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8 months ago ::
Oct 31, 2012 - 8:27PM
#251
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4th ain't dead yet by a long shot, it is the current edition of D&D and will be for, according to Mike Mearls, about 2 more years. All I know or care about is that it is THE MOST FUN and easiest to play version of D&D. I have UTTERLY no problem finding players. I could run 10 games a week if I had time and energy. I know I'm CERTAINLY going to be running 4e campaigns for at least that long. Further I simply have no clue what the goings on are about "less flexible" or this or that or the other endless gripping. It sounds like sour grapes to me frankly. Earlier editions of D&D have had plenty of good stuff in them, and there are strengths and weaknesses of various editions, but I've easily proven to myself without any doubt that I can take anything from say 2e (which is one of my favorites) and reuse it easily in some form in 4e (heck, most of it is already pretty much there in most cases in some form).
That is not dead which may eternal lie
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8 months ago ::
Oct 31, 2012 - 9:14PM
#252
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Date Joined:
Nov 17, 2011
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Its not like you were blatantly lying about what classses were playable in 3.5 Even a fighter is playable at level 15 vs the MM type foes. He may be a bit dependent on gear but he can beat things down. He may not be able to warp reality or end the combat in a round or two but we had them kill high CR foes without much hassle. A large chunk of D&D players don't even post on msg boards and for casual players 3.5 worked fine because they did not have the system mastery to break it. For those players 3.5 probably worked fine.
What edition you like is subjective. 4th ed flopping is not
4E would have been the most successful system that any other company had ever released.
So saying it flopped is, well, subjective. Shadowrun and GURPS would KILL for those sorts of sales numbers.
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8 months ago ::
Oct 31, 2012 - 9:16PM
#253
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Date Joined:
Jul 26, 2009
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What you're complaining about is that the very first book for 4e didn't have the same stuff that 3.5 had an entire edition to come up with? They started out small and worked their way out from there. And for the races and classes that weren't in the PHB for 4e? WotC came out and said they were either the unpopular races/classes or ones they weren't sure how to implement at first.
Spiteful Wizard and Voice of Reason of the House of Trolls
The Silent God of the House of Trolls
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8 months ago ::
Nov 01, 2012 - 12:07AM
#254
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Date Joined:
Apr 15, 2001
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I compared PHB to PHB. I di not expect 4th ed to cover every 3.5 class on release but the system did cop alot of flack back in the day for not having them. 1/3rd of the 3.5 classes were excluded. Yes its hard to design a 15 page class in 4th ed but if they had come up with somehitng different in the 1st place they could have had them and had space left over. Satr Wars Saga managed a more balanced and fun system than 3.5 and only had around 4 pages per class with good options. I checked my rules cyclopedia from the other day and each class was 2 pages with around 20 pages total for spells. They basically had to design a new power path to support a dual wielding fighter which 3.5 required a few feats to do. All they really had to do with 3.5 was kick the spell casters in the nuts, rip out the CR system, give the non casters some out of comabt class abilities and overhaul the skill system.
4th ed done that with a sledgehammer instead of a scapel. They had a really good frame work to build on with Star Wars Saga. THey could have gone a bit further with that system or revamped 3.5 but further than pathfinder took it. 5 page character sheets I don't think are exactly ideal. I think thats what the player base was expecting, we got 4th ed and gamers voted with their feet and wallets once Pathfinder rolled around.
Reducing a character to a list of dice rolls and modifiers is not role playing*
*pg 30, AD&D 2nd Ed DMG, 1989.
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8 months ago ::
Nov 01, 2012 - 2:57AM
#255
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I know you can't do bard monks... I worked that in. Plus, what did you even play in 3.5? And with what kind of group. If 3.5 was broken as you say it is then why do so many people stay loyal to it?
Because most groups consists of people liking the same things, having the same skill level (or at least making sure those weaker in character building get help), sticking to unspoken table rules and a DM doing massive amounts of behind-the-screen work to make every PC at the table shine. You only had to take a look at a convention game like LG (especially at the bigger conventions) to realize how badly broken some combinations could be and how all martial characters at higher levels looked the same (and non were pure classed). In the end the biggest factor in fun at the table are the people and, baring extremes, not the game.
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8 months ago ::
Nov 01, 2012 - 8:12AM
#256
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4th ain't dead yet by a long shot, it is the current edition of D&D and will be for, according to Mike Mearls, about 2 more years. All I know or care about is that it is THE MOST FUN and easiest to play version of D&D. I have UTTERLY no problem finding players. I could run 10 games a week if I had time and energy. I know I'm CERTAINLY going to be running 4e campaigns for at least that long.
This.
And most of the stuff Salla said.
After 30 years of DM'ing, 4e is BY FAR the best version of the game I've played yet. I doubt that any future versions will surpass that.
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8 months ago ::
Nov 01, 2012 - 10:11AM
#257
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4th ain't dead yet by a long shot, it is the current edition of D&D and will be for, according to Mike Mearls, about 2 more years. All I know or care about is that it is THE MOST FUN and easiest to play version of D&D. I have UTTERLY no problem finding players. I could run 10 games a week if I had time and energy. I know I'm CERTAINLY going to be running 4e campaigns for at least that long.
This.
And most of the stuff Salla said.
After 30 years of DM'ing, 4e is BY FAR the best version of the game I've played yet. I doubt that any future versions will surpass that.
I have to say 4e is probably the best game to DM, but I find it not as fun to play.
I know you can't do bard monks... I worked that in. Plus, what did you even play in 3.5? And with what kind of group. If 3.5 was broken as you say it is then why do so many people stay loyal to it?
Because most groups consists of people liking the same things, having the same skill level (or at least making sure those weaker in character building get help), sticking to unspoken table rules and a DM doing massive amounts of behind-the-screen work to make every PC at the table shine. You only had to take a look at a convention game like LG (especially at the bigger conventions) to realize how badly broken some combinations could be and how all martial characters at higher levels looked the same (and non were pure classed). In the end the biggest factor in fun at the table are the people and, baring extremes, not the game.
I don't believe that every character has to shine in every session. They should have a time to shine. But not the way 4e wants to put it. And I've never had any problems letting people shine or shining myself in 3.5 and Pathfinder.
Come to 4ENCLAVE for a fan based 4th Edition Community. “The oldest and strongest emotion of mankind is fear.” - H. P. Lovecraft Games I Play: - D&D 4e - D&D 3.0 (Not 3.5) - AD&D 2e - Call of Cthulhu
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8 months ago ::
Nov 01, 2012 - 10:39AM
#258
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Date Joined:
Sep 19, 2007
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I don't believe that every character has to shine in every session. They should have a time to shine. But not the way 4e wants to put it. And I've never had any problems letting people shine or shining myself in 3.5 and Pathfinder.
A good DM, or a fantastic roleplayer, can make any character shine on demand. The problem is that we can't all be good DM's or fantastic roleplayers. For those of us not so blessed, it is nice when the system helps us shine.
A flaw in the desgin of previous editions is that certain classes were designed to shine early in the game, and others were designed to shine at later levels. A Wizard "paid their dues" by being weaker than wet tissue paper until levels 5 or 8. After level 10, the martial types fall off into inconsequentiality. The reason this design is flawed is that "star time" wound up being very unevenly distributed. Everyone sucked from levels 1-3, the martial types just sucked less. This left levels 4 and 5 for the martial types to shine before the casters get equal star time. Even if the campaign falls of at level 13, long before the level cap, the time spent at levels 4-5 is much, much shorter than the time spent in levels 11-13, thanks to the way XP scaled as you leveled. You might spend four weeks going from level 4 to 6, where you can spend four months going from 11-13.
4E replaced levels of suck with class balance across the board. Thankfully, it sounds like one of the design goals is to keep this general idea. They want everyone to be relevant at all levels. Whether they can pull it off and still appease all the lapsed players who are their primary target audience will be the trick.
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8 months ago ::
Nov 01, 2012 - 8:19PM
#259
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Date Joined:
Apr 16, 2009
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The classes were different but i just asked my players what they did not like about 4th ed. I never played it only DMed it. Basically they did not care about their characters. In 4th ed you basically picked a role or a class.
I'll admit that about the first 10% of developing my first 4E character was based on the class... and then the reason for picking that class got nerfed before I played the character, so I had to do something somewhat different (but by then I had a character concept, in addition to a mechanical concept. And I do have another character where the concept was originally purely mechanical (and required a specific class) and I selected feats and powers through several levels and then built a person to justify the results. That person now has a lot of complexity and I could build the character concept in at least one other class.
But the large majority of my characters have stories first and then I look for the classes, feats, and other options that allowed me to realize that character.
Each class really had an obvious path to go down I've never noticed that.
and I know a Cleric is a better healer than a warlord but as long as you had a leader for the most part it did not matter what type of leader that was. Or what type of striker you had. You are correct, (nearly) all the leader classes can do the leader's job and (nearly) all the striker classes can do the striker's job. And that's beautiful.
It was also rapidly obvious which powers, feats and items were better than others. You really had to just pick the best ones in your defined role going down a predetermined path of powers. It is not the edition's fault that your group consists of powergamers.
And in what edition was this NOT true of powergamers?
YOu did get the choice where you wanted to go but for the most part it did not matter what class or role you took as long as you did not neglect DPS. Actually, I neglect DPS quite often. Like when I'm doing anything involving D&D. Since we don't time our games in seconds.
I also often neglect DPR. In fact, the character that was built mechanically through several levels and then as a character has the most attention to damage-dealing of any character I've ever built in any edition... I kept damage as low as possible within the class.
DPR is of primary importance only for a striker. For anyone else it's secondary at most.
The original classes in the PHB go the most support so generally they were the best classes to pick as well. As long as you didn't do anything too stupid like focus on defending or healing over damage you were good to go. You know, there ARE roles other than striker and striker-with-a-side-of-healing. The other roles are effective and useful - and fun. Perhaps the most fun I've had relative to the amount of time I've played the character was with my Bard.
To my players they said they didn't really care about their characters because they were ultimatly disposable or replaceable. Definitely less true in 4E than in prior editions. Because you can start at level 1 and, by default, actually expect that your character will probably survive. In 1E it's more like "don't bother naming your character before level 4". 3E isn't quite that bad, but a first-level character is definitely wearing a red shirt.
But further: in 1E you could replace a fighter of any level with another fighter of the same level - and very little else, because in the levels where a fighter had something to do nobody else could do it decently, while in high levels nobody else was quite as useless. At least in 4E if you want to replace a character, you can replace it with a character of another class that does the same job comparably well but in a different fashion.
Sounds like someone needed to take your players' character sheets away and ask them who their characters are. Where they grew up, who they grew up with. What inspires them, what angers them. What they dream about at night.
Because the character sheet is not the character. The character sheet is (mostly) combat stats about the character. Which leaves everything else unaddressed. Why is Zelle (bard) adventuring, why does she avoid Korranberg, who are her parents and why isn't she interested in finding out - and what's with all that hair? Where is Berrian (ranger|fighter) from and why won't he name it, why is he so angry toward his likewise-unnamed father, and what debt causes him to take a tenth of his share of treasure to a church? Why does Paz (wizard) never use spells that immediately damage anyone? These are all critical information about the character as a person, but there is very little room for that sort of thing on the character sheet because they don't affect combat.
"The world does not work the way you have been taught it does. We are not real as such; we exist within The Story. Unfortunately for you, you have inherited a condition from your mother known as Primary Protagonist Syndrome, which means The Story is interested in you. It will find you, and if you are not ready for the narrative strands it will throw at you..." - from Footloose
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8 months ago ::
Nov 02, 2012 - 9:52AM
#260
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I compared PHB to PHB. I di not expect 4th ed to cover every 3.5 class on release but the system did cop alot of flack back in the day for not having them. 1/3rd of the 3.5 classes were excluded. Yes its hard to design a 15 page class in 4th ed but if they had come up with somehitng different in the 1st place they could have had them and had space left over. Satr Wars Saga managed a more balanced and fun system than 3.5 and only had around 4 pages per class with good options. I checked my rules cyclopedia from the other day and each class was 2 pages with around 20 pages total for spells. They basically had to design a new power path to support a dual wielding fighter which 3.5 required a few feats to do. All they really had to do with 3.5 was kick the spell casters in the nuts, rip out the CR system, give the non casters some out of comabt class abilities and overhaul the skill system.
4th ed done that with a sledgehammer instead of a scapel. They had a really good frame work to build on with Star Wars Saga. THey could have gone a bit further with that system or revamped 3.5 but further than pathfinder took it. 5 page character sheets I don't think are exactly ideal. I think thats what the player base was expecting, we got 4th ed and gamers voted with their feet and wallets once Pathfinder rolled around.
hah! it is a fine and elegant design. I think you'd be better to look at the formatting of the actual books, use of fonts and other use of internal space. 4e books waste a lot of space. They could easily have crammed half of PHB2 into PHB1 if they'd wanted to without trying too hard. They CERTAINLY could have included another couple of classes and 2 more races. Honestly, the only classes they might have really profitably included were Druid and Bard. Barbarian would maybe have been nice, but hardly required.
Again, I disagree on your assessment of 4e options. Name a reasonable character concept that doesn't amount to "duplicate these 3e mechanics exactly" and you can do it in 4e and you can usually do it in the PHB1.
You're reaching.
That is not dead which may eternal lie
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