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8 months ago  ::  Oct 07, 2012 - 11:59AM #121
JTheta
Date Joined: Mar 22, 2011
Posts: 400

Ah very cool! Sounds like a perceptive group! I tip my hat to them! The speed with which a group might see through a situation like that doesn't really impact whether or not I would use it though. Did the group have a particular visceral/emotive reaction to it?




Actually, I haven't tried it quite in the way you're describing, like with any real attempt to be subtle. In this case, they knew they were in some kind of illusory world, and were presented with some extremely attractive options. Basically, a shop with cheap, plentiful and overpowered magic items, along with a dungeon and a cave system full of random encounters. These were three of four locations listed on sign posts at a crossroads. They realized pretty quickly that those three were being provided for the purpose of distracting them from the fourth.

What impressed me more was that when they got into the world in that fourth direction, they guessed quickly and correctly that it was created as a paradise for a small girl they'd met earlier. 

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8 months ago  ::  Oct 07, 2012 - 12:03PM #122
YagamiFire
Date Joined: Oct 5, 2012
Posts: 1,814

Oct 7, 2012 -- 11:59AM, JTheta wrote:

Ah very cool! Sounds like a perceptive group! I tip my hat to them! The speed with which a group might see through a situation like that doesn't really impact whether or not I would use it though. Did the group have a particular visceral/emotive reaction to it?




Actually, I haven't tried it quite in the way you're describing, like with any real attempt to be subtle. In this case, they knew they were in some kind of illusory world, and were presented with some extremely attractive options. Basically, a shop with cheap, plentiful and overpowered magic items, along with a dungeon and a cave system full of random encounters. These were three of four locations listed on sign posts at a crossroads. They realized pretty quickly that those three were being provided for the purpose of distracting them from the fourth.

What impressed me more was that when they got into the world in that fourth direction, they guessed quickly and correctly that it was created as a paradise for a small girl they'd met earlier. 




Very cool indeed. Sounds quite fun.

I'm on a journey of enlightenment, learning and self-improvement. A journey towards mastery. A journey that will never end.

If you challenge me, prepare to be challenged.  If you have something to offer as a fellow student, I will accept it. If you call yourself a master, prepare to be humbled. If you seek me, look to the path. I will be traveling it. #SuperDungeonMasterIITurbo

My blog and stuff http://dmingtowin.blogspot.com/
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8 months ago  ::  Oct 07, 2012 - 12:07PM #123
Centauri
Date Joined: Jul 21, 2004
Posts: 9,651

Oct 7, 2012 -- 11:39AM, JTheta wrote:

What do you mean by "rigid?" I've set up 4th edition encounters on the fly by randomly rolling off a large list of monsters, then making sure they were covering different combat rolls and fell within the XP budget, and it worked quite well. Also, I've read in several places that in earlier editions of D&D, encounters were harder to set up.


4th Edition certainly isn't any harder to set up.

[N]o difference is less easily overcome than the difference of opinion about semi-abstract questions. - L. Tolstoy
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8 months ago  ::  Oct 07, 2012 - 12:17PM #124
pilgaard
Date Joined: Nov 10, 2008
Posts: 106

Oct 7, 2012 -- 11:01AM, YagamiFire wrote:

Hmm Quantum World campaign...hmm, that does actually give me an idea for an illusion-based "dungeon" where things only occur according to the PCs expectations, essentially trapping them in their own mini-campaign within a campaign but where things are clearly too convenient. I might have to use that at some point.


Interesting idea - especially if they expect bad stuff to happens...
"Look at that Cat over there - is it dead or alive? - or maybe undead..."

Oct 7, 2012 -- 11:01AM, YagamiFire wrote:


What you mention about "wasting" is one of the primary reasons I steal and/or generate-on-the-fly things like that. It is enough to know that a dungeon IS somewhere in a particular given space. Perhaps a dungeon someone else made that has already been slightly modified by the DM is sitting there waiting to be explored...or maybe it is generated on the fly. Either way, there is little risk of "wasted" effort so it is how I generally do it. There are more acceptable "dungeons" or ruins or such online than a single group could ever hope to explore, especially since more and more are being made every day. Additionally, if it's between sessions and the group has made it clear they are delving deeper into a dungeon or about to enter one, then it is safe to put forth the effort...and that is when I do. Otherwise, there's far more good to be had coming up with compelling NPCs, etc to populate the area.



Yes, I do the same - prepare in some detail if I know the PCs are heading in that direction. Sometimes I ask the players ahead of play what they intent to do next session if there are several major options they can choose between - usually they have some special goal (plot or character) they wish to pursue - then I can prepare in some detail if necessary.

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8 months ago  ::  Oct 07, 2012 - 12:33PM #125
YagamiFire
Date Joined: Oct 5, 2012
Posts: 1,814

Oct 7, 2012 -- 12:17PM, pilgaard wrote:

Oct 7, 2012 -- 11:01AM, YagamiFire wrote:

Hmm Quantum World campaign...hmm, that does actually give me an idea for an illusion-based "dungeon" where things only occur according to the PCs expectations, essentially trapping them in their own mini-campaign within a campaign but where things are clearly too convenient. I might have to use that at some point.


Interesting idea - especially if they expect bad stuff to happens...
"Look at that Cat over there - is it dead or alive? - or maybe undead..."

Oct 7, 2012 -- 11:01AM, YagamiFire wrote:


What you mention about "wasting" is one of the primary reasons I steal and/or generate-on-the-fly things like that. It is enough to know that a dungeon IS somewhere in a particular given space. Perhaps a dungeon someone else made that has already been slightly modified by the DM is sitting there waiting to be explored...or maybe it is generated on the fly. Either way, there is little risk of "wasted" effort so it is how I generally do it. There are more acceptable "dungeons" or ruins or such online than a single group could ever hope to explore, especially since more and more are being made every day. Additionally, if it's between sessions and the group has made it clear they are delving deeper into a dungeon or about to enter one, then it is safe to put forth the effort...and that is when I do. Otherwise, there's far more good to be had coming up with compelling NPCs, etc to populate the area.



Yes, I do the same - prepare in some detail if I know the PCs are heading in that direction. Sometimes I ask the players ahead of play what they intent to do next session if there are several major options they can choose between - usually they have some special goal (plot or character) they wish to pursue - then I can prepare in some detail if necessary.




Indeed. There was an episode of Star Trek: Deep Space 9 actually that involved a bit of that...with peoples imaginations manifesting things in reality so it turned out the big time space McGuffin threatening them was actually not the CAUSE of the problem but, instead, only there because as they searched for a cause they created it by surmising that it MIGHT exist. It was rather interesting. After all, if the PCs surmise an evil illusionist is causing their problem, what happens when the illusion gives them an evil illusionist to slay?! Then they expect the illusion to end...so it does...as far as they know.

Ooh I like this more and more haha.

And indeed, we are much alike in that regard then. I often ask my players between sessions what their intentions are or what they are currently intrigued by...it also serves the dual purpose of keeping their head "in the game" even when away from the table.

I'm on a journey of enlightenment, learning and self-improvement. A journey towards mastery. A journey that will never end.

If you challenge me, prepare to be challenged.  If you have something to offer as a fellow student, I will accept it. If you call yourself a master, prepare to be humbled. If you seek me, look to the path. I will be traveling it. #SuperDungeonMasterIITurbo

My blog and stuff http://dmingtowin.blogspot.com/
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8 months ago  ::  Oct 07, 2012 - 12:39PM #126
pilgaard
Date Joined: Nov 10, 2008
Posts: 106

Oct 7, 2012 -- 11:39AM, JTheta wrote:


- encounters can be thought out and created in advance (less of a problem in non-4th ed. campaigns, but 4th ed. encounters are often quite 'rigid' and since the battles takes long to resolve they often requires some preparation and thought)




What do you mean by "rigid?" I've set up 4th edition encounters on the fly by randomly rolling off a large list of monsters, then making sure they were covering different combat rolls and fell within the XP budget, and it worked quite well. Also, I've read in several places that in earlier editions of D&D, encounters were harder to set up. 



I've played the first couple of editions a fair amount, but only a bit of 3.x - combats were quite quick in the first editions, and easy to set up (monsters had only a limited amount of special abilities and there were fewer of them, so as a DM I would know each of their stats etc pretty well). I think that it required more work in 3.x for the DM (to create NPCs etc), but as mentioned I don't have to much experience there.

Since the combats take so long in 4th ed. (easily 1-2 hours when we play, and sometimes as much as 3-4 hours for especially difficult and heroic battles where the PCs are really tested) I like it if each battle is interesting, preferrably in some unique way, which require a bit of thought (for my part at least) regarding setup, strength, which monsters are interesting or challenging to fight against, fits the plot or environment, etc.
I was also indirectly referring to the encounter-based adventures approach the official modules use - starting position for each monster is indicated on map, room layout is done in some detail, sometimes even color map attached etc.

Clearly many DMs do it different ways (hence the including of the wording 'often' above - indicating just my impression of how things are, of course), but I think that 4th ed. has much more focus on encounters (balanced combats, monster roles, tactics, powers etc) than the first couple of editions, and how they 'should' ( /could) be designed - that's what I meant by 'rigid' but maybe that term doesn't catch this very well (?) (as you've probably found out by now I am not a native English speaker )


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8 months ago  ::  Oct 07, 2012 - 12:47PM #127
pilgaard
Date Joined: Nov 10, 2008
Posts: 106

Oct 7, 2012 -- 12:17PM, pilgaard wrote:


"Look at that Cat over there - is it dead or alive? - or maybe undead..."


Was a (bad) joke on Schrödinger's Cat

Oct 7, 2012 -- 12:33PM, YagamiFire wrote:


Indeed. There was an episode of Star Trek: Deep Space 9 actually that involved a bit of that...with peoples imaginations manifesting things in reality so it turned out the big time space McGuffin threatening them was actually not the CAUSE of the problem but, instead, only there because as they searched for a cause they created it by surmising that it MIGHT exist. It was rather interesting. After all, if the PCs surmise an evil illusionist is causing their problem, what happens when the illusion gives them an evil illusionist to slay?! Then they expect the illusion to end...so it does...as far as they know.



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8 months ago  ::  Oct 07, 2012 - 12:54PM #128
YagamiFire
Date Joined: Oct 5, 2012
Posts: 1,814

Oct 7, 2012 -- 12:39PM, pilgaard wrote:

(as you've probably have found out by now I am not a native English speaker )





Just wanted to say that, based on the clarity of your posts, I personally would not have guessed that.

*sigh*

Actually, now that I think of it...nowadays a solid mastery of the English language SHOULD make me surmise the writer isn't a native speaker. It is to laugh...or weep.

I'm on a journey of enlightenment, learning and self-improvement. A journey towards mastery. A journey that will never end.

If you challenge me, prepare to be challenged.  If you have something to offer as a fellow student, I will accept it. If you call yourself a master, prepare to be humbled. If you seek me, look to the path. I will be traveling it. #SuperDungeonMasterIITurbo

My blog and stuff http://dmingtowin.blogspot.com/
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8 months ago  ::  Oct 07, 2012 - 1:01PM #129
pilgaard
Date Joined: Nov 10, 2008
Posts: 106

Oct 7, 2012 -- 12:54PM, YagamiFire wrote:

Just wanted to say that, based on the clarity of your posts, I personally would not have guessed that.

*sigh*

Actually, now that I think of it...nowadays a solid mastery of the English language SHOULD make me surmise the writer isn't a native speaker. It is to laugh...or weep.


Thanks - nice to hear (the first part of the comment, that is )

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8 months ago  ::  Oct 08, 2012 - 11:44AM #130
CorranHornIsAwesome
Date Joined: Jun 12, 2009
Posts: 5,138

Oct 6, 2012 -- 9:44AM, YagamiFire wrote:

Corran, I think you'll find that if you pay attention to what lunar and I were having a minor, brief aside in regards to his own personal habits and his critique of himself as lazy in one or tw ways, that you're far afield and out of line. You seem to be otherwise a non venomous troll, so figured I'd give you a heads up that you might be mistaken about the content or context of lunars posts. Seems silly to look so bad over what might be a misreading




Nope. I'm sick of him spewing various strawmen and comments about other styles being lazy, and presenting it as fact. They are not valid arguments, and him posting them in threads needs a response, on the thread.

Apr 24, 2013 -- 5:56AM, Zombie_Babies wrote:

We summoned a devil once.  All we used was the D&D books, too.  It was pretty kwazy.


God of Arrested Development and Intelligence
Resident Left Hand of Stalin and Banana Stand Grandstander
Pie-Cooling-On-A-Windowsill of the House of Trolls
In the morning HK'll be sober but you'll still be a meatbag.
I know I misspell "Danke" in my posts. It's an inside joke.
"Ten cents gets you nuts." -George Michael
Spoiler: Show


''Being president is like running a cemetery: you've got a lot of people under you and nobody's listening.''
—Bill Clinton


You are not a moral man. There are not enough middle fingers in the world for you.





Dec 26, 2012 -- 8:51AM, mellored wrote:

Dec 25, 2012 -- 2:37PM, Ragnar_Lodbrok wrote:

Actually, Santa just didn't like you. However, you weren't on the Naughty List, so he had to give you something "better" than coal.

I'd take coal.  Heating your house is expesive, and engery cost arn't going down.

Mabey if i beat enough homeless people, i won't have to be cold this year.



May 10, 2013 -- 4:33PM, YagamiFire wrote:

May 10, 2013 -- 3:34PM, CorranHornIsAwesome wrote:

"Heroes"...I wish I had those. I remember in my first-ever campaign one PC went around shootin all the unconscious baddies in the head to gain Dark Side Points...



Whaaaaaat?!??

Wow...way to waste perfectly good potential slaves.

Er...no wait I mean..uh...something not evil!



(Quotes screwed up on the next one, won't give the poster's name. It's in the Best Lines thread on the D&D forum)


First, an experience from a game I played in a few years back. Our DM didn't like 3.5 as a whole but liked parts of it. So he hands us a big ass rules packet for his modified FR campaign, complete with quotes from important NPC's on the front. I can't remember most of the HRs, just that some how gods like Cyric and Bhaal existed at the same time, despite the obvious problems there. In the end the game became a problem more because of the railroading than the HRs, but it ended with this classic line, after our ranger tried to disarm the strange woman following us WITH HIS BOW: DM: You just killed (insert random noble sounding name here) JP: Was she important? Jack: Dude, she's quoted on the front of the rules packet!


"Why in the wide,wide, world of all things irrational would I help you?
-Daniel Jackson
"Fun will now commence."
-Seven of Nine

Sep 6, 2012 -- 8:29PM, richterbelmont10 wrote:


"Excellent."

-Mr. Burns.


Apr 24, 2013 -- 6:01PM, Hipster_Dog wrote:



Whey is a crotch.




Sep 15, 2008 -- 1:23PM, d20_radio wrote:

Cut the last encounter on your way out after dealing with the Darth. He's the BBEG. Treat him as such. Play up that Darth Revan is THAT much of a badarse. When the shuttle landed, I had no less than 13 JEDI MASTERS step off the shuttle. The PCs were slack-jawed. After the meetup with Bastila (as she's carrying Revan's body), only TWO jedi masters remained with her. Let me tell you, the player whining about not getting to fight Revan himself shut up pretty quickly when he saw that.






Feb 11, 2013 -- 1:09PM, ChainmailJedi wrote:


There's so much you can do with insanity, especially when it has alot of resources.



Sep 22, 2012 -- 3:05PM, TheOneWhoCallCrow wrote:

1. Cleric cast protection from fire on Tank.
2. Tank goes in and get surrounded by enemies.
3. Wizard cast fireball and blows them up.
4. ???
5. Profit

I go by the saying," If it ain't friendly fire then it's not working."

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