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5 months ago ::
Dec 24, 2012 - 4:20PM
#41
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Date Joined:
Oct 23, 2002
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So I'm wondering, does Shadowy Ambush get +10 damage from Undaunted Surge?
I think a Skeleton warband would have a shot against Combo Bugbear builds. My friend was trying to beat me up with his but he's not as enamored of swarm tactics as I am so he would be playing, IMO, too many top heavy guys in his warband, so I could often combo him out with Bugbear Berserker on turn 2 or 3. Killing a full Dracolich because it's the only thing on the table and you have Shortsword, Undaunted Surge and two Quick Jab, and therefore winning on the "wipe whole team" victory condition.
Skellies are 50 HPs at level 2, you can make it really costly in Order cards to try and kill them off. Skeleton Lancer can drop another one directly in play so that sort of cancels out a combo rush and forces more cards being spent. You of course need a build that can go after Priestesses quickly so you don't drown in card disadvantage either, but in theory you can do something decent I believe.
Once you have a decent anti-combo build, then the Combo Bugbear will need to dial down the combo pieces to shore up the matchup (right now I draw WAY too many extra Magic Shortsword or Undaunted Surge I can't use, or even sometimes Lolth's Blessing or Schemes that I don't want because I'm getting into the late game and I need my Priestess' activations for that little bit of extra damage). At this point other bands will get a bit more of a fighting chance. Overall the combo build plays a bit too many cards that I find aren't quite as efficient as I like in order to be able to finish off a full army in one turn. This means after you have a really explosive turn, if you didn't finish off the opposition they can possibly regroup and use more efficient cards and creatures to gain back an edge.
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5 months ago ::
Dec 25, 2012 - 7:03AM
#42
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Date Joined:
Oct 16, 2010
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Shadowy Ambush is a melee attack, so it gets the +10, yeah. Also note the "wipe your team" condition only triggers if they have nothing at the end of their turn after deployment, so basically is just the out for if you manage to kill their whole creature deck without zeroing morale; they can always redeploy even if you kill their only dragon or w/e.
For that reason I actually think high HP guys are probably better vs. the combo than a bunch of lower ones. At least Undead swarms have a lot of HP for their size so that's likely to be better than goblins, but Shadowy Ambush or Quick Jab still kills a skeleton warrior and I think the Lancer is actively bad since if you replace they don't need to have a move card to keep grinding it out. Still, it could be that l2's that don't die to a single hit clog up the works some, that's worth testing out.
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5 months ago ::
Dec 25, 2012 - 12:43PM
#43
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Date Joined:
Jun 20, 2003
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... and I think the Lancer is actively bad since if you replace they don't need to have a move card to keep grinding it out.
Unless you replace in the square that wasn't adjacent to the attacking monster. If I remember correctly you get to replace in any of the 4 squares of a larger creature. I could be wrong though, haven't played the Lancer yet and this isn't an issue with the Wolf Rider of course.
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5 months ago ::
Dec 26, 2012 - 8:31PM
#44
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Date Joined:
Oct 16, 2010
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... and I think the Lancer is actively bad since if you replace they don't need to have a move card to keep grinding it out.
Unless you replace in the square that wasn't adjacent to the attacking monster. If I remember correctly you get to replace in any of the 4 squares of a larger creature. I could be wrong though, haven't played the Lancer yet and this isn't an issue with the Wolf Rider of course.
Fair point, I forgot that one was large. At least makes them need a Shadowy Ambush.
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5 months ago ::
Dec 27, 2012 - 10:26AM
#45
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Date Joined:
Oct 23, 2002
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Also note the "wipe your team" condition only triggers if they have nothing at the end of their turn after deployment
Oh. We played that wrong.
That's a relief. This actually switches my impression of this warband and Magic Shortsword from 'Bah-roken' (God-tier) to tier 1, and it puts back Magic Shortsword to 'probably just win-more' instead of 'crucial combo piece that might need a ban' in my evaluation. I think this warband is good but I was only going to start playing this over my CHA-based version because I thought you could combo-kill someone in one turn on the early game. If the game has to last longer then I think the card selection is not efficient enough.
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5 months ago ::
Dec 27, 2012 - 11:31AM
#46
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Date Joined:
Oct 16, 2010
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You can definitely get two runs with it, and that's generally going to be all you need. Card selection of the Priestess is quite good, and if you really want to make it more consistent you can run Rhynserra.
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5 months ago ::
Dec 27, 2012 - 3:41PM
#47
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Date Joined:
Oct 23, 2002
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I just like my version with Death Sentence and Hypnotic Gaze a lot, and with Tarkon you don't need the Magic Shortsword as you will put them in a tough spot between cowering and letting you run everywhere with the Bugbear. With these slightly more efficient cards you don't need as much card draw and you can go on the offensive a bit more instead of having to sit back and wait for Lolth's Blessing to pay dividends. Having only 3 creature cards is fine because with Vampire Stalker playing the same role, you have a good chance of drawing at least one of them.
I might try out Hobgoblin Sorcerer because of INT/CHA so I can play Arcane Ritual and have more CHA figures.
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5 months ago ::
Dec 27, 2012 - 10:36PM
#48
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Date Joined:
Oct 16, 2010
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IMO either Arcane Ritual or Blessing is going to just make the deck stronger. You burn a lot of cards on a Bugbear run, so if you can't draw them, you run a bigger risk of not winning on the first and not being able to set up a second.
Also IMO, Tarkon doesn't really compensate for the Short Sword. Cowering can certainly disrupt you, but the Bugbear hits hard enough it's always going to sting and they usually can't be confident you don't just have Quick Jab or something to keep going, so it's very risky. On the other hand, defense cards of various sorts can be really problematic, and Magic Short Sword stops pretty much all of those.
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5 months ago ::
Dec 30, 2012 - 9:11PM
#49
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Date Joined:
Mar 28, 2009
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Heres my take on a custom Con/Cha warband. I call it El Cucuy. If you have any constructive criticism let me know. Warband Commander: Delthrin "the Deadmaster" Everet or Snig the Axe 1x Dracolich 1x Lich Necromancer 1x Horned Devil 1x Kyuss 1x Skele Lancer 2x Vampire 2x Tomb Guardian 2x Hypno spirit 2x Skeleton 2x Zombie Order deck 4x Reckless attack 4x Grovel 4x Death Sentence 4x Defensive Advantage 3x Hypno Gaze 3x Death Grip 2x Unbreakable 2x Magic shortsword 2x Ray of frost 2x Mirror Image 2x Dimension door 2x Fear 2x Terror Revelation
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5 months ago ::
Dec 31, 2012 - 12:26AM
#50
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Date Joined:
Jun 20, 2003
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Heres my take on a custom Con/Cha warband. I call it El Cucuy. If you have any constructive criticism let me know. Warband Commander: Delthrin "the Deadmaster" Everet or Snig the Axe 1x Dracolich 1x Lich Necromancer 1x Horned Devil 1x Kyuss 1x Skele Lancer 2x Vampire 2x Tomb Guardian 2x Hypno spirit 2x Skeleton 2x Zombie Order deck 4x Reckless attack 4x Grovel 4x Death Sentence 4x Defensive Advantage 3x Hypno Gaze 3x Death Grip 2x Unbreakable 2x Magic shortsword 2x Ray of frost 2x Mirror Image 2x Dimension door 2x Fear 2x Terror Revelation
I would definitely try to get another Lich Necromancer in there (at least one). By far the most important creature in an Undead themed warband. I'd drop the Horned Devil for it personally, why even add that? Sure it's a decent enough creature by itself, but with an otherwise all Undead band that can deploy in the thick of the action with Lich Necromancer, why would you want to deploy a level 6 creature in your deployment zone and possibly have him only moving for one or two turns. Seems a waste to me.
I'd also drop the Zombies. They're not bad, but they'll clutter your creature deck and prevent you from drawing that which you probably need more. You could drop the skeletons instead, but skellies can use more Con order cards than Zombies can so I'd drop the Zombies instead.
As for the Order deck: why 2x Revelation? Your one Dracolich is the only creature that can use this on it's own. Otherwise you'll need your one Lich Necromancer AND your one Disciple of Kyuss. You'll most likely won't be in situations a lot where you'd choose to play Revelation over activating these creatures (if they are on the board at all) so this card will be dead in hand like 95% of the time (at least it would be if I were playing this warband). The rest of the deck seems solid enough. I run a somewhat similar warband, take a look back earlier in this thread if you'd like to see what I did with Order Cards (biggest difference that I don't run Vampire Stalker or Hypnotic Spirit)
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