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8 months ago  ::  Oct 05, 2012 - 3:11PM #111
Mand12
Date Joined: Jun 17, 2010
Posts: 17,070

Oct 5, 2012 -- 2:19PM, Maxperson wrote:

Oct 5, 2012 -- 1:57PM, Mand12 wrote:

Right...and I'm in favor of extending "all casting styles" to that same status.  You have the option to remove casting styles, but every last casting style in the PHB is default for the game. 




So if there are 5 different casting styles, you want 5 diffferent players to all be able to simultaneously play a wizard of each different style?  What a jumbled freaking mess.  What's more, those same 5 wizards can all use 5 different combat systems.  Now it's gone from mess to unplayable and we haven't even gotten into all the other different systems with various options.




Why not?

The only people who would use it are the people who would choose to do so, why should they be prevented from doing so the way you describe?

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8 months ago  ::  Oct 05, 2012 - 3:13PM #112
crazy_monkey
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Oct 5, 2012 -- 3:10PM, Maxperson wrote:

Oct 5, 2012 -- 2:59PM, Saelorn wrote:

I've played in an all wizard campaign before.  Everyone went to school together, and we differentiated by spell list.




I've always wanted to do one where each player was a different school specialist.




Personal opinion...

I ran a Harry Potter inspired wizard's school campaign once where the PCs were students.  Each specialization (this was 3.5) was represented by a house, so each PC had to choose a house (and thus specialty). 

A cult of Vecna that included both a few instructors and some students were the primary antagonists.   

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8 months ago  ::  Oct 05, 2012 - 3:41PM #113
Maxperson
Date Joined: Mar 22, 2008
Posts: 22,501

Oct 5, 2012 -- 3:11PM, Mand12 wrote:

Oct 5, 2012 -- 2:19PM, Maxperson wrote:

Oct 5, 2012 -- 1:57PM, Mand12 wrote:

Right...and I'm in favor of extending "all casting styles" to that same status.  You have the option to remove casting styles, but every last casting style in the PHB is default for the game. 




So if there are 5 different casting styles, you want 5 diffferent players to all be able to simultaneously play a wizard of each different style?  What a jumbled freaking mess.  What's more, those same 5 wizards can all use 5 different combat systems.  Now it's gone from mess to unplayable and we haven't even gotten into all the other different systems with various options.




Why not?

The only people who would use it are the people who would choose to do so, why should they be prevented from doing so the way you describe?




Why should we give up defaults so that a few people who can easily just add the options they want, have a mess that they can spend hours on creating their game.  Why should bulk of us should be forced to go through  many hours of pain so that a few can have the set-up that they want?

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8 months ago  ::  Oct 05, 2012 - 3:42PM #114
Maxperson
Date Joined: Mar 22, 2008
Posts: 22,501

Oct 5, 2012 -- 3:13PM, crazy_monkey wrote:

Oct 5, 2012 -- 3:10PM, Maxperson wrote:

Oct 5, 2012 -- 2:59PM, Saelorn wrote:

I've played in an all wizard campaign before.  Everyone went to school together, and we differentiated by spell list.




I've always wanted to do one where each player was a different school specialist.




Personal opinion...

I ran a Harry Potter inspired wizard's school campaign once where the PCs were students.  Each specialization (this was 3.5) was represented by a house, so each PC had to choose a house (and thus specialty). 

A cult of Vecna that included both a few instructors and some students were the primary antagonists.   




That's awesome.  Sounds like it was a fun campaign.

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8 months ago  ::  Oct 05, 2012 - 3:54PM #115
Shasarak
Date Joined: Sep 4, 2007
Posts: 4,151

Oct 5, 2012 -- 10:43AM, Mand12 wrote:


....I miss my legos




I guess that is why I like Minecraft so much.

Its kinda like a mix of Legos and DnD.

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8 months ago  ::  Oct 05, 2012 - 5:35PM #116
Saelorn
Date Joined: May 27, 2012
Posts: 2,963

Oct 5, 2012 -- 3:54PM, Shasarak wrote:

Oct 5, 2012 -- 10:43AM, Mand12 wrote:

....I miss my legos


I guess that is why I like Minecraft so much.

Its kinda like a mix of Legos and DnD.


The Lego video games in general are a lot of fun.  My favorite is 3D Dot Game Heroes.  It's basically Lego Zelda.

The metagame is not the game.
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8 months ago  ::  Oct 05, 2012 - 5:58PM #117
lokiare
Date Joined: Nov 3, 2008
Posts: 14,744

Oct 5, 2012 -- 10:59AM, Mand12 wrote:

I moved out after growing up, and didn't take them with me...




Its sad, but I bought my nephews several hundred generic legos (the small ones) and let them do whatever they wanted and they stacked them straight up and made flat picture like things. I had to show them you could create 3D objects with them... it was sad...Smile

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8 months ago  ::  Oct 05, 2012 - 6:06PM #118
lokiare
Date Joined: Nov 3, 2008
Posts: 14,744

Oct 5, 2012 -- 2:40PM, SteeleButterfly wrote:

Oct 5, 2012 -- 2:19PM, Maxperson wrote:

... 5 diffferent players to all be able to simultaneously play a wizard of each different style ...


Okay, really -- how likely is that? Five wizards in one group? Rather rare, I would expect. But if the DM feels capable of handling it, then why not?

I don't mind having all the magic systems available, but I think it likely that if a table wants more than two systems in the group, the DM will sit down with everyone and talk it out. And for organised play, I expect WotC will narrow it down to two or three somehow.




So you are saying the DM is gonna ban the Warlock and Sorcerer if the Wizard shows up?

Because we already have 3 different casting systems in the game Warlock is AE, Sorcerer is Will Power, Wizard is Vancian. There is literally no difference in play. Each casting system will be tied to the character that uses it. There won't be any more adjudication for the DM than allowing players in the same group to play a Warlock, Sorcerer, and Wizard...Smile

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8 months ago  ::  Oct 05, 2012 - 6:44PM #119
MeCorva
Date Joined: Jun 6, 2008
Posts: 770
I imagine the default verses non-default argument will continue until the books come out, at which point buth sideswill claim victory.   Wotc isn't dumb, and the excitement that many and others have about a truly modular game needs to be harnessed.  But, having a game for organized play is also valuable, and having a game for beginners, or those who don't want to think too much about rules is smart.   So my guess is they'll use organized play as a default but couch it with enough disclaimers that everyone feels like there's no,default for them.    

For instance, for experience defaulted to 10 encounters per level.   But, they mentioned that you could change it, and said what would happen if you did.   Default, but soft default.   

And, from the Lego analogy - I always start the assembly process by hiding the instructions.   That will be possible in next, I'm sure, even if it is through selective reading
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8 months ago  ::  Oct 05, 2012 - 7:13PM #120
SteeleButterfly
Date Joined: Nov 19, 2007
Posts: 740

Oct 5, 2012 -- 6:06PM, lokiare wrote:

Oct 5, 2012 -- 2:40PM, SteeleButterfly wrote:

I don't mind having all the magic systems available, but I think it likely that if a table wants more than two systems in the group, the DM will sit down with everyone and talk it out. And for organised play, I expect WotC will narrow it down to two or three somehow.


So you are saying the DM is gonna ban the Warlock and Sorcerer if the Wizard shows up?

Because we already have 3 different casting systems in the game Warlock is AE, Sorcerer is Will Power, Wizard is Vancian. There is literally no difference in play. Each casting system will be tied to the character that uses it. There won't be any more adjudication for the DM than allowing players in the same group to play a Warlock, Sorcerer, and Wizard...


That's not at all what I said. Working from the recent information that magic systems may be decoupled from the class (for at least one round of playtesting), it would be quite possible for a DM to have only one or two magic systems and not have to limit the classes that can use magic.

In memory of wrecan and his Unearthed Wrecana.

5e should strongly stay away from "I don't like it, so you can't have it either."
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