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Switch to Forum Live View My drow band, using just Lolth cards
8 months ago  ::  Oct 08, 2012 - 9:39PM #11
DarkAngel1979
Date Joined: Oct 23, 2002
Posts: 609

Oct 8, 2012 -- 1:57PM, Bane172 wrote:

FYI: for a army not strictly Lolth I replace the blademaster/houseguard with bugbears.  They are str,dex,Con so they are still good with that deck and far beefier.   




I find the Bugbear to be relatively inefficient as a piece, doing only 20 damage at level 4 unless you get its ability to trigger. It will only shine if you invest lots of Order cards in him. It is a versatile piece that can go into multiple bands due to being DEX STR and CON, but in practice a streamlined warband will only use at most two of his abilities in order to keep its Order cards focused. 90 HP is just slightly above par for a level 4. I think the only really good part on it is its Speed, which is above average. It makes him a decent meatshield I guess, but certainly not an offensive piece.

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8 months ago  ::  Oct 08, 2012 - 10:52PM #12
Bane172
Date Joined: Oct 6, 2012
Posts: 20

Oct 8, 2012 -- 6:55PM, Lord-Soth wrote:



Web seems better than I thought.  So if you web someone and you are adjacent, does that then free you up for full movement away from them, meaning does it eliminate the one square movement rule if you are adjacent?  It would be nice to be able to web someone and make a get away.

One other thing.  The Assassin's ability doesn't seem that great to me.  When would you have an occurance where you would end your activation near a tapped creature?  I don't get it.
 
Thanks for the ideas.  I'll do a build with some of your ideas and see how it goes. 





Actually Im not sure if thats accurate because I believe it only hinders movement the webbed creature can still attack you if you're adjacent.  However it would still alow you escape if need be.  Take 1 step back and next turn the webbed creature has to remove webbing and you can go on about your business.   With exception of creatures such as spiders and driders which have scuttle.  That is something that we would need an officail ruling on because Iam not sure.


The assassin I just dont know about that one.  He just seemed better to me because he has range and hes handy to deploy with Stealth.  However If I read the rules correctly.  If you attack a creature and he uses an immediate action order card.  I believe he is considered tapped.  In which case if you plan it correctly you could move your assasin in and use the ability.  Im not sure however if this is indeed a good example or not.    

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8 months ago  ::  Oct 08, 2012 - 10:56PM #13
Bane172
Date Joined: Oct 6, 2012
Posts: 20

Oct 8, 2012 -- 9:39PM, DarkAngel1979 wrote:

Oct 8, 2012 -- 1:57PM, Bane172 wrote:

FYI: for a army not strictly Lolth I replace the blademaster/houseguard with bugbears.  They are str,dex,Con so they are still good with that deck and far beefier.   




I find the Bugbear to be relatively inefficient as a piece, doing only 20 damage at level 4 unless you get its ability to trigger. It will only shine if you invest lots of Order cards in him. It is a versatile piece that can go into multiple bands due to being DEX STR and CON, but in practice a streamlined warband will only use at most two of his abilities in order to keep its Order cards focused. 90 HP is just slightly above par for a level 4. I think the only really good part on it is its Speed, which is above average. It makes him a decent meatshield I guess, but certainly not an offensive piece.




Thats pretty much what he is...a meat shield.  Drow units dont really have any.  Plus his mobility go in well wit the Drow.  Though I agree his damage is kinda low.

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8 months ago  ::  Oct 09, 2012 - 4:57AM #14
Lord-Soth
Date Joined: Sep 20, 2012
Posts: 49

 The assassin I just dont know about that one.  He just seemed better to me because he has range and hes handy to deploy with Stealth.  However If I read the rules correctly.  If you attack a creature and he uses an immediate action order card.  I believe he is considered tapped.  In which case if you plan it correctly you could move your assasin in and use the ability.  Im not sure however if this is indeed a good example or not.    




That is the thing, do immediates cause the other creature to tap?  Seems like overly complicated for 10 damage.

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8 months ago  ::  Oct 09, 2012 - 6:00AM #15
DarkAngel1979
Date Joined: Oct 23, 2002
Posts: 609

Oct 9, 2012 -- 4:57AM, Lord-Soth wrote:

 The assassin I just dont know about that one.  He just seemed better to me because he has range and hes handy to deploy with Stealth.  However If I read the rules correctly.  If you attack a creature and he uses an immediate action order card.  I believe he is considered tapped.  In which case if you plan it correctly you could move your assasin in and use the ability.  Im not sure however if this is indeed a good example or not.    




That is the thing, do immediates cause the other creature to tap?  Seems like overly complicated for 10 damage.




Immediates do cause creatures to tap. And I have to agree, that ability is a bit subpar. I don't like the Assassin at all, he's really low in my 'Rank the level 4s' list.

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