Community

 
Jump Menu:
Post Reply
Page 15 of 16  •  Prev 1 ... 11 12 13 14 15 16 Next
Switch to Forum Live View Please do not DM this way
8 months ago  ::  Oct 27, 2012 - 7:04PM #141
ORC_Loche
Date Joined: Jul 18, 2012
Posts: 83
I've removed content here due to multiple instances of trolling/calling people trolls, which is directly against the Code of Conduct - www.wizards.com/Company/About.aspx?x=wz_... .

Keep it civil. 
Quick Reply
Cancel
8 months ago  ::  Oct 27, 2012 - 7:31PM #142
Zaramon
Date Joined: Oct 19, 2012
Posts: 1,426
All right, if no one will say it and point out the giant mutant elephant in the room, I will. Clearly, New World of Darkness is in all ways objectively better than D&D. There, I said it.
Quick Reply
Cancel
8 months ago  ::  Oct 27, 2012 - 8:20PM #143
GreyICE
Date Joined: Nov 17, 2011
Posts: 731

Oct 27, 2012 -- 7:31PM, Zaramon wrote:

All right, if no one will say it and point out the giant mutant elephant in the room, I will. Clearly, New World of Darkness is in all ways objectively better than D&D. There, I said it.



Well in terms of encouraging roleplay, yeah, it is.  There's systems set up for fame, for followers/cultists, for resources (divorced from magical items, etc.), for contacts, for allies and political connections.   This allows virtually limitless customization in a lot of respects.  You can make a rock star who is actually famous and gets mechanical benefits (not by DM fiat).  This allows you to make a charismatic cult leader.  An information broker who knows everyone and trades secrets.  A rich playboy.  A street crook barely making it by.  And I haven't even gotten into supernatural options.

For rules, well, it's White Wolf.  Combat is short, dirty, and usually based on ambushes or getting the drop on people.  Certain powers are objectively ridiculous, while others are barely worthwhile.  Specialties are more broken than they used to be (somehow) and they let people get absurd dice pools that are impossible to survive.  3E was a model of long, involved combats in comparison.  Rocket tag barely begins to describe it.   The splatbooks are going to contain things that make Unearthed Arcana look like childs play if you give them long enough (hi True Brujah, I'm sure you'll be back).  

But yes, in terms of encouraging and rewarding roleplay, it's objectively better than D&D, just as 4E is objectively better than 3E.  There are other factors.

Fate vs. nWoD is actually interesting, because Fate handles on the fly a lot of things WoD predefines.  It's almost narrative vs. simulationist, at least in a form (although not in a way that any D&D player would recognize).  

Quick Reply
Cancel
8 months ago  ::  Oct 27, 2012 - 8:41PM #144
YagamiFire
Date Joined: Oct 5, 2012
Posts: 1,899

Oct 27, 2012 -- 8:20PM, GreyICE wrote:

Oct 27, 2012 -- 7:31PM, Zaramon wrote:

All right, if no one will say it and point out the giant mutant elephant in the room, I will. Clearly, New World of Darkness is in all ways objectively better than D&D. There, I said it.



Well in terms of encouraging roleplay, yeah, it is.  There's systems set up for fame, for followers/cultists, for resources (divorced from magical items, etc.), for contacts, for allies and political connections.   This allows virtually limitless customization in a lot of respects.  You can make a rock star who is actually famous and gets mechanical benefits (not by DM fiat).  This allows you to make a charismatic cult leader.  An information broker who knows everyone and trades secrets.  A rich playboy.  A street crook barely making it by.  And I haven't even gotten into supernatural options.

For rules, well, it's White Wolf.  Combat is short, dirty, and usually based on ambushes or getting the drop on people.  Certain powers are objectively ridiculous, while others are barely worthwhile.  Specialties are more broken than they used to be (somehow) and they let people get absurd dice pools that are impossible to survive.  3E was a model of long, involved combats in comparison.  Rocket tag barely begins to describe it.   The splatbooks are going to contain things that make Unearthed Arcana look like childs play if you give them long enough (hi True Brujah, I'm sure you'll be back).  

But yes, in terms of encouraging and rewarding roleplay, it's objectively better than D&D, just as 4E is objectively better than 3E.  There are other factors.

Fate vs. nWoD is actually interesting, because Fate handles on the fly a lot of things WoD predefines.  It's almost narrative vs. simulationist, at least in a form (although not in a way that any D&D player would recognize).  




Prove that any of that is objectively true.

Also, immense irony when considering this reply to a joke post (Zaramon was clearly kidding around, after all) and the previous attacks on me for "Edition Warring" and wanting to argue over anything.

I'm on a journey of enlightenment, learning and self-improvement. A journey towards mastery. A journey that will never end.

If you challenge me, prepare to be challenged.  If you have something to offer as a fellow student, I will accept it. If you call yourself a master, prepare to be humbled. If you seek me, look to the path. I will be traveling it. #SuperDungeonMasterIITurbo

My blog and stuff http://dmingtowin.blogspot.com/
Quick Reply
Cancel
8 months ago  ::  Oct 27, 2012 - 8:43PM #145
Salla
Date Joined: Apr 3, 2003
Posts: 23,557
I always considered WoD to be a rather horrible RP system, what with the whole 'You are this creature, this faction, and you must act like THIS' crap in place.
Another day, another three or four entries to my Ignore List.
Quick Reply
Cancel
8 months ago  ::  Oct 27, 2012 - 9:09PM #146
GreyICE
Date Joined: Nov 17, 2011
Posts: 731

Oct 27, 2012 -- 8:43PM, Salla wrote:

I always considered WoD to be a rather horrible RP system, what with the whole 'You are this creature, this faction, and you must act like THIS' crap in place.



Well the creature is often fairly fixed, but the rest is variable.  The clans and stuff do often have personality types they choose to embrace for Vampire, but for Werewolf it's often completely up in the air, and as many people act against type as with it.  

It's easier to look as that as more like suggestions, like the description of classes in the PHB.  Does a fighter have to be rough and tumble always waiting to jump into a fight?  Nah.  He can be a quiet person who always seeks the peaceful solution, and only uses violence as a last resort (but is damn good at it).  Sadly, thanks to the skill system, he can't be a suave and charming dandy who can unleash absolute hell if he's pushed, or a clever and cunning sneak who picks his engagements (at least not without blowing a ton of feats on skills and stuff, which can pretty much render a fighter impotent in every way).  Perils of the skill systems.  

The point is that there's mechanics that actively reward roleplaying, that encourage you to find creative solutions and build interesting characters (as opposed to D&D's skill system, which actively tries to pigeonhole most classes by having a narrow "class skill" list and linking ability scores closely to both combat and skills, which means that each member of a class tends to look somewhat similar to each other member in terms of what they can do). 

Quick Reply
Cancel
8 months ago  ::  Oct 27, 2012 - 10:45PM #147
Salla
Date Joined: Apr 3, 2003
Posts: 23,557
This is why I throw out the 'class skills' list and automatic skill training.  Spend your skill trainings however you like.
Another day, another three or four entries to my Ignore List.
Quick Reply
Cancel
8 months ago  ::  Oct 27, 2012 - 10:55PM #148
GreyICE
Date Joined: Nov 17, 2011
Posts: 731
It's not a bad start, but say your player wants to be a famous musician?  Well he can't have earned too much money from this (3E had a set rate you earned from using perform that was hellishly low, 4E is rather more nebulous about where your gold comes from but still wants you to have a set amount).  And as for famous, that's DM fiat.  

If you want to lead a cult?  Well, a few editions have had rules for followers, but again you're back to DM fiat.

Want to have a home-base city where you have lots of contacts and have established a network of informers and contacts?  Well, the DM gives you +2 to your streetwise roll.  Or DM fiat.

Sure, the DM can fiat anything at all, but the fact of the matter is the baseline system for WoD is setup to create a wider variety of characters and mechanically designed with the intent of allowing them to use this.  It's not necessarily a drawback, it is part of the system.

And of course even WoD doesn't have a system as flexible and powerful as FATE's traits and FATE points.  Those are awesome and let you define a lot of what WoD insists you define at character creation on the fly (want to have a contact in the government?  Spend a FATE point, tell the DM why you want one and how you got your contact, and roll to see if your contact exists.  Or the DM can just give it to you if the contact is interesting enough.  Roll out!)
Quick Reply
Cancel
8 months ago  ::  Oct 27, 2012 - 10:58PM #149
Zaramon
Date Joined: Oct 19, 2012
Posts: 1,426

Oct 27, 2012 -- 8:20PM, GreyICE wrote:

Oct 27, 2012 -- 7:31PM, Zaramon wrote:

All right, if no one will say it and point out the giant mutant elephant in the room, I will. Clearly, New World of Darkness is in all ways objectively better than D&D. There, I said it.



Well in terms of encouraging roleplay, yeah, it is.  There's systems set up for fame, for followers/cultists, for resources (divorced from magical items, etc.), for contacts, for allies and political connections.   This allows virtually limitless customization in a lot of respects.  You can make a rock star who is actually famous and gets mechanical benefits (not by DM fiat).  This allows you to make a charismatic cult leader.  An information broker who knows everyone and trades secrets.  A rich playboy.  A street crook barely making it by.  And I haven't even gotten into supernatural options.

For rules, well, it's White Wolf.  Combat is short, dirty, and usually based on ambushes or getting the drop on people.  Certain powers are objectively ridiculous, while others are barely worthwhile.  Specialties are more broken than they used to be (somehow) and they let people get absurd dice pools that are impossible to survive.  3E was a model of long, involved combats in comparison.  Rocket tag barely begins to describe it.   The splatbooks are going to contain things that make Unearthed Arcana look like childs play if you give them long enough (hi True Brujah, I'm sure you'll be back).  

But yes, in terms of encouraging and rewarding roleplay, it's objectively better than D&D, just as 4E is objectively better than 3E.  There are other factors.

Fate vs. nWoD is actually interesting, because Fate handles on the fly a lot of things WoD predefines.  It's almost narrative vs. simulationist, at least in a form (although not in a way that any D&D player would recognize).  




I was just making a joke in hopes that people would get the ironic comment on the nature of edition warring, since there was a lot of talk of it, and some actual edition warring, occuring. But I do genuinely enjoy New World of Darkness. I would love Old World of Darkness too, but some of their mechanical systems (like how they handle their version of initiative and turn order, in fact mainly that) really put me off when I tried to play Scion. Loved the concept of Scion though. Hell I had all these awesome ideas for it and it never got off the ground because that turn order system gave me an anurism.

I especially liked thaumaturgy from Masquerade, even though once you get up higher Cruac and Theban Sorcery from Requiem are objectively more rikokulous (hi, me and my buddies have a lock of your hair so we're all gonna hit you with 10 agg each from the other side of the world) because thaumaturgy had that classic vampire warlock feel and I don't feel like Cruac or Theban sorcery provided that. I felt more like a pagan glenmoril witch with one, and more like an old testament priest/prophet with the other. I remember discovering the Tremere bloodline after pouring over rules looking for something that could fit what I wanted, and rejoiced when I found that bloodline, only to realize it was Masquerade, and the group wouldn't allow a conversion of it.

I also really enjoyed that the game encouraged a kind of literary exploration of human nature with the way their systems were set up. Sure, sometimes their extreme degree of focus might send things into the realm of bathos sometimes but most of the time it was an enjoyable experience.

As for that idea of rocket tag, I have always said that 3e's biggest problem was gib potential, and all my math nerd friends agree with me. Never heard it called rocket tag until I started posting here though.

Quick Reply
Cancel
8 months ago  ::  Oct 27, 2012 - 11:00PM #150
GreyICE
Date Joined: Nov 17, 2011
Posts: 731
That ritual is stupid and I consider it doesn't exist.  Seriously, an enormous pilklar of ag fire comes flying down no matter where on earth you are?  

No.

Stupid.

Plot wrecking BS.

TBH I enjoy nWoD, but it's definitely not perfect.  At the moment FATE is probably my prefered system, followed by 4E.  Although the new Exalted is supposed to do cool things (prolly a lie, Exalted is the king of big promises small results). 
Quick Reply
Cancel
Page 15 of 16  •  Prev 1 ... 11 12 13 14 15 16 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing