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9 months ago ::
Oct 04, 2012 - 10:14AM
#21
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Date Joined:
Jun 15, 2004
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my DMs have always ruled that any targeted immobilization effect stays, while grabed, restrained, and any zone-inflicted immobilization are broken
fwiw: "restrained" is a condition, which could be the result of say, a mental effect. It is different from physical "restraints".
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9 months ago ::
Oct 04, 2012 - 10:24AM
#22
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Date Joined:
Jun 17, 2010
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my DMs have always ruled that any targeted immobilization effect stays, while grabed, restrained, and any zone-inflicted immobilization are broken
fwiw: "restrained" is a condition, which could be the result of say, a mental effect. It is different from physical "restraints".
No, it's restraints. There's no mental effect in the world that will prevent someone else from bullrushing you out of your square, but that's what restrained does.
Teleport is the only thing that beats restrained.
D&D Next = D&D: Quantum Edition
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9 months ago ::
Oct 04, 2012 - 10:24AM
#23
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Date Joined:
Mar 12, 2011
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my DMs have always ruled that any targeted immobilization effect stays, while grabed, restrained, and any zone-inflicted immobilization are broken
fwiw: "restrained" is a condition, which could be the result of say, a mental effect. It is different from physical "restraints".
oh i agree, I was just saying how I've seen DMs treat things.
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9 months ago ::
Oct 04, 2012 - 10:29AM
#24
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Date Joined:
Jun 15, 2004
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No, it's restraints. There's no mental effect in the world that will prevent someone else from bullrushing you out of your square
Perfected Discipline
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9 months ago ::
Oct 04, 2012 - 10:36AM
#25
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Date Joined:
Jun 17, 2010
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and construct ethereal chains
Note that the "vs Reflex" bit is where the restrained is applied. This is actually remarkably consistent across effects that apply the restrained condition.
It really is the immune to forced movement part that differentiates restrained from immobilized.
D&D Next = D&D: Quantum Edition
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9 months ago ::
Oct 04, 2012 - 11:14AM
#26
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Date Joined:
Jun 15, 2004
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This is actually remarkably consistent across effects that apply the restrained condition.
All effects that inflict the "restrained" condition are physical restraints... neat! That is good to know. Thanks.
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9 months ago ::
Oct 04, 2012 - 11:55AM
#27
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Date Joined:
May 12, 2009
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A semi-decent rule of thumb is 'vs will and vs fort effects stay with you, ref and ac ones are left behind. Definitely doesn't cover all cases, but can be a useful place to start thinking from.
That's a pretty decent rule of
Yan Montréal, Canada
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9 months ago ::
Oct 04, 2012 - 8:35PM
#28
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Date Joined:
Sep 17, 2012
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I'm not sure if restrained or grabbed really applies here. Let's go back to the original example. If the target has an immediate reaction to damage that teleports 6 spaces away, and the rope and hook has a reach of 10 squares, the ability to teleport is not being restricted. In this case, assume that the attacker wants to track movement, NOT prevent it.
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9 months ago ::
Oct 05, 2012 - 9:27AM
#29
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Date Joined:
Jun 15, 2004
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If the target has an immediate reaction to damage that teleports 6 spaces away, and the rope and hook has a reach of 10 squares, the ability to teleport is not being restricted.
Where are you getting rules for using a grappling hook as a weapon?
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9 months ago ::
Oct 06, 2012 - 10:05AM
#30
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Date Joined:
Sep 17, 2012
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I would use it as an improvised weapon. So, 1d8 damage if swung like a melee, 1d4 if thrown. In this case the actual damage roll is irrelevant, but it does do some damage. The hook is stuck into the target as a melee weapon and then released, but the rope attached to the hook stays tied to the users belt. The target automatically teleports away but not further than the length of rope attached, so no restriction, no immobilization.
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