Community

 
Jump Menu:
Post Reply
Page 24 of 31  •  Prev 1 ... 22 23 24 25 26 ... 31 Next
Switch to Forum Live View The excitement of the good old days of 4e
8 months ago  ::  Oct 30, 2012 - 10:17AM #231
Felorn
Date Joined: Sep 2, 2011
Posts: 447

Oct 30, 2012 -- 2:44AM, WhisperMagellan wrote:

Yeah, the PH was really limiting on character options. You only had 8 races and 8 classes. That's only, like 64 posibilities. And the classes only had 2-3 different builds... so that would be 128 characters... And then there were the different feats you could take... and the different power options for encounter, daily, and utilities... and then there was to variations on which stat array you used... Yeah, that was a serious limitation there. only 512 options (race, class, build, encounter power, daily power) before working out which feat(s) and stat array you wanted to use. And that isn't even touching which weapon the melee and martial characters chose. Sure, some of the choices are sub-optimal, but they can still fun.
Hate to break it to you, but I played a PH1 fighter up to lvl10 and loved it. and a PH1 cleric to lvl8. Then the other books came out... And they provided some interesting options...
The only character that got really worked over was my Fey-pact warlock: it took until arcane Power and the DDI articles with new Warlock powers and feats to make it anywhere comparable to the other striker classes that came out in the PH1 (and no, I don't want to start that argument again).

The books were too expensive? Yes. Certainly.
Is the system too limited? Only as limited as your imagination and willingness to refluff.
Most major liabilities: uneven release of material, failure to provide source material, utter failure to market/PR, shoddy editing.
Other liabilities: way too much time/effort to create a minis game (which failed), mid-edition release of Essentials as another failure/distraction




3.5 had more class combos than the total number of things you just gave. 

Come to 4ENCLAVE for a fan based 4th Edition Community.

“The oldest and strongest emotion of mankind is fear.” - H. P. Lovecraft

Games I Play:
- D&D 4e
- D&D 3.0 (Not 3.5)
- AD&D 2e
- Call of Cthulhu
Quick Reply
Cancel
8 months ago  ::  Oct 30, 2012 - 12:00PM #232
Salla
Date Joined: Apr 3, 2003
Posts: 23,557

Oct 30, 2012 -- 10:17AM, Felorn wrote:



3.5 had more class combos than the total number of things you just gave. 




But only 3 classes worth taking.

Another day, another three or four entries to my Ignore List.
Quick Reply
Cancel
8 months ago  ::  Oct 30, 2012 - 2:56PM #233
Xguild
Date Joined: Apr 22, 2001
Posts: 1,312

Oct 30, 2012 -- 12:00PM, Salla wrote:

Oct 30, 2012 -- 10:17AM, Felorn wrote:



3.5 had more class combos than the total number of things you just gave. 




But only 3 classes worth taking.




According to what exactly?  How powerful you where?  Is that what passes for role-playing these days? 

Quick Reply
Cancel
8 months ago  ::  Oct 30, 2012 - 3:17PM #234
AbdulAlhazred
Date Joined: Jan 9, 2009
Posts: 10,302

Oct 30, 2012 -- 10:17AM, Felorn wrote:

Oct 30, 2012 -- 2:44AM, WhisperMagellan wrote:

Yeah, the PH was really limiting on character options. You only had 8 races and 8 classes. That's only, like 64 posibilities. And the classes only had 2-3 different builds... so that would be 128 characters... And then there were the different feats you could take... and the different power options for encounter, daily, and utilities... and then there was to variations on which stat array you used... Yeah, that was a serious limitation there. only 512 options (race, class, build, encounter power, daily power) before working out which feat(s) and stat array you wanted to use. And that isn't even touching which weapon the melee and martial characters chose. Sure, some of the choices are sub-optimal, but they can still fun.
Hate to break it to you, but I played a PH1 fighter up to lvl10 and loved it. and a PH1 cleric to lvl8. Then the other books came out... And they provided some interesting options...
The only character that got really worked over was my Fey-pact warlock: it took until arcane Power and the DDI articles with new Warlock powers and feats to make it anywhere comparable to the other striker classes that came out in the PH1 (and no, I don't want to start that argument again).

The books were too expensive? Yes. Certainly.
Is the system too limited? Only as limited as your imagination and willingness to refluff.
Most major liabilities: uneven release of material, failure to provide source material, utter failure to market/PR, shoddy editing.
Other liabilities: way too much time/effort to create a minis game (which failed), mid-edition release of Essentials as another failure/distraction




3.5 had more class combos than the total number of things you just gave. 


Sure, after how many books? And as Salla says, many of those options were EXCEEDINGLY weaker than the others, not like a LITTLE BIT, but like "you might as well just sit back and watch the fight" weaker.

And no, how powerful a specific given character is isn't the point. You don't have to be the most powerful, it is still fun, but when a system says "You CANNOT EVER make a guy that swings a sword that holds a candle to ANY guy that uses magic PERIOD" then that's a rule system that has serious issues. It may be fine for some people but just because you don't 'get' what the problem is doesn't fix it either. 4e fixed it. It just plain frigging fixed it open and shut case fixed.

Frankly it is a kick-ass system and I have no real interest in switching. In fact I just fired up a 2nd weekly 4e game to run again whole new campaign, starting at 1st it looks like (Some of these players have mid-paragon PCs we used in an earlier campaign too, which might be fun to work in, we'll see). DDN? I don't even want to hear about that stuff. Have fun with it. I can find plenty of players for 4e games. I've got 30 books worth of 4e stuff, and DDI is working fine. Time to just have fun. If you all are too hung up to get in on the fun, too bad for you! (Honestly, play what is fun for you, its all OK, but I'm done even hearing any more 4e crapping upon).

That is not dead which may eternal lie
Quick Reply
Cancel
8 months ago  ::  Oct 30, 2012 - 3:30PM #235
Zardnaar
Date Joined: Apr 15, 2001
Posts: 8,954
Another poster summed it up better than I could.

Xguild in another thread.

 "Most importantly you could remove and replace mechanics you didn't like without the system breaking down in Pathfinder.  Again in 4th edition most mechanics where part of the foundation built into the core of the system.  You couldn't for example add vanican magic into the game, or remove healing surges. You couldn't switch to a mana based  magic system or re-define how divine magic worked.  You where always tied to the demands of the system."

THats what I mean when I say 4th ed restricted options. Its really a sandbox vs linear approach to D&D. You probably could make a 4th ed/d20 based game with some of the changes he listed there but it would require a dramatic rework of the rules/system to make it work. If you had a major probelm with the Druid class for example one could just say "Druids are now banned". A heavy handed approach sure but it works. If you don't like healing surges you are going to have to rewrite a new mechanic to replace them as a simple house rule "no more healing surges guys" is going to have a dramatic effect on your game system.

 Star Wars Saga for example was set in  different game world but it was mostly 3.5 based with the magic system stripped out and elements of 4th ed added. You keep the options part of 3.5 and remove a big problem 3.5 had (spellcasters). 4th ed took a heavy handed approach to the spellcaster problem in 3rd ed which was really gut the system and make everyone a spellcaster of sorts although you can quibble over things like power sources. Everyone used the AEDU structure. What happens if you don't like AEDU?
Reducing a character to a list of dice rolls and modifiers is not role playing*

*pg 30, AD&D 2nd Ed DMG, 1989.
Quick Reply
Cancel
8 months ago  ::  Oct 30, 2012 - 5:22PM #236
Felorn
Date Joined: Sep 2, 2011
Posts: 447

Oct 30, 2012 -- 3:17PM, AbdulAlhazred wrote:

Oct 30, 2012 -- 10:17AM, Felorn wrote:

Oct 30, 2012 -- 2:44AM, WhisperMagellan wrote:

Yeah, the PH was really limiting on character options. You only had 8 races and 8 classes. That's only, like 64 posibilities. And the classes only had 2-3 different builds... so that would be 128 characters... And then there were the different feats you could take... and the different power options for encounter, daily, and utilities... and then there was to variations on which stat array you used... Yeah, that was a serious limitation there. only 512 options (race, class, build, encounter power, daily power) before working out which feat(s) and stat array you wanted to use. And that isn't even touching which weapon the melee and martial characters chose. Sure, some of the choices are sub-optimal, but they can still fun.
Hate to break it to you, but I played a PH1 fighter up to lvl10 and loved it. and a PH1 cleric to lvl8. Then the other books came out... And they provided some interesting options...
The only character that got really worked over was my Fey-pact warlock: it took until arcane Power and the DDI articles with new Warlock powers and feats to make it anywhere comparable to the other striker classes that came out in the PH1 (and no, I don't want to start that argument again).

The books were too expensive? Yes. Certainly.
Is the system too limited? Only as limited as your imagination and willingness to refluff.
Most major liabilities: uneven release of material, failure to provide source material, utter failure to market/PR, shoddy editing.
Other liabilities: way too much time/effort to create a minis game (which failed), mid-edition release of Essentials as another failure/distraction




3.5 had more class combos than the total number of things you just gave. 


Sure, after how many books? And as Salla says, many of those options were EXCEEDINGLY weaker than the others, not like a LITTLE BIT, but like "you might as well just sit back and watch the fight" weaker.

And no, how powerful a specific given character is isn't the point. You don't have to be the most powerful, it is still fun, but when a system says "You CANNOT EVER make a guy that swings a sword that holds a candle to ANY guy that uses magic PERIOD" then that's a rule system that has serious issues. It may be fine for some people but just because you don't 'get' what the problem is doesn't fix it either. 4e fixed it. It just plain frigging fixed it open and shut case fixed.

Frankly it is a kick-ass system and I have no real interest in switching. In fact I just fired up a 2nd weekly 4e game to run again whole new campaign, starting at 1st it looks like (Some of these players have mid-paragon PCs we used in an earlier campaign too, which might be fun to work in, we'll see). DDN? I don't even want to hear about that stuff. Have fun with it. I can find plenty of players for 4e games. I've got 30 books worth of 4e stuff, and DDI is working fine. Time to just have fun. If you all are too hung up to get in on the fun, too bad for you! (Honestly, play what is fun for you, its all OK, but I'm done even hearing any more 4e crapping upon).



Just with the Core book at just level 2 there are nearly 110 options, for class/race combos. Then you can multiclass even further after that. :D 

I also never crapped on 4e. No reason too its a fine system. I was just saying. And just because Salla played a fighter in a 3.5 game where there was a power gaming  show hogging wizard doesn't mean other classes are useless.

Come to 4ENCLAVE for a fan based 4th Edition Community.

“The oldest and strongest emotion of mankind is fear.” - H. P. Lovecraft

Games I Play:
- D&D 4e
- D&D 3.0 (Not 3.5)
- AD&D 2e
- Call of Cthulhu
Quick Reply
Cancel
8 months ago  ::  Oct 30, 2012 - 5:29PM #237
Felorn
Date Joined: Sep 2, 2011
Posts: 447

Oct 30, 2012 -- 5:22PM, Felorn wrote:



Just with the Core book at just level 2 there are nearly 110 options, for class/race combos. Then you can multiclass even further after that. :D 



Forgot to mention thats not even with Prestige Classes

Come to 4ENCLAVE for a fan based 4th Edition Community.

“The oldest and strongest emotion of mankind is fear.” - H. P. Lovecraft

Games I Play:
- D&D 4e
- D&D 3.0 (Not 3.5)
- AD&D 2e
- Call of Cthulhu
Quick Reply
Cancel
8 months ago  ::  Oct 30, 2012 - 5:32PM #238
WhisperMagellan
Date Joined: Jun 8, 2010
Posts: 2,780
Hmmm.
Everyone can do something decent at any time.
Everyone can do some impressive stuff once per encounter.
Everyone can do something awesome once per day.
What's not to like?

I have no idea why everyone is saying that the spell casters were out-classing the non-spell casters. I played in a group where the mounted paladin ruled the battlefield, and the casters were lucky to get more that 2 or 3 creatures in their area effects. On the other hand, the cleric dropping the celestial Orca into the underground lake to fight the aquadic monster there was pretty fun. Sure, there were some great spells, but it sounds to me like people are fussing about limitations that do not necessarily apply. Sure, the Wizard could cast a 20D6 fireball. My archer could hit a target 300 yards away, 2-4 times per round (depending on level). Sounds to me like people bitching about a class they never learned to play, or restricting themselves to using calculators as RPG methods.
Colors Show
You are Red/Blue!
You are Red/Blue!
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

You are both rational and emotional. You value creation and discovery, and feel strongly about what I create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.

Bow down, my subjects, for I am your master! Yesss..... Show


For some reason, none of my friends were surprised by this...
Quick Reply
Cancel
8 months ago  ::  Oct 30, 2012 - 5:37PM #239
Felorn
Date Joined: Sep 2, 2011
Posts: 447

Oct 30, 2012 -- 5:32PM, WhisperMagellan wrote:

Hmmm.
Everyone can do something decent at any time.
Everyone can do some impressive stuff once per encounter.
Everyone can do something awesome once per day.
What's not to like?

I have no idea why everyone is saying that the spell casters were out-classing the non-spell casters. I played in a group where the mounted paladin ruled the battlefield, and the casters were lucky to get more that 2 or 3 creatures in their area effects. On the other hand, the cleric dropping the celestial Orca into the underground lake to fight the aquadic monster there was pretty fun. Sure, there were some great spells, but it sounds to me like people are fussing about limitations that do not necessarily apply. Sure, the Wizard could cast a 20D6 fireball. My archer could hit a target 300 yards away, 2-4 times per round (depending on level). Sounds to me like people bitching about a class they never learned to play, or restricting themselves to using calculators as RPG methods.



Exactly.

Come to 4ENCLAVE for a fan based 4th Edition Community.

“The oldest and strongest emotion of mankind is fear.” - H. P. Lovecraft

Games I Play:
- D&D 4e
- D&D 3.0 (Not 3.5)
- AD&D 2e
- Call of Cthulhu
Quick Reply
Cancel
8 months ago  ::  Oct 30, 2012 - 6:35PM #240
Zardnaar
Date Joined: Apr 15, 2001
Posts: 8,954

Oct 30, 2012 -- 5:32PM, WhisperMagellan wrote:

Hmmm.
Everyone can do something decent at any time.
Everyone can do some impressive stuff once per encounter.
Everyone can do something awesome once per day.
What's not to like?

I have no idea why everyone is saying that the spell casters were out-classing the non-spell casters. I played in a group where the mounted paladin ruled the battlefield, and the casters were lucky to get more that 2 or 3 creatures in their area effects. On the other hand, the cleric dropping the celestial Orca into the underground lake to fight the aquadic monster there was pretty fun. Sure, there were some great spells, but it sounds to me like people are fussing about limitations that do not necessarily apply. Sure, the Wizard could cast a 20D6 fireball. My archer could hit a target 300 yards away, 2-4 times per round (depending on level). Sounds to me like people bitching about a class they never learned to play, or restricting themselves to using calculators as RPG methods.




 Damage dealing spells weren't that broken in 3.5. At a casual level 3.5 worked fine it took a little bit of system mastery to really break it. The big offenders were.

1. Polymorph. Druid polymorphs into whatever, spell buffs himself and can bea a fighter in melee. Even flying around a s a hawk dropping spells was a big advanatage. A wizard could shapechange into a balor and create a vorpal sword, then another one, then another one etc. Wizard shapechanges into a Dragon, casts mage armor and shield.

2. Stacking buff spells. Usually Clerics and Druids. Fighter takes a feat giving +1 or +2 to hit or damage damage. Cleric uses persistent metamagic to gain a +10-25 bonus to hit and damage. And then power attacks. Ring of counterspells were used to counter dispel magic.

3. Action economy spells. Timestop, 3.0 haste.

4. Summoning spells. All sorts of abuse here. Some feats let you apply templates to summoned creatures, others let you conjure up creatures that could grant wish spells.

5. Spell DCs scaling faster than defenses. Fighters got dominated very easily, Mordenkainens disjunctions was a big F you to a fighter with hundreds of thousands of gp invested in his gear.

 At least it was better than 3.0 where spellcasters could get infinate ability scores, cast 17 spells a round (no I'm not joking timestop+haste), clerics could double stack certain spells (+25 hit/damage), and spell DCs could get into the 30s by level 10 or so.

Reducing a character to a list of dice rolls and modifiers is not role playing*

*pg 30, AD&D 2nd Ed DMG, 1989.
Quick Reply
Cancel
Page 24 of 31  •  Prev 1 ... 22 23 24 25 26 ... 31 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing