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8 months ago ::
Oct 05, 2012 - 8:25AM
#1
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Date Joined:
Jun 22, 2007
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For this week's playtester profile we talked with community member Mellored about his D&D Next playtest experiences and what he's hoping to see from the future.
Trevor Kidd Community Manager
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8 months ago ::
Oct 05, 2012 - 8:29AM
#2
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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Excellent interview, with a lot of very specific recommendations and suggestions. A good read!
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8 months ago ::
Oct 05, 2012 - 8:31AM
#3
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Date Joined:
Jun 17, 2010
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Nice job, mellored.
D&D Next = D&D: Quantum Edition
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8 months ago ::
Oct 05, 2012 - 8:48AM
#4
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Date Joined:
Apr 23, 2009
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I hope that Lokiare is happy.  This was a pretty critical interview. I disagree on many points but I do feel his voice needs to be heard as it does represent one playstyle viewpoint I think.
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8 months ago ::
Oct 05, 2012 - 8:50AM
#5
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Date Joined:
Mar 31, 2012
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Yeah, I think you hit on a lot of good points, not the least of which being the thing about spellcasting options extending to non-casters. Too often, it seems like people discount stuff like that, by writing off those characters as "mundanes," but the idea of a sneaky trapsmith rogue is just as valid as a rogue who can stab someone in the back.
Also, I liked the idea of Fighters refreshing CS dice at the end of their turn, since it allows for the 4e defender feel, for those who want it, without feeling like they never get to use CS for other stuff, since they're always saving it for stuff like protect.
I am currently raising funds to run for President in 2016. Too many administrations have overlooked the international menace, that is Carmen Sandiego. I shall devote any and all necessary military resources to bring her to justice.
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8 months ago ::
Oct 05, 2012 - 8:57AM
#6
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Date Joined:
Apr 23, 2009
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Also, I liked the idea of Fighters refreshing CS dice at the end of their turn, since it allows for the 4e defender feel, for those who want it, without feeling like they never get to use CS for other stuff, since they're always saving it for stuff like protect.
I agree wholeheartedly. I'll houserule it if they don't provide that option. But I'll also require dice be used prior to an enemy making his attack. I think if they don't change at all mine is more than balanced given you get the dice earlier.
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8 months ago ::
Oct 05, 2012 - 9:11AM
#7
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I hope that Lokiare is happy.
This was a pretty critical interview. I disagree on many points but I do feel his voice needs to be heard as it does represent one playstyle viewpoint I think.
Which ones?
guides
Show
my builds
Show
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
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8 months ago ::
Oct 05, 2012 - 9:58AM
#8
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Date Joined:
Apr 23, 2009
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I hope that Lokiare is happy.
This was a pretty critical interview. I disagree on many points but I do feel his voice needs to be heard as it does represent one playstyle viewpoint I think.
Which ones?
You asked...
1. I liked the first packet. I thought all the classes were useful. 2. I disagree that we need more hit points. I like it as is. 3. I have some disagreements with CS dice as they are. There is a long thread on it. 4. I don't want skill mastery changed number wise as you suggest. I would limit it to a set of skills though and not all skills. 5. I am not excited to see the Warlord. I generally dislike oddball builds. 6. I am happy with human-like races mostly. Don't mind though you getting some others.
Now to be fair. I agreed with other things you said. 1. I agree that I want all the classes to choose from a smorgasboard of options and not be limited to a set for their class. (Sorry Phoenix182) 2. I agree that CS dice should reset at the end of your turn. 3. I would like more manuevers (I definitely do not see the need to equal the number of spells at high level though).
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8 months ago ::
Oct 05, 2012 - 10:01AM
#9
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Date Joined:
May 12, 2009
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Grats mellored for the interview
Yan Montréal, Canada
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8 months ago ::
Oct 05, 2012 - 10:06AM
#10
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Definitely one of the better interviews.
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