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Dungeons & Dra.. 4e Rules Q&A Mommy Please Don't Go! Breaking teleportation?
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Switch to Forum Live View Mommy Please Don't Go! Breaking teleportation?
8 months ago  ::  Oct 03, 2012 - 1:23PM #11
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,564
What would be an  immobilizing effect that is not located in a specific space ?
Yan
Montréal, Canada
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8 months ago  ::  Oct 03, 2012 - 1:24PM #12
Geer_
Date Joined: Jan 25, 2004
Posts: 78

Oct 3, 2012 -- 1:23PM, Plaguescarred wrote:

What would be an  immobilizing effect that is not located in a specific space ?




Your legs being frozen solid, as one example. Certain fear effects, as another.

Edit: Also, a Medusa's gaze, after a failed saving throw.

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8 months ago  ::  Oct 03, 2012 - 1:25PM #13
mvincent
Date Joined: Jun 15, 2004
Posts: 8,291

Oct 3, 2012 -- 1:23PM, Plaguescarred wrote:

What would be an  immobilizing effect that is not located in a specific space ?


A mental one, for example. Or a leg injury, or poison.

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8 months ago  ::  Oct 03, 2012 - 1:32PM #14
evildungeonmaster
Date Joined: Sep 17, 2012
Posts: 135
A barbed arrow head?  Or a dagger stuck into the characters back?
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8 months ago  ::  Oct 03, 2012 - 5:31PM #15
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,564
Some spells and poison effects affecting your body i guess would qualify.

Would teleporting away from Grasping Chains of the Justiciar allow you to get rid of the immobilization or would the chains not be considered an immobilizing effect located in a specific space ?


Grasping Chains of the Justiciar  Invoker Attack 5
You invoke the chains of Rathos, an exarch of the gods charged with capturing renegade angels. These glowing blue chains erupt from the ground to tether your foes in place.
Daily        DivineForceImplement
Standard Action      Area burst 2 within 10 squares
Target: Each enemy in the burst
Attack: Wisdom vs. Reflex
Hit: 1d6 + Wisdom modifier force damage, and the target is immobilized (save ends).
Miss: Half damage, and the target is slowed until the end of your next turn.


 
Yan
Montréal, Canada
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8 months ago  ::  Oct 03, 2012 - 8:00PM #16
Zathris
Date Joined: Nov 6, 2009
Posts: 4,240
Area Burst 2 = A specific space.
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8 months ago  ::  Oct 04, 2012 - 2:51AM #17
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,564
So you say Teleporting after being immobilized (save end) by Grasping Chains of the Justiciar would get rid of the condition ?

Note that Grasping Chains of the Justiciar is not a zone. Only the initial attack is in specific squares, after that it leaves targets immobilized (save end) without necessarly having the immobilizing effect located in a specific space, mechanically speaking.  The chains holding you in place reside in the fluff...



Yan
Montréal, Canada
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8 months ago  ::  Oct 04, 2012 - 9:30AM #18
mvincent
Date Joined: Jun 15, 2004
Posts: 8,291

Oct 4, 2012 -- 2:51AM, Plaguescarred wrote:

The chains holding you in place reside in the fluff...


Right. It's up to the DM to decide whether "glowing blue chains erupt from the ground to tether your foes in place" constitute a "physical restraint". I'd say they do (force effect, target reflex, etc.).

The teleport exception seems to be a 'real-world' descriptor rather than a 'game-mechanical' one. Pretty rare for 4e, but it does happen sometimes.

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8 months ago  ::  Oct 04, 2012 - 9:39AM #19
thespaceinvader
Date Joined: Oct 28, 2010
Posts: 9,667
A semi-decent rule of thumb is 'vs will and vs fort effects stay with you, ref and ac ones are left behind.  Definitely doesn't cover all cases, but can be a useful place to start thinking from.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part.
The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight.

CB != rules source.
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8 months ago  ::  Oct 04, 2012 - 9:44AM #20
Nirafelos
Date Joined: Mar 12, 2011
Posts: 795
my DMs have always ruled that any targeted immobilization effect stays, while grabed, restrained, and any zone-inflicted immobilization are broken (as long as the teleport moves out of the zone).

this would leave the effect from grasping chains of the justicar in place. 
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Dungeons & Dra.. 4e Rules Q&A Mommy Please Don't Go! Breaking teleportation?
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