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Switch to Forum Live View What classes does D&D Next need?
8 months ago  ::  Oct 06, 2012 - 9:05AM #11
Samrin
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Date Joined: Jan 29, 2005
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Oct 6, 2012 -- 8:22AM, The_Jester wrote:

Anything that has been in the game for four or more editions simply has to be in 5e. Period. It's part of the game now and conciousness of the game. 
Anything that has been in the game for three editions should be strongly considered or included as a very visible sub-option. 
Anything that has been in the game for two editions should be carefully examined and seen if it overlaps or stands on its own. If it has value it can stay.
Anything that has been in the game for one editon needs to justify its existance. It needs to be unique and different and fill a niche that is hard to fill otherwise. It it doesn't stand alone it can be used as inspiration for bolstering or improving other options. 

Examples
Warlord. It's kinda been around for two editons if you count the marshal. But it overlaps a lot with the fighter in both cases, and really exists because early 4e had firm roles for classes. It can be used as a fighter build nicely, identified as the warlord build. Which gives warlord fans a class they can play while keeping the fighter interesting and unique while also giving it more options. 

Battlemind. Terrible disparity between flavour and mechanics. Exists as a grid-filler class, the defender role using psionic power. Has nothing in common with 3e version (psychic warrior) save the power source. Can go away. 

Warlock. Has been around for two editions. Pretty much just a wizard with variant spellcasting system. But the flavour is strong and the story is unique to that class. It really works and is a solid additon. It stays. 

Assassin. Has been in three editions, being a Prestige Class in 3e. So it should probably show-up somewhere, either as a class or a shadow-focused build of the thief. Or, my personal preference, merging with the ninja so it's a bit of both. Shadow power and the ki/martial arts of the ninja. 

Tieflings. They've been around for three editions. And they're unique and interesting. They stay. 

Eladrin. Pretty much "high elves for a game without subraces", designed and added to the game under the idea that it was confusing to have two different types of elves in the Core rules. But... the idea of this progenitor elven people who continue to live in the Feywild/Faerie is cool. They're not a Core race per se but worthy of inclusion in later books. Keep them.




I agree with most except for the Warlord. It is definitely separate enough from the Fighter to be its own class, as the thread dedicated to it has shown. 

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8 months ago  ::  Oct 06, 2012 - 9:42AM #12
The_Jester
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Oct 6, 2012 -- 9:05AM, Samrin wrote:

I agree with most except for the Warlord. It is definitely separate enough from the Fighter to be its own class, as the thread dedicated to it has shown. 



The fact that there's an entire thread for just the warlord suggests it's inclusion should not be automatc, that its inclusion is debatable. Unlike the swordmage or artificer, which don't have their own threads.

Personally,  while I love me some support classes, and really like the warlord. But when I try and think of an offensive or defensive warlord all I see is a fighter. When I think of a leader-build of the fighter, the warlord pops up. And the CS mechanic lends itself very, very well to the warlord. Spending dice to grant extra actions or bonuses to hit or extra damage. 

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8 months ago  ::  Oct 06, 2012 - 9:43AM #13
wrecan
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Oct 6, 2012 -- 9:05AM, Samrin wrote:

I agree with most except for the Warlord. It is definitely separate enough from the Fighter to be its own class, as the thread dedicated to it has shown. 



Oooh.  I didn't see that.  Yes, warlord better be its own class.

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8 months ago  ::  Oct 06, 2012 - 9:51AM #14
mrpopstar
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Date Joined: May 22, 2003
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It's an interesting question, if one remains truly objective.

I'd say the game needs to have every class that was present in the 3E PHB, which (anecdotally) was the PHB seen by the largest number of players, potential players and casual perusers. -- Those classes are the truly, truly iconic classes of Dungeons & Dragons.

Everything else is just gravy.
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8 months ago  ::  Oct 06, 2012 - 9:55AM #15
mrpopstar
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Date Joined: May 22, 2003
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If one isn't objective, I'd have to say that the answer is dependent upon who you're asking.

If you were asking me, I'd say that D&D isn't D&D without a Wizard, Cleric, Fighter, Rogue and Bard. -- Without any of those, D&D isn't D&D.

The answer will differ for everyone.
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8 months ago  ::  Oct 06, 2012 - 10:22AM #16
rampant
Date Joined: Oct 26, 2004
Posts: 8,024
Warlord has more claim to being a distinct class than other outside of the old ftr-wiz-rog-clr quad. It's the first class to do some thing really different since those four solidified. Just because it uses similar equipment to the fighter doesn't make a fighter. The warlord grants axtra actions and co-ordinates attacks in a way the fighters never could. 

Basically there are four things a class can choose to focus on.

Destruction
Control
Protection
Amplification

The cleric dabbled in amplification, and the bard dabbled a bit harder, but the warlord is the first class to take it to the level where it's on par with a wizard's destructive abilities or a cleric's protective powers. The warlord multiplies the power of the party, while the cleric or the bard can only offer additive enhancements. The warlord's combat priorities are as different from a fighter's as a wizard's are from a rogue's. So people should stop spreading lies about how the warlord overlaps with the fighter or the cleric.

There needs to be a warrior type, a magic user, an agility class, a healer, and a warlord.

Which exact classes get used are irrelevant to me.

So for example I'd be fine with

Paladin (warrior and healer)
Illusionist 
Druid (agility based shapechanger)
Warlord

If we go for a more classic feel this would be a fine list

Wizard
Cleric
Rogue
Fighter
Warlord

If I'm getting things all my own way these would be the core classes.

Psion
Berserker
Rogue
Bard
Druid (as a healer-ish type class this time)
Warlord


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8 months ago  ::  Oct 06, 2012 - 10:24AM #17
Samrin
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Oct 6, 2012 -- 9:42AM, The_Jester wrote:

Oct 6, 2012 -- 9:05AM, Samrin wrote:

I agree with most except for the Warlord. It is definitely separate enough from the Fighter to be its own class, as the thread dedicated to it has shown. 



The fact that there's an entire thread for just the warlord suggests it's inclusion should not be automatc, that its inclusion is debatable. Unlike the swordmage or artificer, which don't have their own threads.

Personally,  while I love me some support classes, and really like the warlord. But when I try and think of an offensive or defensive warlord all I see is a fighter. When I think of a leader-build of the fighter, the warlord pops up. And the CS mechanic lends itself very, very well to the warlord. Spending dice to grant extra actions or bonuses to hit or extra damage. 




The problem is, if it isn't a class, it will not be a complete warlord. It will be a watered down shell of its former self. The Fighter doesn't need to be stretched that thin. It will also be sort of a middle finger to the 4e fans, as the Warlord is probably one of the most universall beloved classes from that edition. It defines everything we love about the game.

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8 months ago  ::  Oct 06, 2012 - 10:30AM #18
Salla
Date Joined: Apr 3, 2003
Posts: 23,525
What classes does Next need?  None.
What classes it will have is another matter altogether.
Another day, another three or four entries to my Ignore List.
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8 months ago  ::  Oct 06, 2012 - 10:42AM #19
Lokiron
Date Joined: Sep 28, 2009
Posts: 105

Oct 6, 2012 -- 10:30AM, Salla wrote:

What classes does Next need?  None.
What classes it will have is another matter altogether.



Great addition to the discussion.

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8 months ago  ::  Oct 06, 2012 - 10:49AM #20
Lokiron
Date Joined: Sep 28, 2009
Posts: 105

Oct 6, 2012 -- 10:24AM, Samrin wrote:

It will also be sort of a middle finger to the 4e fans, as the Warlord is probably one of the most universall beloved classes from that edition. It defines everything we love about the game.



This is the best argument I've seen for including the Warlord. A class which is held in such high regard simply deserves a spot. Just like the sorcerer will not replace the wizard because we love the wizard.

And I, for one, do think titles are important! I don't think I'm alone on this.

My list btw, is materializing to:

Fighter
Wizard
Rogue
Cleric
Paladin
Bard
Druid
Ranger
Swordmage (or duskblade as it was in 3.5 or whatever name)
Warlord (not that I want it, but I respect the argument above)

Others that candidate, but don't quite matter to me:
Barbarian
Sorcerer
Warlock
Psion
Monk

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