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9 months ago ::
Oct 03, 2012 - 11:20AM
#1
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Date Joined:
Sep 17, 2012
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Okay... So I'm just having a debate (friendly) with the player in my campaign. We were watching a program on vampire squids, which I commented looked like Darkmantle's. Then I had to show him the monster manual stats on a darkmantle and we got talking about a combat with the beastly. I was describing a combat encounter where the player has a grappling hook on rope as a weapon. The darkmantle drops onto him using engulf. The character succeeds in ripping it off of him and tosses it to the ground, uses his hook to damage the creature. Damage cues the darkmantles darkjump ability to teleport 30 feet away, and this is where we came to an obstacle. I theorized that the 50' rope would stay attached to the darkmantle, while the player felt that the rope would be cut by the teleportation while the hook stayed attached to the beastly. So what do you guys think? What teleports with a monster like a darkmantle? Clothing would teleport with an humanoid capable of such, but put in the same position, would the hook and rope?
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9 months ago ::
Oct 03, 2012 - 11:22AM
#2
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A rope attack would, I imagine, Grab or Restrain. Both of those effects are broken by teleport.
Your friend's rope and hook would just fall to the ground, still intact, but sans one Darkmantle.
As a DM, I find it easier to just punish the players no matter what they pick, as I assume they will pick stuff that is broken. I mean, fight after fight they kill all the monsters without getting killed themselves! What sort of a game is this, anyway?
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9 months ago ::
Oct 03, 2012 - 11:33AM
#3
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Date Joined:
Sep 17, 2012
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Could an Eladrin use fey step to escape handcuffs? If not handcuffs, what if they were chained to a wall?
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9 months ago ::
Oct 03, 2012 - 12:07PM
#4
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Date Joined:
May 12, 2009
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Could an Eladrin use fey step to escape handcuffs? If not handcuffs, what if they were chained to a wall?
Yes and Yes
Grabbed: This condition ends immediately on the creature if the grabber is subjected to an effect that prevents it from taking actions, or if the creature ends up outside the range of the grabbing power or effect.
Restrained: The creature can’t move, unless it teleports. It can’t even be pulled, pushed, or slid.
Yan Montréal, Canada
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9 months ago ::
Oct 03, 2012 - 12:22PM
#5
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Date Joined:
Sep 17, 2012
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So what exactly would be the limitations on personal teleportation when it comes to what material would travel with the character? If the clothes and gear teleport with a character, would a dagger or arrow that's stuck in them? Why not?
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9 months ago ::
Oct 03, 2012 - 1:02PM
#6
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Date Joined:
Jun 17, 2010
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Whatever the teleporting character wants to take with them.
D&D Next = D&D: Quantum Edition
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9 months ago ::
Oct 03, 2012 - 1:11PM
#7
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Date Joined:
Jan 25, 2004
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Could an Eladrin use fey step to escape handcuffs? If not handcuffs, what if they were chained to a wall?
Yes and Yes
Grabbed: This condition ends immediately on the creature if the grabber is subjected to an effect that prevents it from taking actions, or if the creature ends up outside the range of the grabbing power or effect.
Restrained: The creature can’t move, unless it teleports. It can’t even be pulled, pushed, or slid.
Begging your pardon, but shouldn't this be no and yes, in this case? As per RC 214:
Immobilized or Restrained: Being immobilized or restrained doesn’t prevent a target from teleporting. If a target teleports away from a physical restraint, a monster’s grasp, or some other immobilizing effect that is located in a specific space, the target is no longer immobilized or restrained. Otherwise, the target teleports but is still immobilized or restrained when it reaches the destination space.
(Emphasis mine.) I would say that handcuffs are not tied to a specific space, and thus can't be teleported away from. Shackles on a wall, however, are tied to that space, and thus can be escaped via teleportation.
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9 months ago ::
Oct 03, 2012 - 1:12PM
#8
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Date Joined:
Jun 15, 2004
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From RC p.214, if desired: "Immobilized or Restrained: Being immobilized or restrained doesn’t prevent a target from teleporting. If a target teleports away from a physical restraint, a monster’s grasp, or some other immobilizing effect that is located in a specific space, the target is no longer immobilized or restrained. Otherwise, the target teleports but is still immobilized or restrained when it reaches the destination space."The consensus (previously discussed here, here, here and here), is that this applies to manacles (regardless of whether they are free standing or attached to a wall). Also fwiw: this is also consistent with previous editions. The 3.5 FAQ had also ruled that " a manacled wizard could cast teleport to free herself from captivity".
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9 months ago ::
Oct 03, 2012 - 1:15PM
#9
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Date Joined:
Jun 15, 2004
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shouldn't this be no and yes, in this case?
The consensus is that if the writer's had intended to differentiate between free-standing manacles and manacles attached to a wall, they would've been more explicit in this. Given the text, intuiting such differentiation does not seem warranted (and is difficult to explain). i.e. the writer's explicitly state that you can teleport free of restraints, and this is likely what players would expect.
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9 months ago ::
Oct 03, 2012 - 1:21PM
#10
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Date Joined:
Jan 25, 2004
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Okay, yeah, I guess you can parse that differently, as in: If a target teleports away from (a physical restraint), (a monster’s grasp), or (some other immobilizing effect that is located in a specific space)... instead of If a target teleports away from (a physical restraint, a monster’s grasp, or some other immobilizing effect) (that is located in a specific space)...
I.e., the "specific space" is only tied to the last portion, not all three. That preserves the seeming intent of the authors and the players' expectations.
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