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8 months ago ::
Oct 08, 2012 - 12:13AM
#1
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Date Joined:
Sep 20, 2008
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I always thought divine druids were a little mucky. I would like Primal to return as a concept, but how should they best implement it I don't know.
What do other people think?
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8 months ago ::
Oct 08, 2012 - 12:26AM
#2
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The Primal concept is one of the best things to come out of 4th Edition, in my opinion. It isn't the only one, but it is one that seemed most natural to the flow of D&D of any style.
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8 months ago ::
Oct 08, 2012 - 12:30AM
#3
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Date Joined:
Jul 31, 2007
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I'm not sure the power concept will return, actually. They've already said that a spell is a spell is a spell. The only thing that really matters is what ends up on the Druid's spell list.
The druid is an interesting case, though. It makes me wonder if the 4E druids will all become "druid circle" (or whatever you want to call it) options for the Druid class. Just like the sorcerer picks a heritage, the druid would, at creation, choose a way to be a druid, whether as a shapeshifter, a nature healer, or a pet handler.
This would also follow the idea of the cleric class, which, right now, has the "pure healer" and "warpriest" as separate options.
I'm sure that thematically, though, they'll still be denizens of the natural world. But, I'd like to see the return of nature gods. As much as I liked primal spirits, I think there's enough room for both them and gods of nature in the mythology. Plus, clerics of Obad-hai can cut down trees with their hammers, even if they're a bit too sure of their faith. It makes them do stupid things, like trying to turn a dragon right as it uses its breath weapon.
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8 months ago ::
Oct 08, 2012 - 12:32AM
#4
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Date Joined:
Apr 28, 2009
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Non-divine Druids, please.
Not really a fan of the "Primal Spirits" (seemed too much like gods), but I like Nature Magic as it's own thing, magic from a connection to the earth.
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8 months ago ::
Oct 08, 2012 - 12:38AM
#5
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I would like to see the Primal concept return, in the way that nature magic is treated separately from Divine and Arcane.
I see Primal magic to be closer to Arcane than Divine though.
Druids (the spellcasters, not the pseudo-werebeasts-combat gish) should be rather similar to Wizards (or even a wizard speciality that uses primal magic instead of Arcane). Druids should learn spells like Wizards.
As for other Primal 4e classes.. No non-magical class should use Primal. Barbarians are primitive raging warriors, not magicans, and if they would also become able to use primal magic, then that ability should be separate from their normal abilities.
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8 months ago ::
Oct 08, 2012 - 12:41AM
#6
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Date Joined:
Oct 17, 2007
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I'm for whatever allows Druids and Barbarians to invoke a more naturalist view of the cosmos than the Cleric. If they have to be gods, then make them a pantheon of demigods under one deity (Melora, for example). Personally, I like that not everything that is worshipped is a deity.
"People want balance but can't accept this homogenization that occurs as a result of that balance being implemented. then they complain that the fighter is weaker than the wizard ad nauseam.: - Teitan
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8 months ago ::
Oct 08, 2012 - 12:42AM
#7
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Date Joined:
Jan 21, 2004
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Ie driuds were primal, it just wasn't called primal. They drew their magic directly from nature and I agree that this is better conceptually. However, including an option to allow certain nature deities to grant druidic magic too would not affect the game.
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8 months ago ::
Oct 08, 2012 - 12:51AM
#8
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Date Joined:
Jun 21, 2012
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I thought power source as a concept was really, really cool. To be fair it existed before but to have it as a more formal indicator of where people are getting their badassitude from is really handy, especially when writing addons. I would love it if the PHB included casters which drew from arcane, divine, primal and psionic sources.
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8 months ago ::
Oct 08, 2012 - 1:38AM
#9
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Date Joined:
May 22, 2003
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I adored the primal concepts that were introduced in 4E! I'm not sure the power concept will return, actually. They've already said that a spell is a spell is a spell. The only thing that really matters is what ends up on the Druid's spell list.
The druid is an interesting case, though. It makes me wonder if the 4E druids will all become "druid circle" (or whatever you want to call it) options for the Druid class. Just like the sorcerer picks a heritage, the druid would, at creation, choose a way to be a druid, whether as a shapeshifter, a nature healer, or a pet handler.
This would also follow the idea of the cleric class, which, right now, has the "pure healer" and "warpriest" as separate options.
I'm sure that thematically, though, they'll still be denizens of the natural world. But, I'd like to see the return of nature gods. As much as I liked primal spirits, I think there's enough room for both them and gods of nature in the mythology. Plus, clerics of Obad-hai can cut down trees with their hammers, even if they're a bit too sure of their faith. It makes them do stupid things, like trying to turn a dragon right as it uses its breath weapon.
I would definitely dig druid Circles or Groves that existed as options offering access to builds that break up the healer, wildshaper, nature caster paths.
I actually expect it. 
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8 months ago ::
Oct 08, 2012 - 1:46AM
#10
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Date Joined:
Jun 28, 2006
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I don't mind power sources as long as they are purely fluff and don't have a mechanical impact.
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