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8 months ago ::
Oct 03, 2012 - 8:29PM
#21
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Date Joined:
May 18, 2002
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8 months ago ::
Oct 03, 2012 - 8:29PM
#22
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Yeah, why not just call this what it is, HS? I mean really, Icky Poo you got a piece of terminology from 4e. Live with it,
I don't think that's actually helpful. Hit dice is a familiar term to pre-4E players, but the mechanic doesn't match what they are familiar with. Healing surge is a familiar term to 4E players, but again it doesn't really do all the things healing surges do. (Triggered by powers, second wind, 1/4 of your max HP as a constant number, etc.)
We need a new, edition neutral term as a compromise. Lets be fair and mix the two: "Healing Dice".
What's wrong with Hit Surge? That sounds badass!
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8 months ago ::
Oct 03, 2012 - 8:34PM
#23
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Rest Value Heal Dice Recovery Dice Heal Roll Base Healing Value Recovery Roll
Rest value implies rest, anything with dice and roll in it implies dice, and 'base healing value' doesn't seem accurate to me. Healing Surge seems accurate, 'Recovery' could be used (13a uses this term unsurprisingly). I could think of others that have surely been suggested in previous iterations of this thread, heroic surge, hero point, healing point, etc.
How about other variations too? What about a system with no specific limit on 'surges' but you take some disadvantage every time you go to that well. Eventually you're just so beat up you're useless (and probably dead as well). Now the hero binds up his wounds etc after the fight, but he's not QUITE as good as he was before. No penalties will accumulate DURING a fight, but once the encounter ends...
I can think of a few other variations on these ideas...
That is not dead which may eternal lie
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8 months ago ::
Oct 03, 2012 - 8:35PM
#24
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Date Joined:
Feb 19, 2009
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"And lets not pretend that we don't use terms from all editions, eh? This is a thing that never existed in any previous edition to 4e, but somehow it is better to have it referenced by the WRONG pre-4e term?"
No, I agree with you that Hit Dice is a terrible term for the mechanic. I just don't think Healing Surge is any better. If a mechanic doesn't match a players expectations and therefore can lead to confusion - regardless of what edition it comes from - we need a new term.
"It isn't hit dice, and it may not be dice at all, so why healing dice either?"
That may very well be the source of the disagreement. I had not seen any indication that the healing resource mechanism was going to be either optional or non-dice related. Can you please direct me to the article that was indicated in?
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8 months ago ::
Oct 03, 2012 - 9:07PM
#25
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"And lets not pretend that we don't use terms from all editions, eh? This is a thing that never existed in any previous edition to 4e, but somehow it is better to have it referenced by the WRONG pre-4e term?"
No, I agree with you that Hit Dice is a terrible term for the mechanic. I just don't think Healing Surge is any better. If a mechanic doesn't match a players expectations and therefore can lead to confusion - regardless of what edition it comes from - we need a new term.
"It isn't hit dice, and it may not be dice at all, so why healing dice either?"
That may very well be the source of the disagreement. I had not seen any indication that the healing resource mechanism was going to be either optional or non-dice related. Can you please direct me to the article that was indicated in?
Well, Mike has said MANY times that healing is an area where all sorts of modules and options can exist. It is practically his poster child for the modular parts of the game. It would be pretty hard to imagine that every single module has to use this dice mechanism, that doesn't seem at all modular to me.
That is not dead which may eternal lie
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8 months ago ::
Oct 03, 2012 - 10:59PM
#26
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Date Joined:
Jun 21, 2012
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But they are dice currently, and they heal. Healing dice is a cunning name for such a function.
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8 months ago ::
Oct 03, 2012 - 11:19PM
#27
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What about Constitution Die?
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8 months ago ::
Oct 03, 2012 - 11:46PM
#28
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The way I look at it any given character or monster is worth a certain amount of Hit Dice. Pre-4e these just determained Hit Points. Now they're also a pool of die you can roll to recover stamina each day.
Not that I wouldn't mind a different name for the mechanic but it kind of makes Hit Die a more common occurance. Think of it as different uses for the same mechanic instead of three different mechanics under similar names.
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8 months ago ::
Oct 04, 2012 - 12:43AM
#29
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Date Joined:
Jun 21, 2012
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Health Pool might be OK. It would tell us we're taking health from it and it's not specifically referring to the mechanic. To be fair, not calling it what it is on the grounds that it might be a bias seems as silly as renaming the French and the English "Red and Blue" when they reenact the Battle of Trafalgar because they don't want to hurt the feelings of the French. Having a name that accurately describes the mechanic, like healing dice, also allows us to give any alternate systems appropriate names that make it easier to communicate what you're doing. "I'm using fixed-value health pools" is more awkward than saying "we're on healing surges instead of healing dice." We can let healing surges just be healing surges and allow for people who prefer them to use them in place of healing dice. Let the names be different; that's a helpful thing to do.
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8 months ago ::
Oct 04, 2012 - 2:25AM
#30
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Date Joined:
Jan 15, 2009
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I want them to do more than healing its a nice resource with versatile possibility wherever anybody is using the word healing ... change it to Heroic or Hero.
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