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Switch to Forum Live View D&D Next Q&A: Specialties, Level Progression and Small Heroes
9 months ago  ::  Oct 04, 2012 - 9:49AM #11
lokiare
Date Joined: Nov 3, 2008
Posts: 15,385

Oct 4, 2012 -- 9:42AM, SteeleButterfly wrote:

Specialities: I like having them, I hope there will be rules (or guidelines) for making our own, and options for not using them at all without losing something significant.

Level Progression: Love the idea of having different progression rates.

Small: I have been and continue to be against banning heavy weapons from small characters. There's no reason behind it that I can see other than "they're too big for Halflings to handle" (and to scrape up a reason to make Small PCs different from Medium ones). Fie! Halflings have weaponsmiths, and any decent weaponsmith can make a 2-handed sword exactly to a Halfling's measure. For that matter, a good smith would be able to make a two-handed sword to the measure of the person commissioning the weapon, be it Halfling, Human, or Ogre.

WotC, PLEASE don't base use of a weapon on the assumption all weapons are made for human-sized people. If that were the case, how do giants end up with giant-sized weapons? Fine, Halflings can't use human-sized large weapons. But there's absolutely nothing keeping them from using Halfling-sized large weapons.




Yeah, instead of taking away two-handed weapons simply make reach weapons lose 5' of reach or something...

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9 months ago  ::  Oct 04, 2012 - 9:57AM #12
wrecan
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Date Joined: Jun 23, 2005
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Q&A Haiku Time!
Q&A goes soft...

Ever consider
Specialties to multiclass?
Soft multiclassing!

Different XPs
for different advancements?
Softball questions?  Yes!

Small player races...
What pluses and minuses? 
Soft fighting, hard stealth!
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9 months ago  ::  Oct 04, 2012 - 10:02AM #13
edwin_su
Date Joined: Aug 25, 2007
Posts: 3,062

Oct 4, 2012 -- 9:42AM, SteeleButterfly wrote:

Specialities: I like having them, I hope there will be rules (or guidelines) for making our own, and options for not using them at all without losing something significant.




well in my opinion the simplest option for not using them would be the folowing.

turning all specialties into feat chains, where the ability you gain at level one is a prerequest for the one you gain at level 3.

so a small example you are a player that has decided not to use themes.
at level 1 you chose the two-weapon fighting feat from the dual wielder specialty/feat chain. .
when you gain another feat at level 3
you could chose to take two-weapon defence being the 2nd feat in the dual wielder tree and having two-weapon fighting feat as prerequest.
or you could chose the first level feat from any of the other feat chain (specialty) for example the ambusher feat the first feat from the lurker specialty/feat chain.

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9 months ago  ::  Oct 04, 2012 - 10:08AM #14
Mithrus
Date Joined: Jan 29, 2005
Posts: 3,246
Even reach shouldn't be denied categorically simply because the weapon is sized for small. For example, a longspear might lose a little bit of length, but not enough to warrent adjusting reach. Granted, most of the weapon weights are abysmally inaccurate based on historical records. Most heavy weapons that rely on the weight of the weapon's head to deal damage would be affected if the overall weight needs to be reduced (I question that). Now, I could see adding minimum Strength requirements for certain weapons, specifically the heavy weapons. Let's say most of the heavy weapons require a 15 Str in addition to the actual training in order to use without penalty. If I have a halfling fighter with 15 Str, then I should be only required that the weapon be sized accordingly, but the actual game stats shouldn't change.
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9 months ago  ::  Oct 04, 2012 - 10:08AM #15
Miladoon
Date Joined: May 24, 2012
Posts: 1,597
Specialties are great.  I like them a lot.  If I was king of D&D and I was going to implement something cool in the next iteration, I would make that cool thing nice and beefy.  I plan on building specialties that will replace multiclassing, gestalt, and most of the specialties that have been offered in the playtest.

There are somethings that should be offered in Specialties.  Don't make pre-requisites for Specialties.  Prereqs are dead.

For instance, instead of a prereq to cast a spell to get Necromancer, why not provide one minor necromancy at-will, like a cantrip or orison?  Plus, how would you be a Necromancer and have no skill in Forbidden Lore? 

Same for Duel Wielder.  Provide proficiency with Finesse Weapons.

Same for Archer.  Provide proficiency with Military Range Weapons.

Same with Guardian.  Provide proficiency with a shield.

Survivor should grant a daily resource to get advantage on a save besides just an amazingly interesting....1d8.~

I hope they get multiclassing right.  Good luck with that.

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9 months ago  ::  Oct 04, 2012 - 10:10AM #16
prowlersvn
Date Joined: May 24, 2012
Posts: 164

Oct 4, 2012 -- 9:42AM, SteeleButterfly wrote:

Halflings have weaponsmiths, and any decent weaponsmith can make a 2-handed sword exactly to a Halfling's measure. For that matter, a good smith would be able to make a two-handed sword to the measure of the person commissioning the weapon, be it Halfling, Human, or Ogre.




Thats an excellent point. You mentioned Giant sized weapons, why NOT have a table for small sized weapons? You could even have some weapons on the medium table unusable by small/giant and some on small table unusable by medium. A small size 2 Handed Sword would be near unusable by a medium character because the hilt would be all wrong and the balance would be off, but a small size Bastard sword would be usable by mediums because of the way its made to be used. Things like that.

I think treasure that is odd sized could make for some interesting scenarios. It can also make for DM's hosing their players. Still, I like the idea 

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9 months ago  ::  Oct 04, 2012 - 10:18AM #17
Mand12
Date Joined: Jun 17, 2010
Posts: 17,319

Oct 4, 2012 -- 8:43AM, Maxperson wrote:

Yes! This one’s easy for us to address. We can provide alternative advancement rates for whatever pace people want to set for their campaigns. We’ll probably pick one as a default for Organized Play, but otherwise that’s a great example of something that we can provide relatively easily—a chart and an explanation of the impact it will have on your game, and you’re ready to go.




I hope that puts to be the mistaken assumption by certain people here that there won't be default rules.




There's a difference between "default for organized play" and "default for everyone." 

There's no way not to pick a ruleset for organized play.  Conflating that with a "system default" is still incorrect.

D&D Next = D&D:  Quantum Edition
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9 months ago  ::  Oct 04, 2012 - 10:33AM #18
Monsieur_Moustache
Date Joined: Aug 13, 2004
Posts: 1,571
Dual wielding war weapons or using a bow are the best options for rangers in medium to dense forest.
One day, rangers weapon styles will be determined by the background of rangers…

Edit : Okay, it was just an allusion to rangers in the article, but I don't need more than that to be really angry.
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9 months ago  ::  Oct 04, 2012 - 10:44AM #19
edwin_su
Date Joined: Aug 25, 2007
Posts: 3,062

Oct 4, 2012 -- 10:18AM, Mand12 wrote:

Oct 4, 2012 -- 8:43AM, Maxperson wrote:

Yes! This one’s easy for us to address. We can provide alternative advancement rates for whatever pace people want to set for their campaigns. We’ll probably pick one as a default for Organized Play, but otherwise that’s a great example of something that we can provide relatively easily—a chart and an explanation of the impact it will have on your game, and you’re ready to go.




I hope that puts to be the mistaken assumption by certain people here that there won't be default rules.




There's a difference between "default for organized play" and "default for everyone." 

There's no way not to pick a ruleset for organized play.  Conflating that with a "system default" is still incorrect.




personaly i might even like to see multiple defaults.

so forgotten realms might have it's set of default rules and darksun another set of default rules.

so not a default set for everything but based on campaign setting alouwing for campaign settings to feal very difrent from eachother when you play them with their default rule sets.

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9 months ago  ::  Oct 04, 2012 - 10:51AM #20
Monsieur_Moustache
Date Joined: Aug 13, 2004
Posts: 1,571
All these complicated considerations about small races when it would be far more easier to handle them like familiars or pets.
"They are making it clear that when modern design and common sense come into conflict with tradition, tradition wins." - thecasualoblivion
"Vancian isn't broken, you just have to set your game to the wizard's clock!" - Oxybe
"In many ways, making a new edition of D&D is alot like trying to sell a car to the Amish." - Dwarfslayer
"Encounters are the heart of the AD&D game" - PHB AD&D 2nd edition.
"you shouldn't even bother trying to become like me." - Gary Gygax (Elfcrusher confirmed)

"Feel free to claim I said anything you like. How's someone going to call you out on it? Are they going to be all like, 'I know all of the things that Gary said, and that's not one of them?'"
- Gary Gygax
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