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8 months ago  ::  Oct 03, 2012 - 10:04AM #11
trebor_rjf
Date Joined: Sep 30, 2006
Posts: 1,084

Oct 3, 2012 -- 9:55AM, Mr.Durriken wrote:


I look a couple times a week.  don't post much.  Throw up a little in my mouth sometimes...


Never even made it though reading the second packet.


Did I mention that this whole process (as it has played out so far) leaves the taste of vomit in my mouth?


TjD




thank you for that.

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8 months ago  ::  Oct 03, 2012 - 10:10AM #12
Hocus-Smokus
Date Joined: Apr 12, 2008
Posts: 7,209

Oct 3, 2012 -- 7:31AM, Ramzour wrote:

Personally, I'm using the playtest as an excuse to worldbuild design a new campaign to be ready when D&D Next is officially released. I try to make the content independent of the rules so it can accommodate the ever-changing mechanics. With every new playtest packet I get ideas for the world. I run a few homebrew playtest adventures and the content of the world increases. I'm really enjoying the interactive nature of the design process.




Same here.
I'm right in the midst of world-creation for a pure steampunk setting. I've already got 12 new backgrounds, new weapons, new armor, new mundane equipment, 2 new classes, new monsters...the list goes on. Of course, with each new release the material might have to be altered a bit to accommodate it, but I'm fine with that. It's all saved as independent documents that are easy to change. I recently got some interesting plug-ins /add-ons for Photoshop that I'm playing with in regards to the world map (good texture-based stuff). I've also been playing with Acrobat X Pro and its features that allow you to implement animations and vocals to PDFs (similar to how White Wolf does in their PDF material for World of Darkness). I'm hopeful that I will get it finished around the same time the playtest process ends and I can implement it immediately.

In fond memory of Mark "Wrecan" Monack.
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8 months ago  ::  Oct 03, 2012 - 11:50AM #13
mat.shogun
Date Joined: May 24, 2012
Posts: 68

Oct 3, 2012 -- 7:27AM, OrwellianHaggis wrote:

I can't help but notice most topics have ran dry on conversation, most of the stuff around is the same topics that have been rehashed a hundred times.

I guess were all eagerly anticipating packet three (which I was under the impression was going to be about the 15th of october but cant recall where I got that info, maybe wishful thinking).

This topic is more or less a useless post but I was wondering how many people like me have adventures ready to go as soon as the next packet hits, after some obvious tweaking that will be needed.


Well, it's only natural... we have debated about every points of what we know and speculated about every possible subject of what we can just imagine... now we really need other material...

No more vancian.

No "edition war" for me, thank'you.
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8 months ago  ::  Oct 03, 2012 - 12:40PM #14
Ahearn_Condon
Date Joined: Dec 12, 2009
Posts: 142
I'm actually ok with waiting abit longer. Now I definatly would not complain at all if it was released tomorrow or anything but my group hasn't had the time to play much and it took awhile into the second packet to get enough people interested so the party is only midway through second level with their first set of characters. I just hope all of my players are willing to update their builds for any new changes that come out with packet three. I'm not convinced all of them will want to.
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8 months ago  ::  Oct 03, 2012 - 5:26PM #15
The_Jester
  • Stampeding Hybrid
Date Joined: Nov 1, 2003
Posts: 3,513

Oct 3, 2012 -- 10:10AM, Hocus-Smokus wrote:

Oct 3, 2012 -- 7:31AM, Ramzour wrote:

Personally, I'm using the playtest as an excuse to worldbuild design a new campaign to be ready when D&D Next is officially released. I try to make the content independent of the rules so it can accommodate the ever-changing mechanics. With every new playtest packet I get ideas for the world. I run a few homebrew playtest adventures and the content of the world increases. I'm really enjoying the interactive nature of the design process.



Same here.
I'm right in the midst of world-creation for a pure steampunk setting. I've already got 12 new backgrounds, new weapons, new armor, new mundane equipment, 2 new classes, new monsters...the list goes on. Of course, with each new release the material might have to be altered a bit to accommodate it, but I'm fine with that. It's all saved as independent documents that are easy to change. I recently got some interesting plug-ins /add-ons for Photoshop that I'm playing with in regards to the world map (good texture-based stuff). I've also been playing with Acrobat X Pro and its features that allow you to implement animations and vocals to PDFs (similar to how White Wolf does in their PDF material for World of Darkness). I'm hopeful that I will get it finished around the same time the playtest process ends and I can implement it immediately.



Doing that on my blog at the moment as well. Although we're still lacking a lot of flavour or knowledge of when/ if certain races will be added.

What plugins BTW? I'm always looking for ways of making my maps cooler.  

Before posting, ask yourself WWWS: What Would Wrecan Say?

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Updated Tuesday and Thursday


Read my blog on the WotC Community Site (updated irregularly to avoid spamming the "Featured Blogger" list).

You can follow me on Twitter: "@DnDJester"
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8 months ago  ::  Oct 03, 2012 - 6:14PM #16
Hocus-Smokus
Date Joined: Apr 12, 2008
Posts: 7,209

Oct 3, 2012 -- 5:26PM, The_Jester wrote:


What plugins BTW? I'm always looking for ways of making my maps cooler.  




Eye Candy from Alien Skin is a great texture tool. It wasn't made specifically for map-making, but it works great on them. Layer Effects (script-fu - GIMP) adds detail-depth and more shadowing potential all around. In truth, I'm still learning the finer points of Photoshop, so I have a ways to go before I'd ever consider myself "skilled" with it.

Here's what I have so far on my "from scratch" world map:
Map Show


  
In fond memory of Mark "Wrecan" Monack.
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8 months ago  ::  Oct 03, 2012 - 7:01PM #17
The_Jester
  • Stampeding Hybrid
Date Joined: Nov 1, 2003
Posts: 3,513

Oct 3, 2012 -- 6:14PM, Hocus-Smokus wrote:

Oct 3, 2012 -- 5:26PM, The_Jester wrote:


What plugins BTW? I'm always looking for ways of making my maps cooler.  




Eye Candy from Alien Skin is a great texture tool. It wasn't made specifically for map-making, but it works great on them. Layer Effects (script-fu - GIMP) adds detail-depth and more shadowing potential all around. In truth, I'm still learning the finer points of Photoshop, so I have a ways to go before I'd ever consider myself "skilled" with it.

Here's what I have so far on my "from scratch" world map:
Map Show


  



That still looks disgustingly good. All you or satellite composite?

Before posting, ask yourself WWWS: What Would Wrecan Say?

Spoiler: Show

My Webcomic



Updated Tuesday and Thursday


Read my blog on the WotC Community Site (updated irregularly to avoid spamming the "Featured Blogger" list).

You can follow me on Twitter: "@DnDJester"
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8 months ago  ::  Oct 03, 2012 - 7:07PM #18
Hocus-Smokus
Date Joined: Apr 12, 2008
Posts: 7,209

Oct 3, 2012 -- 7:01PM, The_Jester wrote:


That still looks disgustingly good. All you or satellite composite?




Actually both.
I've taken bits and pieces of satellite pics across the world, mashed them together, trimmed off the parts I didn't like, blended the ones together that I did like, and ended up with what looks like a deformed Australia...but I'm working on it. I think it's still too green, and the desert/badlands area needs a ton of work, but hopefully it'll come together. Thanks for the kind words, though.

In fond memory of Mark "Wrecan" Monack.
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8 months ago  ::  Oct 03, 2012 - 7:53PM #19
Shasarak
Date Joined: Sep 4, 2007
Posts: 4,148

Oct 3, 2012 -- 7:27AM, OrwellianHaggis wrote:

I can't help but notice most topics have ran dry on conversation, most of the stuff around is the same topics that have been rehashed a hundred times.




What has been will be again, what has been done will be done again; there is nothing new under the sun. 

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8 months ago  ::  Oct 04, 2012 - 7:06AM #20
Ramzour
Date Joined: Jun 25, 2011
Posts: 193

Oct 3, 2012 -- 10:10AM, Hocus-Smokus wrote:

Oct 3, 2012 -- 7:31AM, Ramzour wrote:

Personally, I'm using the playtest as an excuse to worldbuild design a new campaign to be ready when D&D Next is officially released. I try to make the content independent of the rules so it can accommodate the ever-changing mechanics. With every new playtest packet I get ideas for the world. I run a few homebrew playtest adventures and the content of the world increases. I'm really enjoying the interactive nature of the design process.




Same here.
I'm right in the midst of world-creation for a pure steampunk setting. I've already got 12 new backgrounds, new weapons, new armor, new mundane equipment, 2 new classes, new monsters...the list goes on. Of course, with each new release the material might have to be altered a bit to accommodate it, but I'm fine with that. It's all saved as independent documents that are easy to change. I recently got some interesting plug-ins /add-ons for Photoshop that I'm playing with in regards to the world map (good texture-based stuff). I've also been playing with Acrobat X Pro and its features that allow you to implement animations and vocals to PDFs (similar to how White Wolf does in their PDF material for World of Darkness). I'm hopeful that I will get it finished around the same time the playtest process ends and I can implement it immediately.


That sounds really awesome! Glad there are other ambitious DMs out there doing some building.

Any suggestions for maintaining a living document online? I have a PC at home and a MacBook at work. My campaign notes are in a PC-Word doc, but I dont have that on my mac. I've used GoogleDocs before, but the editor is not very robust. I suppose I could always use a jump drive. Thoughts?

Also, out of curiousity, what backgrounds/classes have you created?

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