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Switch to Forum Live View Dear WotC...What's In It For Me?
8 months ago  ::  Oct 09, 2012 - 2:55PM #41
The_Jester
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Date Joined: Nov 1, 2003
Posts: 3,504

Oct 9, 2012 -- 7:52AM, mellored wrote:

Oct 9, 2012 -- 7:29AM, The_Jester wrote:

Except tried a "new customer" approach very much with 4e, with a game partially designed to appeal to MMOers followed by Essentials, a line very much aimed at new players. Paired with Enounters, a play program first and foremost aimed at bringing in new players.
And 4e still died a quick death.


Nah.  4e is running pretty strong.

Probably about even to 3.5/pathfinder combined.



The facts disagree with you. 

4e starts strong. We have a tonne of annecdotal evidence for this. Not as good as 3e, but that was a right time/right place kind of success. Once in a generation, and 4e was too soon for that. 
One year into 4e, WotC pulls PDFs over fears of lost sales. If sales of PHB2 had been strong they might have overlooked that, but it was seen as an easy way to increase book sales. The number of lost sales were seen as significant enough for a policy change. 
Two years in they change their book releasing practice and switch to Essentials in an attempt to bring new players in. If the current audience was sizable they would have tried to maintain or slowly bring in new people. 
Three years in they cancel half their books to focus on fewer more important books. Given much of the content had already been written and one of the books was released for free they likely thought the book would not turn a sizable profit. 
Three and a half years in WotC start 5e, abandoning 4e. Around that time, major distrubutors, ICv2, and Paizo all say Pathfinder is outselling 4e. 

5e is a massive undertaking.
It was started in 2011 and will not be released until 2014. Three years where the main staff (all sallaried and likely with benefits) does not earn any money and D&D just becomes a giant dollar sponge. Meanwhile, we have a year of books written entirely by freelancers (an extra cost when normally books would only partially be freelanced). 
They would not release a new edition if they were making money and the brand was sustainable. They just wouldn't. It's cheaper to keep making 4e books. 

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8 months ago  ::  Oct 09, 2012 - 3:57PM #42
lokiare
Date Joined: Nov 3, 2008
Posts: 14,512

Oct 9, 2012 -- 2:55PM, The_Jester wrote:

Oct 9, 2012 -- 7:52AM, mellored wrote:

Oct 9, 2012 -- 7:29AM, The_Jester wrote:

Except tried a "new customer" approach very much with 4e, with a game partially designed to appeal to MMOers followed by Essentials, a line very much aimed at new players. Paired with Enounters, a play program first and foremost aimed at bringing in new players.
And 4e still died a quick death.


Nah.  4e is running pretty strong.

Probably about even to 3.5/pathfinder combined.



The facts disagree with you. 

4e starts strong. We have a tonne of annecdotal evidence for this. Not as good as 3e, but that was a right time/right place kind of success. Once in a generation, and 4e was too soon for that. 
One year into 4e, WotC pulls PDFs over fears of lost sales. If sales of PHB2 had been strong they might have overlooked that, but it was seen as an easy way to increase book sales. The number of lost sales were seen as significant enough for a policy change. 
Two years in they change their book releasing practice and switch to Essentials in an attempt to bring new players in. If the current audience was sizable they would have tried to maintain or slowly bring in new people. 
Three years in they cancel half their books to focus on fewer more important books. Given much of the content had already been written and one of the books was released for free they likely thought the book would not turn a sizable profit. 
Three and a half years in WotC start 5e, abandoning 4e. Around that time, major distributors, ICv2, and Paizo all say Pathfinder is outselling 4e. 

5e is a massive undertaking.
It was started in 2011 and will not be released until 2014. Three years where the main staff (all sallaried and likely with benefits) does not earn any money and D&D just becomes a giant dollar sponge. Meanwhile, we have a year of books written entirely by freelancers (an extra cost when normally books would only partially be freelanced). 
They would not release a new edition if they were making money and the brand was sustainable. They just wouldn't. It's cheaper to keep making 4e books. 




While your logic is sound, it relies on one single premise: That all of the D&D fans from 3.xE were enough to satiate Hasbro's unrealistic sales numbers. Somewhere I saw a quote that said the sales of 3.xE and 4E combined would almost reach the goals they set for D&D. If that's true then they need a whole lot more than some fans from older editions coming back, they need a massive influx of players...Smile

Look here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. I'm looking for players for a 4E fantasy grounds game.Swallowed Lich's Implement, help please.
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8 months ago  ::  Oct 09, 2012 - 4:41PM #43
FluxPoint
Date Joined: Sep 26, 2012
Posts: 262

Oct 7, 2012 -- 9:17PM, John_Bigboote wrote:

 To put it simply: You're failing. Charting the current trajectory of the project, I predict that all you will accomplish is publishing everyone's second favorite D&D edition.




I, for one, disagree. Charting current trajectory, D&D Next is slotted to be my favorite version of D&D thus far and yes I started back in 1e. 

I don't think they have to unite the player base under one roof. I do think innovation is the key to survival. I think there have been plenty of mistakes made that a new system can 'clean' that will make D&D Next worthwhile and my favorite D&D edition at the table. When I started a new game, I started with Castles & Crusades and started adding pieces of 3e and 4e as I personally felt appropriate. Amusing that 5e wouldn't be something simliar in some way.

Also, the new sorcerer ideas ROCK. Ignore the whiners and keep pressing on. I love the flavor and hooks of the new sorcerer.

I have to agree about warlocks and specifically naming their pact names. Give hooks instead. Do a bunch of general ones and then give hooks into the story. If the DM needs specific names, fine, name some, but don't make them pacts of fa'la'la.



Currently running a playtest, weekly, online D&D Next Session using a virtual table system called roll20.
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8 months ago  ::  Oct 09, 2012 - 7:21PM #44
Emerikol
Date Joined: Apr 23, 2009
Posts: 4,453

Oct 9, 2012 -- 7:52AM, mellored wrote:

Oct 9, 2012 -- 7:29AM, The_Jester wrote:

Except tried a "new customer" approach very much with 4e, with a game partially designed to appeal to MMOers followed by Essentials, a line very much aimed at new players. Paired with Enounters, a play program first and foremost aimed at bringing in new players.
And 4e still died a quick death.


Nah.  4e is running pretty strong.

Probably about even to 3.5/pathfinder combined.




It's running even with Pathfinder.  Tons of people are still playing 3.5e and thats not being tracked.  I'd say that if "playing" the game was counted 3.5e would be the #3 roleplaying game out there.  And it would be hot on 4e's heels.

 

Here is a great blog by themormegil that explains why we had an edition war.
narrativism vs simulationism
A great blog on the business side of 4e and its impact on WOTC
4e is new coke
What core means and does not mean
HoBby Award Winner
metagame dissonance (plot coupon)    
dissociative mechanics (same as my own metagame dissonance. A great article.)
The Five Minute Workday Fallacy
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8 months ago  ::  Oct 09, 2012 - 8:12PM #45
wrecan
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Date Joined: Jun 23, 2005
Posts: 17,727

Oct 9, 2012 -- 7:21PM, Emerikol wrote:

It's running even with Pathfinder.



No it's not.  Pathfinder has been beating 4e solidly for a year.

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8 months ago  ::  Oct 09, 2012 - 8:16PM #46
tanstaafl48
Date Joined: Jun 5, 2011
Posts: 45

Oct 9, 2012 -- 8:12PM, wrecan wrote:

Oct 9, 2012 -- 7:21PM, Emerikol wrote:

It's running even with Pathfinder.



No it's not.  Pathfinder has been beating 4e solidly for a year.




Right but are we talking total people playing the game or growth rates?

Pathfinder's on a path to exceed D&D (as far as I can tell) all else being equal, but that doesn't mean it's there yet. 

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8 months ago  ::  Oct 09, 2012 - 9:56PM #47
John_Bigboote
Date Joined: Oct 7, 2012
Posts: 46

Oct 8, 2012 -- 11:20AM, Emerikol wrote:

@John
Personally I think you probably won't find 5e to be any more to your taste than previous editions.  If you really like those games you listed, then your playstyle is probably not really D&D.  Not everyone in the universe likes D&D or the types of games that D&D represents.   Tons of people do though.  It might still be a nice diversion once in a while though.  I might play one of those games for the same reason.  But for a serious campaign I like a game like D&D better whereas my guess is you'd like something different.




What playstyles constitute real D&D then? What type of game should D&D be able to support, and what type of game should it be more prohibitive toward?

Wasn't one of the chief complaints of 4E that it supposedly only supported a single playstyle? IS there a correct playstyle, or should D&D strive to support multiple styles? Personally, I believe the latter.

You seem awfully dismissive of my concerns. Are we both not potential customers for D&D5 when it hits stores? I may not have bought all of the supplements, but I have bought the core set from each edition since 1st...why shouldn't WotC be going after my money as well as yours?

Besides...D&D (of any edition) might not be my favorite game...but I do play it from time to time, and it's not like I'm asking for anything really radical here. I'm not asking for the game to turn entirely player defined like RISUS or PDQ. I'm not asking them to make it classless or levelless. I'm not trying to replace HP with wound levels. I still want D&D to look distinctly like D&D. I merely want it to be the best expression of "D&D-ness" to date.

When D&D:N was initially announced, Monte and Mike were talking up what sounded like a modernized version of good old Basic D&D, with optional add-ons to make it more advanced. As it stands now, the game looks like just another 3rd edition clone. Each new subsystem is something that someone will have to strip away to get the game they want. Every new detail about the game just seems like a reaction to criticism about 4th edition, in much the same way that 4E was a reacton to criticism surrounding 3.x.

What I was hoping for, and what I firmly believe the game needs, is to be completely torn down and rebuilt from the ground up, while all but ignoring previous editions of D&D to find the absolute best answer to each element of the game. THAT is what I'm asing for, in essence. I'm not going to get excited about some patchwork Frankenstein edition that tries to please every edition warrior like I am a complete reboot of the franchise.



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8 months ago  ::  Oct 09, 2012 - 9:57PM #48
John_Bigboote
Date Joined: Oct 7, 2012
Posts: 46

Oct 9, 2012 -- 8:16PM, tanstaafl48 wrote:


Right but are we talking total people playing the game or growth rates?

Pathfinder's on a path to exceed D&D (as far as I can tell) all else being equal, but that doesn't mean it's there yet. 




I believe they would still be neck and neck if WotC were still actively supporting 4E.

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8 months ago  ::  Oct 09, 2012 - 10:14PM #49
John_Bigboote
Date Joined: Oct 7, 2012
Posts: 46

Oct 8, 2012 -- 8:01AM, wrecan wrote:

John,

I've read your posts three times now and I still can't figure out, specifically, what the game could offer you that it isn't currently offering you, that would make you want to play.  I see catchwords like "new" and "streamlined", but I don't know what you think isn't streamlined about the current system.

What is it you like about the game you currently play that D&D does not give you?




It's more streamlined than 3/4E...but not streamlined enough.

For example, advantage/disadvantage is a clever way to replace a bunch of small, fiddly bonuses and penalties, however it fails to do the job as there are STILL fiddly little bonuses and penalties...but they are necessary in the current system because advantage doesn't really scale. So that's a wash.

Vancian (daily use) magic is fine and dandy, but the spells themselves need to be more interesting. For some unfathomable reason they still have the classic spell list, filled with umpteen slightly different versions of "Charm Something" spread out over 9 spell levels. This is one aspect of old D&D that needs to be shown the door. That is another area that isn't streamlined enough. Too much redundancy.

Explicit skills. We don't need them. People like them, sure...but they aren't necessary. Just have background give a flat bonus to anything that it might pertain to. Done. Now to play the D&D that I want to play, I'll have to strip the skill system out.

Not to mention each classes gimmick mechanic.

I want a cleaned up and modernized BECMI. D&D Next has failed to deliver on that note, and each successive playtest update moves the game farther away from what I want. That is the crux of my complaint.

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8 months ago  ::  Oct 10, 2012 - 1:11AM #50
Xguild
Date Joined: Apr 22, 2001
Posts: 1,271

Oct 9, 2012 -- 9:57PM, John_Bigboote wrote:

Oct 9, 2012 -- 8:16PM, tanstaafl48 wrote:


Right but are we talking total people playing the game or growth rates?

Pathfinder's on a path to exceed D&D (as far as I can tell) all else being equal, but that doesn't mean it's there yet. 




I believe they would still be neck and neck if WotC were still actively supporting 4E.




Pathfinder has kicked 4th editions butt in every measurable way possible.  I think the interesting aspect of this is that 3rd edition players are still extremely previlant despite Pathfinder being available, these two communities are both large and frankly are both part of the same whole.  I mean the difference betwen Pathfinder and 3rd edition is marginal and certainly in terms of Philosophy its identical.  Put these two communities together and what you have is a severe beat down in every category vs. 4th edition.  There really is no disputing it anymore, 4th edition is not well recieved.

NEXT is the definitive final nail in the coffin as far as evidence goes.  Everything about NEXT says "sorry about 4th edition".  


     

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