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8 months ago  ::  Oct 02, 2012 - 12:34PM #1
Entrigan
Date Joined: Jul 16, 2003
Posts: 27
I only downloaded the playtest packet about two weels ago and I saw that you can hear using hit dice during short rests refrenced but i cant find the rules for it.  Was this in the first packet.  If so, how do I get the first playtest packet or what are the rules for this type of healing?
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8 months ago  ::  Oct 02, 2012 - 12:38PM #2
OrwellianHaggis
Date Joined: Dec 20, 2011
Posts: 392
Think of them like healing surges, spend them in a short rest or if somebody uses a healing kit. Simply roll the die and get the bonus, or dice if you really need.

It should already be in the pack you have (the second playtest packet contains the first with all updates). 
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8 months ago  ::  Oct 02, 2012 - 11:24PM #3
jdnyc
Date Joined: Oct 3, 2012
Posts: 169
I think the confusion lies with the term Hit Dice.  It's a subtle mention at character creation and that's about it.  For vets the idea of Hit Dice isn't new, but for others it might escape notice.  I actually had to  stop and think about this for a moment.

Hit Dice are the dice you roll each level to gain hit points.  When you roll dice for healing through short or long rest or other means, you roll a die (or dice) based on whatever die you rolled to gain HP in the first place (Hit Dice.)  So a Rogue rolls a D6 to gain new HP max when they level.  The D6 is a Hit Die.  If you're second level, that's another D6 added to your max HP (2D6, so it would be 2 Hit Dice total.)  This would mean the Rogue has 2 Hit Dice to use for healing.  To get the Hit Dice used back, the Rogue needs to take a long rest first - which would be 6 hours of sleep in an 8 hour long rest period (including 2 hours on lookout.)
 
At least this is how I interrupted it all.  If I'm wrong, someone please correct me because I want to make sure I understand this as well.
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8 months ago  ::  Oct 02, 2012 - 11:50PM #4
kadim
Date Joined: Jun 21, 2012
Posts: 2,766

yeah, the term "hit dice" sucks. They're trying to harken back to the old skool but in this case they've done it in this really clumsy way that's actually obfuscating the mechanic's purpose.


They could have called it "hit point dice." Still really awkward but at least that clarifies things.


Edit: HP dice? But then I just think of brown sauce...

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8 months ago  ::  Oct 03, 2012 - 2:31PM #5
Uchawi
Date Joined: Jun 22, 2010
Posts: 1,753
They just need to be explicit on its use, i.e. hit dice value for the class, hit dice roll for generating hit points, or hit dice roll for healing and how to recover the use of them.
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8 months ago  ::  Oct 03, 2012 - 2:38PM #6
kadim
Date Joined: Jun 21, 2012
Posts: 2,766

Oct 3, 2012 -- 2:31PM, Uchawi wrote:

They just need to be explicit on its use, i.e. hit dice value for the class, hit dice roll for generating hit points, or hit dice roll for healing and how to recover the use of them.



I agree that'd help a lot, but I still think the language in the term is confusing.

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8 months ago  ::  Oct 03, 2012 - 4:06PM #7
Lesp
Date Joined: May 5, 2009
Posts: 2,304
They made very poor choices with the naming of this mechanic. The "Hit Dice" are healing surges (4e), just ones that heal a variable number of HP instead of a fixed number. They have no relation whatsoever to Hit Dice (1e through 3.5), other than that characters happen to have the name number of Hit Dice (Next) as they do of the things that 1e through 3.5 called Hit Dice and Next calls nothing (but which many people call Hit Dice, because characters have the same number and size of them as they do Hit Dice, and because that's what they used to be called.)
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8 months ago  ::  Oct 03, 2012 - 5:04PM #8
The_Jester
  • Stampeding Hybrid
Date Joined: Nov 1, 2003
Posts: 3,506

Oct 3, 2012 -- 4:06PM, Lesp wrote:

They made very poor choices with the naming of this mechanic. The "Hit Dice" are healing surges (4e), just ones that heal a variable number of HP instead of a fixed number. They have no relation whatsoever to Hit Dice (1e through 3.5), other than that characters happen to have the name number of Hit Dice (Next) as they do of the things that 1e through 3.5 called Hit Dice and Next calls nothing (but which many people call Hit Dice, because characters have the same number and size of them as they do Hit Dice, and because that's what they used to be called.)



Well, Hit Dice in 1e-3e didn't really do anything. They were there overlapping with level and hp. The 5e Hit Dice mechanic is a nice blend of surges and the familiar. 


As to the OP's question, check out page 14-15 of the How To Play document.
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8 months ago  ::  Oct 03, 2012 - 5:09PM #9
AbdulAlhazred
Date Joined: Jan 9, 2009
Posts: 10,250

Oct 3, 2012 -- 4:06PM, Lesp wrote:

They made very poor choices with the naming of this mechanic. The "Hit Dice" are healing surges (4e), just ones that heal a variable number of HP instead of a fixed number. They have no relation whatsoever to Hit Dice (1e through 3.5), other than that characters happen to have the name number of Hit Dice (Next) as they do of the things that 1e through 3.5 called Hit Dice and Next calls nothing (but which many people call Hit Dice, because characters have the same number and size of them as they do Hit Dice, and because that's what they used to be called.)


Yeah, why not just call this what it is, HS? I mean really, Icky Poo you got a piece of terminology from 4e. Live with it,

That is not dead which may eternal lie
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8 months ago  ::  Oct 03, 2012 - 5:27PM #10
Gee-man
Date Joined: Jul 19, 2012
Posts: 128
/agree
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