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8 months ago ::
Oct 03, 2012 - 1:23PM
#11
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Date Joined:
May 12, 2009
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What would be an immobilizing effect that is not located in a specific space ?
Yan Montréal, Canada
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8 months ago ::
Oct 03, 2012 - 1:24PM
#12
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Date Joined:
Jan 25, 2004
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What would be an immobilizing effect that is not located in a specific space ?
Your legs being frozen solid, as one example. Certain fear effects, as another.
Edit: Also, a Medusa's gaze, after a failed saving throw.
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8 months ago ::
Oct 03, 2012 - 1:25PM
#13
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Date Joined:
Jun 15, 2004
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What would be an immobilizing effect that is not located in a specific space ?
A mental one, for example. Or a leg injury, or poison.
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8 months ago ::
Oct 03, 2012 - 1:32PM
#14
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Date Joined:
Sep 17, 2012
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A barbed arrow head? Or a dagger stuck into the characters back?
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8 months ago ::
Oct 03, 2012 - 5:31PM
#15
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Date Joined:
May 12, 2009
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Some spells and poison effects affecting your body i guess would qualify. Would teleporting away from Grasping Chains of the Justiciar allow you to get rid of the immobilization or would the chains not be considered an immobilizing effect located in a specific space ? Grasping Chains of the Justiciar Invoker Attack 5 You invoke the chains of Rathos, an exarch of the gods charged with capturing renegade angels. These glowing blue chains erupt from the ground to tether your foes in place. Daily Divine, Force, Implement Standard Action Area burst 2 within 10 squares Target: Each enemy in the burst Attack: Wisdom vs. Reflex Hit: 1d6 + Wisdom modifier force damage, and the target is immobilized (save ends). Miss: Half damage, and the target is slowed until the end of your next turn.
Yan Montréal, Canada
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8 months ago ::
Oct 03, 2012 - 8:00PM
#16
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Area Burst 2 = A specific space.
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection. My Guides
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8 months ago ::
Oct 04, 2012 - 2:51AM
#17
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Date Joined:
May 12, 2009
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So you say Teleporting after being immobilized (save end) by Grasping Chains of the Justiciar would get rid of the condition ?
Note that Grasping Chains of the Justiciar is not a zone. Only the initial attack is in specific squares, after that it leaves targets immobilized (save end) without necessarly having the immobilizing effect located in a specific space, mechanically speaking. The chains holding you in place reside in the fluff...
Yan Montréal, Canada
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8 months ago ::
Oct 04, 2012 - 9:30AM
#18
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Date Joined:
Jun 15, 2004
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The chains holding you in place reside in the fluff...
Right. It's up to the DM to decide whether "glowing blue chains erupt from the ground to tether your foes in place" constitute a "physical restraint". I'd say they do (force effect, target reflex, etc.).
The teleport exception seems to be a 'real-world' descriptor rather than a 'game-mechanical' one. Pretty rare for 4e, but it does happen sometimes.
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8 months ago ::
Oct 04, 2012 - 9:39AM
#19
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Date Joined:
Oct 28, 2010
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A semi-decent rule of thumb is 'vs will and vs fort effects stay with you, ref and ac ones are left behind. Definitely doesn't cover all cases, but can be a useful place to start thinking from.
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8 months ago ::
Oct 04, 2012 - 9:44AM
#20
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Date Joined:
Mar 12, 2011
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my DMs have always ruled that any targeted immobilization effect stays, while grabed, restrained, and any zone-inflicted immobilization are broken (as long as the teleport moves out of the zone).
this would leave the effect from grasping chains of the justicar in place.
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