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Switch to Forum Live View What classes does D&D Next need?
8 months ago  ::  Oct 07, 2012 - 9:06AM #101
wrecan
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I too think a swordmage -- though I'd use the term "warmage" to avoid tying the flavor too closely to a single weapon type -- is a big gap in the current roster.  He's the paladin of arcane magic.  He doesn' wield a weapon -- he wields an implement.
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8 months ago  ::  Oct 07, 2012 - 9:21AM #102
mat.shogun
Date Joined: May 24, 2012
Posts: 68

Oct 6, 2012 -- 6:33AM, Lokiron wrote:

What I mean specifically with the title question is, what concepts do you people feel are needed as separate classes, which are suficiently covered by specialties or domains/traditions/pacts/bloodlines/fighting styles whatever they're all called, and which concepts will be covered (sufficiently) by multiclassing, should that make it to the final release?

For instance: Is the paladin really needed, or is it enough to give a cleric specialty to a fighter (this is NOT my opinion regarding the paladin, btw)?

Is the bard needed (YES!! :P) or is it enough to swap out sneak attack with songs and pick Magic User for a rogue?

I myself am not certain what I think, but I would like to hear what you think in a thread covering all classes and needs for concept coverage.


8 classes: fighter, rogue, cleric, wizard, monk, psion, sorcerer, warlock.

Specialities: barbarian (fighter); warlord (fighter); paladin (fighter); bard (sorcerer); assassin (rogue); druid (cleric); battlemind (psion); ardent (psion)...

Actually that's just a thought not my personal taste, I could easily see warlock and sorcerer as specialities of wizard, but they have already made them as classes...

No more vancian.

No "edition war" for me, thank'you.
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8 months ago  ::  Oct 07, 2012 - 9:41AM #103
wrecan
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Necessary: Cleric, fighter, rogue, wizard
Foolish to omit: Barbarian, bard, druid, monk, paladin, ranger, sorcerer
Recommended: Assassin, psion, warlock, warlord, warmage
Better as a specialty: avenger, battlemind, duskblade, illusionist, invoker, necromancer
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8 months ago  ::  Oct 07, 2012 - 9:58AM #104
xerovene
Date Joined: May 12, 2012
Posts: 43
So there seems to be a pretty solid division between people saying, "We need this number of core classes and everything else can be achieved through backgrounds specialties and multi-classing"
And people saying, "Hey, these other classes have been around for a long time, we like it, why should it have to go?"

Why not have both? Distinctly divide the classes chapter into two sections. Open with
Fighter, Rogue, Cleric, Bard, Wizard, Psion(?), and Druid(?).
Personally I think psion and druid should be in there. Make it clear that you have many options in multi-classing and specializing to get other ideas. Go on in the second section of the classes chapter which would be all about flavor and hybridization classes. In this section you get
-barbarian (fighter+ragemonster)
-swashbuckler (agile and quick fighter)
-monk (unarmed/unarmored fighter)
-warlord (kind of its own thing, but springboards best off of fighter concept)
-paladin (Fighter/Cleric)
-skald (fighter/bard, though I think bard can accomplish this on its own, more options can't really hurt and that's the whole point of this suggestion)
-some kind of battlemage (we've had swordmage, duskblade, bladesinger, whatever, it's Fighter+Wizard)
-battlemind (or psychic warrior, whatever, Battlemind is a better name, fighter+psion)
-warden (fighter+druid)
-assassin (rogue that kills people more)
-beguiler/spellthief (rogue/wizard)
-lurk (rogue/psion)
-ranger (rogue+druid)
-favored soul (spontaneous casting cleric)
-shaman (a more healing-oriented druid that would give up wildshape and animal companion for a more casting-based class)
-sorcerer (spontaneous wizard)
-warlock (wizard+pact magic)
-Ardent/Divine Mind? (healing psion)

(Bolded are the ones I think should DEFINITELY make the PHB)
 
Obviously that's a lot of classes and not nearly all of them would have to be in the Player's Handbook, but I think that's a pretty comprehensive class list that caters to both the people who want more and who want less. Honestly I put some in there that I find completely unnecessary because I'm sort of a middle ground. I don't want to see a return of ridiculously unnecessary copy-cat classes fighter/knight/samurai, but I do want to see a large list of options that function in very different ways.
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8 months ago  ::  Oct 07, 2012 - 10:27AM #105
Hocus-Smokus
Date Joined: Apr 12, 2008
Posts: 7,208

Oct 7, 2012 -- 9:41AM, wrecan wrote:

Necessary: Cleric, fighter, rogue, wizard
Foolish to omit: Barbarian, bard, druid, monk, paladin, ranger, sorcerer
Recommended: Assassin, psion, warlock, warlord, warmage
Better as a specialty: avenger, battlemind, duskblade, illusionist, invoker, necromancer




With very few exceptions, I would have to copy this list. The only changes / additions I would make (and this is just my own opinion with no disrespect intended):

Necessary: Cleric, fighter, rogue, wizard
Foolish to omit: Bard, druid, paladin, ranger, sorcerer
Recommended: Barbarian, monk, warlord, psion, warlock, warmage
Better as a spcialty: Assassin, avenger, illusionist, invoker, necromancer, swordmage, artificer, beguiler, knight, favored soul, hexblade, samurai, ninja, shugenja, wu jen, spellthief  
Could do without completely: Battlemind, duskblade, shaman, warden, ardent, runepriest, seeker, and disease/condition-as-a-class such as vampire, undead, etc.   

In fond memory of Mark "Wrecan" Monack.
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8 months ago  ::  Oct 07, 2012 - 12:19PM #106
Lokiron
Date Joined: Sep 28, 2009
Posts: 105
How do you guys differentiate swordmage, duskblade, and warmage?
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8 months ago  ::  Oct 07, 2012 - 12:31PM #107
edwin_su
Date Joined: Aug 25, 2007
Posts: 2,816

Oct 7, 2012 -- 12:19PM, Lokiron wrote:

How do you guys differentiate swordmage, duskblade, and warmage?




to me they are very simular and i would also add the bladesinger to that list.

I would sugest making 1 Class that has the build options swordmage, duskblade, warmage, and bladesinger.



 

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8 months ago  ::  Oct 07, 2012 - 12:37PM #108
edwin_su
Date Joined: Aug 25, 2007
Posts: 2,816
also i think the favored soul class should become a part of the scorcerer class.

only change needed is that it would use the cleric spell list, and that the abilities from his heritidge reflects the god who bestowed him with these powers at birth. 

there is no need to make this a seperate class if a perfect set of alilities is already already exists in a class to make this concept work. 
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8 months ago  ::  Oct 07, 2012 - 12:52PM #109
Saelorn
Date Joined: May 27, 2012
Posts: 2,946
Since everyone is intent on dragging the Cleric out of its traditional role as designated healer, I think it would make sense to re-introduce the Healer class (from 3.x) for those players who always did enjoy the healing lifestyle.
The metagame is not the game.
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8 months ago  ::  Oct 07, 2012 - 12:52PM #110
kezzek
Date Joined: Jun 22, 2008
Posts: 1,198
So far in DnD next I've created:
Race: Human
Class: Fighter
Style: Duelist
Specialty: Magic User
Background: Thief

Race: High Elf
Class: Fighter
Style: Sharpshooter
Specialty: Acolyte
Background: Spy

I see no reason to keep creating new classes like in previous editions.  Perhaps 10 total classes.
Add a subcategory to classes, new specialties, new backgrounds, and perhaps future added paths for all characters and you can customize your characters to much greater degree.
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