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Switch to Forum Live View What classes does D&D Next need?
8 months ago  ::  Oct 08, 2012 - 10:52AM #141
wrecan
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Oct 8, 2012 -- 8:46AM, Haldrik wrote:

“Warmage” is almost reduntant. Wizards using magic to war against others is more or less being a Wizard, and for me doesnt connote mundane weapons or even close combat generally.



Armamancer it is!

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8 months ago  ::  Oct 08, 2012 - 11:04AM #142
DoctorBadWolf
Date Joined: Aug 5, 2008
Posts: 6,743

Oct 7, 2012 -- 5:35PM, Diffan wrote:

Outside the PHB, I'd like to eventually see other classes like these:

Runepriest
Shaman
Avenger (divine-based assassin)
Psion
Ardent
Bladesinger
Blackguard
Warmage




Sweet, I'm not the only one that sees the avenger as a divine assassin.

More sex and gender equality and racial equality shouldn't even be an argument--it should simply be an assumption for any RPG that wants to stay relevant in the 21st century.



Mar 8, 2012 -- 1:58PM, Skeptical_Clown wrote:

  I could say anything in D&D is silly though, because it's a silly game and we are silly people.

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8 months ago  ::  Oct 08, 2012 - 11:11AM #143
mrpopstar
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It always occurred to me that bladesong was the magically infused sound of the elven longsword slicing through the air as the bladesinger gracefully wove ancient arcana into their dancing mithril blade.

I don't know that there was actual 'singing' involved. 
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8 months ago  ::  Oct 08, 2012 - 1:02PM #144
Avric_Tholomyes
Date Joined: Mar 31, 2012
Posts: 334

Oct 8, 2012 -- 11:04AM, DoctorBadWolf wrote:

Oct 7, 2012 -- 5:35PM, Diffan wrote:

Outside the PHB, I'd like to eventually see other classes like these:

Runepriest
Shaman
Avenger (divine-based assassin)
Psion
Ardent
Bladesinger
Blackguard
Warmage




Sweet, I'm not the only one that sees the avenger as a divine assassin.


I've always seen it as that. Essentially, that's how I played an assassin in the days prior to it becoming it's own (good) class. I'd just reskin the powers from being divine to being shadow-based. The teleport-y movement-y stuff worked just as well in both cases.

Which is why I think that an avenger class is not particularly nessisary, if the Assassin class in 5e has anything simulating the 4e "shadow power sourse" feel. If someone wants a divine feel, they can do anything from take a background, to taking the Acolyte specialty (which the sanctified weapon feat seems almost made for), to even multiclass cleric.

I am currently raising funds to run for President in 2016. Too many administrations have overlooked the international menace, that is Carmen Sandiego. I shall devote any and all necessary military resources to bring her to justice.
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8 months ago  ::  Oct 08, 2012 - 1:08PM #145
Haldrik
Date Joined: Jan 2, 2004
Posts: 9,400
@Wrecan. Yeah, but “Knight” is only one syllable. It is hard to compete with that. “Armamancer” despite its syllables seems to work well with a grimoire feel to it. I guess the common name is “Weaponmage”, actually that doesnt sound so bad either. Armamancer kinda grows on you.



Oct 8, 2012 -- 11:11AM, mrpopstar wrote:

It always occurred to me that bladesong was the magically infused sound of the elven longsword slicing through the air as the bladesinger gracefully wove ancient arcana into their dancing mithril blade. I don't know that there was actual 'singing' involved. 


Sounds about right, and sword as musical instrument makes a Bard cool too.

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8 months ago  ::  Oct 08, 2012 - 1:16PM #146
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,760

Oct 8, 2012 -- 1:08PM, Haldrik wrote:

@Wrecan. Yeah, but “Knight” is only one syllable. It is hard to compete with that. “Armamancer” despite its syllables seems to work well with a grimoire feel to it. I guess the common name is “Weaponmage”, actually that doesnt sound so bad either.



Weaponmage would have a connect with the Swordmage for me... Axemages Spearmages... oh my.

Arcadian Knight is what I call my Arcane Paladin

Mageknight is pretty good but is that a registered trademark.

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

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8 months ago  ::  Oct 08, 2012 - 1:27PM #147
wrecan
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Oct 8, 2012 -- 1:08PM, Haldrik wrote:

@Wrecan. Yeah, but “Knight” is only one syllable.



I thought it was pronounced k'nigg-it!
 
 

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8 months ago  ::  Oct 08, 2012 - 1:28PM #148
Haldrik
Date Joined: Jan 2, 2004
Posts: 9,400
I wasnt aware of the Mage Knight game.

I arrived at the name “Mageknight”, inspired by Eldritch Knight, but wanting fewer syllables and one word.

For me, the name reflects a character concept, where the King-Arthur “Knight” archetype and the Merlin “Mage” archetype have shifted, so now the mage is the primary hero, and the central character. You can see shifts in this collective unconsciousness sotospeak with the global success of Harry Potter, and the emergence of characters like Harry Dresden. These and related concepts reflect the sense of a “Mageknight” archetype.
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8 months ago  ::  Oct 08, 2012 - 1:34PM #149
Steely_Dan
Date Joined: Mar 26, 2007
Posts: 8,628

Oct 8, 2012 -- 1:27PM, wrecan wrote:

Oct 8, 2012 -- 1:08PM, Haldrik wrote:

@Wrecan. Yeah, but “Knight” is only one syllable.



I thought it was pronounced k'nigg-it!
 
 






Yes, and the class should be based around knees-bent, advancing behaviour.

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8 months ago  ::  Oct 08, 2012 - 2:23PM #150
mellored
Date Joined: Jul 8, 2008
Posts: 19,502
I guess i would go with the following (21) in the PHB.


Core:  Broad archetypes that cover alot of ground, yet none overlap.
Rogue  (special forces)
Cleric  (medic)
Fighter (infantry)
Mage  (artillery)
Warlord (general)

Alternates:  Fills the same general role as the core, but come at it from a different angle.
Assassin (rogue)
Barbarian (fighter)
Druid (cleric)
Psion (mage)
Noble  (warlord)

Hybrids:  Combines two archetypes.
Avenger (rogue/cleric)
Ranger (rogue/fighter)
Illusionist (rogue/mage)
Don (rogue/warlord)
Paladin (cleric/fighter)
Invoker (cleric/mage)
Chaplin (cleric/warlord)
Gish/Armamancer (fighter/mage)
Battle Captain (fighter/warlord)

Artificer (mage/warlord)
Bard (jack-of-all)



Of course, there can be expansions from there.  Including other alternates monks (fighter), sorcerers (mage), and a battleminds (psion/fighter) at some point.
guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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