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Switch to Forum Live View Wrecan's neato weapon balance thing
8 months ago  ::  Oct 09, 2012 - 7:45PM #141
wrecan
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Right now, the staff family would have four items:

Short: Shortstaff
Long: Rod
Great: Quarterstaff
Reach: Featherstaff

No thrown or close version, but I'm allowing the shortstaff.  BUT, I'm going to add onto the "doubling" property that you must be wielding the staff with two-hands to gain the benefit of the doubling.  The shortstaff would be useful to halflings and is a staff you can wield in close quarters.

I could imagine a staff mastery specialty that lets you "twirl" a staff to get the doubling effect when using it one-handed.

As for the mace/hammer issue, I'll sthink about it.  To me, the mace has a knob and made for striking, but the hammer has a much larger head and is made for swinging. The mace is in between a staff and hammer.
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8 months ago  ::  Oct 09, 2012 - 8:30PM #142
Gee-man
Date Joined: Jul 19, 2012
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Was thinking of the mace vs. hammer thing and I think you're right, they are different but the opposite side of the coin but I'm not entirely sure I agree your descriptions of mace = striking / hammer = swinging.  IMO mace = bashing / hammer = striking / flail = swinging.  Regardless, I have no problem with the weapon family benefits although the 'toppling' ability possibly belongs with 2h bludgeoners - but that is merely splitting hairs and being pedantic about wording.  What happens though if the target is larger than the wielder?  Would they be staggered instead (pushed 5 feet or -10 feet to movement)?
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8 months ago  ::  Oct 09, 2012 - 11:24PM #143
kadim
Date Joined: Jun 21, 2012
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Oct 9, 2012 -- 7:45PM, wrecan wrote:

I could imagine a staff mastery specialty that lets you "twirl" a staff to get the doubling effect when using it one-handed.



lol sorry, you just totally gave me the image of a marching band baton twirler. Like an army of them.

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8 months ago  ::  Oct 10, 2012 - 4:44AM #144
Mithrus
Date Joined: Jan 29, 2005
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Oct 9, 2012 -- 11:24PM, kadim wrote:

Oct 9, 2012 -- 7:45PM, wrecan wrote:

I could imagine a staff mastery specialty that lets you "twirl" a staff to get the doubling effect when using it one-handed.


lol sorry, you just totally gave me the image of a marching band baton twirler. Like an army of them.


I think we just found the thrown staff...

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8 months ago  ::  Oct 10, 2012 - 5:22AM #145
wrecan
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Right now larger creatures cannot be toppled. I can see downgrading it to staggered for creatires one size larger, but I cannot see a dwarf knocking back a dragon without having a class feature that allows it.
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8 months ago  ::  Oct 10, 2012 - 6:30AM #146
kadim
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Oct 10, 2012 -- 5:22AM, wrecan wrote:

Right now larger creatures cannot be toppled. I can see downgrading it to staggered for creatires one size larger, but I cannot see a dwarf knocking back a dragon without having a class feature that allows it.



Staggered for one size class larger is fine, but it's a break from the way you're treating the rest of the mod re: creature size.


One interesting way to modify at bay using the same logic is they can stop them from attacking but not from moving toward you/through you.

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8 months ago  ::  Oct 10, 2012 - 12:56PM #147
Mithrus
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Oct 10, 2012 -- 5:22AM, wrecan wrote:

Right now larger creatures cannot be toppled. I can see downgrading it to staggered for creatires one size larger, but I cannot see a dwarf knocking back a dragon without having a class feature that allows it.


I think the weapons that have a size limitation should have some alternate feature for the larger targets. Perhaps, instead of knocking prone, they lose half their movement (and still pushed back 5')?

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8 months ago  ::  Oct 10, 2012 - 1:17PM #148
Gee-man
Date Joined: Jul 19, 2012
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Either that or they just have no effect on creatures bigger than on size larger.  

i.e. A hammer wielded by a human can topple a gnoll or an ogre (large) but not a dragon (huge), but the same hammer wielded by a halfling can topple the gnoll, but not the ogre and certainly not the dragon.  Similarly, if the human is wielding a pike, he keep the gnoll and the ogre at bay, but the dragon will still have him for dinner.  The halfling-

...actually, how would that work?  Does the halfling get the "at bay" ability for wielding a 'long' spear or longsword 2 handed or will they luck out altogether? 
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8 months ago  ::  Oct 10, 2012 - 2:03PM #149
wrecan
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That's a good question.  Maybe small creatures can't use the at bay power, but make them immune to close quarters (just like Tiny creatures currently are).
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8 months ago  ::  Oct 10, 2012 - 2:34PM #150
wrecan
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Oct 10, 2012 -- 12:56PM, Mithrus wrote:

I think the weapons that have a size limitation should have some alternate feature for the larger targets. Perhaps, instead of knocking prone, they lose half their movement (and still pushed back 5')?



It's still going to break credulity for a halfling to slow a giant with a hammer, particularly if the halfling is not actually a fighter or someone who specializes in fighting giant or with a hammer.

Either we live with size limits on some wepaon powers or we come up with weapon powers that don't strain credulity.

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