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Sticky: Custom Warbands
4 months ago  ::  Feb 08, 2013 - 1:07PM #111
Ultiville
Date Joined: Oct 16, 2010
Posts: 185

Feb 8, 2013 -- 12:11PM, Truthspeaker wrote:

Feb 5, 2013 -- 7:03PM, ComradeOne wrote:

Wereboar

It only has 30 damage, but it has the beast keyword in addition to the humanoid keyword, and therefore achieve the required 50 damage by being supported by a level 3 wisdom creature with two beast master cards attached. It has the lowest level (lvl 4) but the least HP (80hp). But it has deathstrike too!




I don't think that you are allowed to attach two cards with the same name to a creatures.   For example, you are not allowed to attach two beast master cards to one creature.  Furthermore, I don't believe that your beast would be allowed to recieve the benifits from two different creatures who both had the beast master order card.  The way around this problem is to attach undaunted surge to the Wereboar at the same time that a wisdom based character has the beast master order card.  I am not one hundred percent certain of this rule, but I play by it.




This is incorrect, you can attach any number of the same card to a creature and they stack.  The only exception is that multiple instances of keyword abilities (like Block 10) don't stack.  But multiple Blessing of Lolth, Arcane Ritual, Faerie Fire, etc all are pretty sweet.

The only exceptions are Tough as Nails/Undaunted Surge, but that's just because they remove all other attached cards when you play them.

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3 months ago  ::  Feb 27, 2013 - 9:26PM #112
Silvarion
Date Joined: Mar 8, 2008
Posts: 45
Been mulling over this warband:

Band of Assassins

3 Goblin Wolf Rider
3 Vampire Stalker
3 Elf Archer
3 Drow Priestess
(36 total levels)

3 Vorpal Blade
4 Vial of Poison (to be used with Vorpal Blade)
4 Stealth
4 Death Sentence
4 Quick Jab 
3 Magic Shortsword (to be used with Vorpal Blade)
3 Shadowy Ambush (ditto)
4 Lolth's Blessing
1 Scheme
(30 Orders)

I've not decided on the Commander and map tiles yet. Any suggestions?
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3 months ago  ::  Feb 28, 2013 - 10:35PM #113
swurvDESN
Date Joined: Mar 28, 2009
Posts: 57
I plan to use this warband in tournaments.

The Pain Train

Commander Drogar - Creatures ignore difficult terrain

Creatures-35 levels
3 Bugbear berserkers
3 dwarf clerics
3 gravehounds
4 orc archers

34 Orders
Immediates-10
2 tough as nails 
2 unbreakable 
2 defensive advantage 
4 patch up 

standard-14
2 sneak attack
2 nimble strike
2 shadowy ambush
2 sacrifice
2 feral vitality
4 scheme

minor-10
4 quick jab
2 magic shorsword
2 into the fray
2 furious bellow

I'll play the orc tiles or any that have provide alot of cover since my warband is melee focused. The tactics are very straight forward. Scheme until I have a large order hand while my gravehounds, berserkers and orcs scramble around for treasure with impunity. Equip a Magic short sword and begin the slaughter.
My Dark Sun Campaign "Shards of a Broken Crown" http://www.obsidianportal.com/campaigns/shards-of-a-broken-crown
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3 months ago  ::  Mar 01, 2013 - 1:40PM #114
Drizzt_hunter
Date Joined: May 10, 2008
Posts: 90

Feb 27, 2013 -- 9:26PM, Silvarion wrote:

Been mulling over this warband:

Band of Assassins

3 Goblin Wolf Rider
3 Vampire Stalker
3 Elf Archer
3 Drow Priestess
(36 total levels)

3 Vorpal Blade
4 Vial of Poison (to be used with Vorpal Blade)
4 Stealth
4 Death Sentence
4 Quick Jab 
3 Magic Shortsword (to be used with Vorpal Blade)
3 Shadowy Ambush (ditto)
4 Lolth's Blessing
1 Scheme
(30 Orders)

I've not decided on the Commander and map tiles yet. Any suggestions?





These are just my thoughts so not saying they are best. I think you should get rid of the goblin wolf rider you don't have any additional goblins that can use his deploy power, replace them with goblin champion which are a level lower and have the ability to do 10 more damage. The elf archers are pure crap change them out for goblin archers which do 10 more damage at the cost of 5 range (which is fine since the rest of your army is in your face). Too many stealths and Magic short swords cut them both down to two, increase shadowy ambush to three. Way to many lolths blessing for only 30 order cards also cut that down to 2 and lose the Scheme it is basically trade one card for two (which is awesome in a high card count but with thirty cards can slow you down).

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3 months ago  ::  Mar 02, 2013 - 8:55PM #115
ComradeOne
Date Joined: Jan 13, 2013
Posts: 79
WRT Above ^

 I think the goblin wolf rider is the entire point of that deck because it is level 4 it can use vorpal blade. Elf archers are good treasure hunters and can stay safe far behind the lines, pestering low hp units while the vorpal blade takes down the big boys.

That being said, I would definitely increase shadowy ambush to 4 and take away a scheme. Maybe take away a lloths too but thats more personal preference. 

Overall I like the deck as a different take on Vorpal Swording things (using cards each time to acheive that magic 50). Ultimately this only works until you run out of cards but you could certainly kill enough morale before that.

Thought: the only unit that isn't doing too much other than sitting their lolthing about is the priestess. What if you ran drow wizards with arcane ritual as your engine instead? Sure they're squishy but they can be more useful and give you a ton of board control.

Commander Choice: When elf archers are involved, and you just them to finish things off, cowering comes up frequently so make them pay. Make the really think hard about it. Also if you had vorpal but not magic short sword drawn yet then stopping the cower is pretty important then too.
As far as tiles, you've got speedy units in the goblin rider (8), bugbear (7) and elf (7) and your elves like wide open spaces so I would say that terrain that is more open would be advantageous since you can cover that ground quickly if need be while slower units might not be able to make the haul.


WRT The Pain Train

 Why the gravehounds? A level 2 with 10 damage just seems like a waste of leadership to me :/
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3 months ago  ::  Mar 04, 2013 - 12:28AM #116
swurvDESN
Date Joined: Mar 28, 2009
Posts: 57

Mar 2, 2013 -- 8:55PM, ComradeOne wrote:

WRT Above ^

 I think the goblin wolf rider is the entire point of that deck because it is level 4 it can use vorpal blade. Elf archers are good treasure hunters and can stay safe far behind the lines, pestering low hp units while the vorpal blade takes down the big boys.

That being said, I would definitely increase shadowy ambush to 4 and take away a scheme. Maybe take away a lloths too but thats more personal preference. 

Overall I like the deck as a different take on Vorpal Swording things (using cards each time to acheive that magic 50). Ultimately this only works until you run out of cards but you could certainly kill enough morale before that.

Thought: the only unit that isn't doing too much other than sitting their lolthing about is the priestess. What if you ran drow wizards with arcane ritual as your engine instead? Sure they're squishy but they can be more useful and give you a ton of board control.

Commander Choice: When elf archers are involved, and you just them to finish things off, cowering comes up frequently so make them pay. Make the really think hard about it. Also if you had vorpal but not magic short sword drawn yet then stopping the cower is pretty important then too.
As far as tiles, you've got speedy units in the goblin rider (8), bugbear (7) and elf (7) and your elves like wide open spaces so I would say that terrain that is more open would be advantageous since you can cover that ground quickly if need be while slower units might not be able to make the haul.


WRT The Pain Train

 Why the gravehounds? A level 2 with 10 damage just seems like a waste of leadership to me :/




The gravehounds were just to collect treasure (ignore difficult terrain+move 8 with Drogan) and as meat shields. Their attributes lined up nicely with my orders and tough as nails kept them alive long enough so that my engine started pumping cards. I did change up my decklist which I'll post on another thread later. 

My Dark Sun Campaign "Shards of a Broken Crown" http://www.obsidianportal.com/campaigns/shards-of-a-broken-crown
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3 months ago  ::  Mar 06, 2013 - 12:22AM #117
Silvarion
Date Joined: Mar 8, 2008
Posts: 45

Mar 2, 2013 -- 8:55PM, ComradeOne wrote:

WRT Above ^
 I think the goblin wolf rider is the entire point of that deck because it is level 4 it can use vorpal blade. Elf archers are good treasure hunters and can stay safe far behind the lines, pestering low hp units while the vorpal blade takes down the big boys.

That being said, I would definitely increase shadowy ambush to 4 and take away a scheme. Maybe take away a lloths too but thats more personal preference. 

Overall I like the deck as a different take on Vorpal Swording things (using cards each time to acheive that magic 50). Ultimately this only works until you run out of cards but you could certainly kill enough morale before that.

Thought: the only unit that isn't doing too much other than sitting their lolthing about is the priestess. What if you ran drow wizards with arcane ritual as your engine instead? Sure they're squishy but they can be more useful and give you a ton of board control.

Commander Choice: When elf archers are involved, and you just them to finish things off, cowering comes up frequently so make them pay. Make the really think hard about it. Also if you had vorpal but not magic short sword drawn yet then stopping the cower is pretty important then too.
As far as tiles, you've got speedy units in the goblin rider (8), bugbear (7) and elf (7) and your elves like wide open spaces so I would say that terrain that is more open would be advantageous since you can cover that ground quickly if need be while slower units might not be able to make the haul.
 :/



Thanks, COMRADEONE, for your help. I've incorporated your suggestions. See below.

Band of Assassins II


Commander: Tarkon Draal

Creatures-33 total levels
3 Goblin Wolf Rider (Vorpal Sword minimum level 4)

3 Vampire Stalker (ditto)
3 Elf Archer (treasure hunters, artillery support)
3 Drow Priestess (draw engine)

36 Orders
4 Vorpal Sword
4 Vial of Poison (to be used with Vorpal Sword)
4 Magic Short Sword (ditto)
4 Shadowy Ambush (ditto)
4 Stealth

4 Death Sentence 
4 Quick Jab 
4 Scheme
4 Change of Plans

Combat maptiles: Except for the start tile, any tile with large open spaces and no arcane circles will do. The Start tile => Drow 3, or any other tile that blocks line of sight (for Stealth to work).

General Strategy: Deploy your low levels ASAP and bank your Leadership. With the draw engine active, get a bunch of orders in your hands before deploying a level 4 creature. Then, once you do, Stealth it first. AFTER emerging from Stealth, gear up with the 2 Swords and proceed to assassinate. Properly equipped, 50 damage is enough to kill any enemy out there since they can't prevent the damage. Use this to take down their biggest guys or anything else with Arcane Rituals/Lolth's Blessings.

Substitutions: You can sub in Bugbear Berserkers or Drow Assassins if you don't have enough stalkers or wolfriders. If you end up without stalkers AND wolfriders, remember to leave out the Death Sentences.
If you don't have Drow Priestesses, you can sub in Drow Wizards or Hobgoblin Sorcerers. In that case, just remove the 8 WIS orders for 4 Arcane Rituals.

Goblin version:
-3 Vamp Stalker
+3 Bugbear Berserker

-3 Drow Priestess
+3 Hobgoblin Sorcerer

Orders:
-4 Scheme
-4 Change of Plans
+4 Arcane Ritual


Drow version:
-3 Goblin Wolf Rider
+3 Drow Assassin
-3 Drow Priestess
+3 Drow Wizard
Orders:
-4 Scheme
-4 Change of Plans
+4 Arcane Ritual

Hope I can proxy playtest one of these versions soon.

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3 months ago  ::  Mar 06, 2013 - 9:04PM #118
ComradeOne
Date Joined: Jan 13, 2013
Posts: 79

Mar 6, 2013 -- 12:22AM, Silvarion wrote:

Mar 2, 2013 -- 8:55PM, ComradeOne wrote:

WRT Above ^
 I think the goblin wolf rider is the entire point of that deck because it is level 4 it can use vorpal blade etc. tons of useful tips here
 



Thanks, swurvDESN, for your help. I've incorporated your suggestions. 



wait what  IT WAS I, COMRADEONE!

Haha. But looks good now. Still not sure if I would rather use Dwarf Clerics (not defenders, as written above) over drow priestesses with lloths blessing as an engine, mainly because in a pinch the priestess would be able to make could use of the order cards like shadowy ambush and quick jab. Another benefit would be that you might need less cards for the engine, aka just four blessings, but again this is personal taste. Then you would only have 32 cards and be relatively more likely to draw everything. If you then drop down to three each of vorpal and magic shortsword you'd be a 30 which is supposedly "optimal" but again probably best to playtest at this point and find what works out best in practice

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3 months ago  ::  Mar 07, 2013 - 10:34AM #119
ComradeOne
Date Joined: Jan 13, 2013
Posts: 79
Defenders can't use anything, they're str con. 

Clerics can use wis, bu not lloths as it requires evil

Thats why I'm saying maybe use priestesses instead of clerics, so that you would be able to use lloth's blessing plus they would be able to shadowy ambush should any dire situations require it.
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3 months ago  ::  Mar 07, 2013 - 11:10AM #120
Silvarion
Date Joined: Mar 8, 2008
Posts: 45
Darn. Priestess it is, then.
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