex is if he is an archer.
|
|
|
|
9 months ago ::
Oct 17, 2012 - 8:26PM
#12
|
Date Joined:
Jun 10, 2008
|
I think a cleric's cantrips shouldn't be as powerful as his weapons, and they certainly shouldn't be more powerful than a wizard's. If anything, it should be the other way around, after all a cleric's primary duty is keeping the other guys up and at it rather than being one of the primary damage-dealers. Don't forget that they also get high armor and hp compared to a mage. It's a good thing the magic-users finally get something to use in a fight after they've expended all their higher spells, but the cleric has armor and a mace, and doesn't need spells to dish out punishment.
|
|
|
|
9 months ago ::
Oct 18, 2012 - 9:42AM
#13
|
Date Joined:
Feb 22, 2012
|
I think a clerics spells should be at least as good as his weapon if not better. Nor do I think a cleric's primary duty should be forced to be keeping the other guys up. A combat cleric should be an option. Which is why I favor splitting the clerics spell list in two and having two spell slots, and more healing options.
|
|
|
|
9 months ago ::
Oct 20, 2012 - 8:00PM
#14
|
Date Joined:
Apr 16, 2009
|
I think a cleric's cantrips shouldn't be as powerful as his weapons, and they certainly shouldn't be more powerful than a wizard's. If anything, it should be the other way around, after all a cleric's primary duty is keeping the other guys up and at it rather than being one of the primary damage-dealers.
Well, that's one version of the cleric. It lacks historical or mythological foundation, apparently originating with a couple of guys at a game company in the late 1970s, but it's there.
However, there's no good reason for it to be the only version of the cleric. There is no shortage of historical clerics who were absolutely useless at healing but quite capable of doing damage.
Or why there can't be fully competent healers who aren't clerics, since most historical and mythological healers weren't clerics.
"The world does not work the way you have been taught it does. We are not real as such; we exist within The Story. Unfortunately for you, you have inherited a condition from your mother known as Primary Protagonist Syndrome, which means The Story is interested in you. It will find you, and if you are not ready for the narrative strands it will throw at you..." - from Footloose
|
|
|
|
9 months ago ::
Oct 21, 2012 - 9:14AM
#15
|
Date Joined:
Jun 10, 2008
|
Sure, but then we're talking about completely different classes or even systems... I'm talking in context of the D&D cleric, which has always been the walking medicine cabinet.  If you want a faith-based fighter, then go for a paladin. Of maybe it wouldn't be a bad idea to create a fighting specialization for the cleric, one that channels some of his divine-inspired powers into combat? Maybe depending on which deity's follower he is, as a peaceful deity would probably focus much more on healing than combat, whereas a god of war would certainly want to imbue his followers with some combat prowess.
|
|
|
|
9 months ago ::
Oct 22, 2012 - 11:21AM
#16
|
Date Joined:
Jan 28, 2010
|
Yeah Radiant Lance can be pretty suprising to the other level 1 party members. But it will become weaker compared to everybody elses features later (sneak attack progression etc.)
|
|
|
|
9 months ago ::
Oct 22, 2012 - 11:27AM
#17
|
Date Joined:
May 27, 2012
|
What if they went back to 1d8 + (1 per level)? Let's even speculate that we don't need to cap that at +5. I wonder how people would feel about it then.
The metagame is not the game.
|
|
|
|
9 months ago ::
Oct 22, 2012 - 5:10PM
#18
|
Date Joined:
Jun 10, 2008
|
Maybe a dice upgrade like the fighters advantage dice? 1d8 at 1st level, 1d10 at third and so on... or an extra die every few levels? Though, as it's supposed to be basically a practice spell, I don't feel it would be right for it to improve, at least not that much.
|
|
|
|
8 months ago ::
Oct 28, 2012 - 11:33AM
#19
|
|
|
The only issue I had with Radiant Lance was that it made melee attacks obsolete... why attack with your hammer when you can do more damage from range? Maybe it's working as intended though I don't know.
Our cleric was using Radiant Lance every round except for when she wanted to use Cure Light Wounds. I'd have like to have seen it switched up a bit.
|
|
|
|
8 months ago ::
Oct 29, 2012 - 2:29AM
#20
|
Date Joined:
Aug 28, 2007
|
There is basically 2 cleric builds right now if you want good melee go dwarf and make Boost STR. Your wis will be low but you wont need it all that much.
|
|
|