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8 months ago  ::  Oct 02, 2012 - 1:31PM #11
mellored
Date Joined: Jul 8, 2008
Posts: 19,453

Oct 2, 2012 -- 1:24PM, TheCosmicKid wrote:

Oct 2, 2012 -- 12:33PM, mellored wrote:

Oct 2, 2012 -- 12:29PM, Saelorn wrote:

Anarchic?


That tends to have the same "destructive" connation.


Also, it's just Greek for "not-law".


I do think anarchic is somewhat better then chaotic.   But if it's going to change, it needs to really be better.

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my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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8 months ago  ::  Oct 02, 2012 - 1:32PM #12
Orzel
Date Joined: Aug 22, 2007
Posts: 3,198
Chaotic is too nonconformist to be part of your alignment, man. How can you change the name of something not part of the grid, yo.

Chaotic does his own thing.
Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds.

Constitution Based Class for Next!
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8 months ago  ::  Oct 02, 2012 - 1:33PM #13
Saelorn
Date Joined: May 27, 2012
Posts: 2,938
We could always go Liberal vs Conservative.
The metagame is not the game.
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8 months ago  ::  Oct 02, 2012 - 1:35PM #14
mellored
Date Joined: Jul 8, 2008
Posts: 19,453

Oct 2, 2012 -- 1:33PM, Saelorn wrote:

We could always go Liberal vs Conservative.


I thought of that.

But i figured it would only break into arguments about which is which.

guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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8 months ago  ::  Oct 02, 2012 - 1:50PM #15
Snotagnome2
Date Joined: Jan 24, 2006
Posts: 169
I'm not sure if this helps, but I know of a system which employs a multi-tiered alignment system using things such as Selfish/Selfless and such.

The only problem seemed to be all of my players took "Greedy, Egomaniacal, Selfish" as their personality and didn't seem to mind much. I think switching Evil/Good to something softer would only encourage people to play greedy characters and do whatever they wanted to.

In my experience, hardly anyone classifies themselves as evil no matter how greedy they may be so it's a good tool to keep players in check. I.e. "You steal the treasury? You're good remember?" Player "Oh yeah." However, this hardly ever crops up. In my games. Alignment is very much a background element. Come to think of it, they still steal treasuries a lot.

Some of my players prefer Chaotic Good because it seems to mean they can just do whatever they want as compared to Lawful Good. I've always liked Lawful Good, personally.

I think any alignment called "Freedom" would probably get a lot more use than all the rest. Who knows, though.
David L. Dostaler
Author, Challenger RPG (free)
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8 months ago  ::  Oct 02, 2012 - 2:00PM #16
arnwolf666
Date Joined: Aug 19, 2008
Posts: 307
Why not have them just read the definitions in the players handbook.  That should clear up the confusion.  Worked for my group.
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8 months ago  ::  Oct 02, 2012 - 2:07PM #17
Monsieur_Moustache
Date Joined: Aug 13, 2004
Posts: 1,466

Oct 2, 2012 -- 2:00PM, arnwolf666 wrote:

Why not have them just read the definitions in the players handbook.  That should clear up the confusion.  Worked for my group.


You were joking… right ?

"They are making it clear that when modern design and common sense come into conflict with tradition, tradition wins." - thecasualoblivion
"Vancian isn't broken, you just have to set your game to the wizard's clock!" - Oxybe
"In many ways, making a new edition of D&D is alot like trying to sell a car to the Amish." - Dwarfslayer
"Encounters are the heart of the AD&D game" - PHB AD&D 2nd edition.
"you shouldn't even bother trying to become like me." - Gary Gygax (Elfcrusher confirmed)

"Feel free to claim I said anything you like. How's someone going to call you out on it? Are they going to be all like, 'I know all of the things that Gary said, and that's not one of them?'"
- Gary Gygax
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8 months ago  ::  Oct 02, 2012 - 2:37PM #18
Orkbard
Date Joined: Mar 3, 2012
Posts: 508

Oct 2, 2012 -- 2:07PM, Monsieur_Moustache wrote:

Oct 2, 2012 -- 2:00PM, arnwolf666 wrote:

Why not have them just read the definitions in the players handbook.  That should clear up the confusion.  Worked for my group.


You were joking… right ?



I don't think he is. The descriptions made sense to me. In fact the 2nd edition explanation is what I go by.

Personally, I view chaotic as destructive.  That has to do with being a fan of Michael Moorcock's Eternal Champion books. Where the goal of chaos is to bring everything down to an evershifting primordial state. Where every second everything is something different. Now by those standards Law is just as bad. Where it's aims are to bring everything into stagnant uniformity, nothing changes ever. 
My 2 cp. 

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8 months ago  ::  Oct 02, 2012 - 2:55PM #19
Monsieur_Moustache
Date Joined: Aug 13, 2004
Posts: 1,466

Oct 2, 2012 -- 2:37PM, Orkbard wrote:

Oct 2, 2012 -- 2:07PM, Monsieur_Moustache wrote:

Oct 2, 2012 -- 2:00PM, arnwolf666 wrote:

Why not have them just read the definitions in the players handbook.  That should clear up the confusion.  Worked for my group.


You were joking… right ?



I don't think he is. The descriptions made sense to me. In fact the 2nd edition explanation is what I go by.

Personally, I view chaotic as destructive.  That has to do with being a fan of Michael Moorcock's Eternal Champion books. Where the goal of chaos is to bring everything down to an evershifting primordial state. Where every second everything is something different. Now by those standards Law is just as bad. Where it's aims are to bring everything into stagnant uniformity, nothing changes ever. 
My 2 cp. 


But being chaotic within a lawful system is absolutly not the same as being chaotic within a lawless system. And this is again different if you were born and raise or not within this system.

You were a hero by being lawful in the far west, you are average joe by being lawful in modern cities. You are a hero by being chaotic and defending civil rights in a lawful society, but being chaotic when there no laws to organize people is just being another scavenger. And this paragraph is so full of paradoxes when refering to the alignment "rules" that my head spins.

D&D alignment system is skin deep and open to endless discussions.

"They are making it clear that when modern design and common sense come into conflict with tradition, tradition wins." - thecasualoblivion
"Vancian isn't broken, you just have to set your game to the wizard's clock!" - Oxybe
"In many ways, making a new edition of D&D is alot like trying to sell a car to the Amish." - Dwarfslayer
"Encounters are the heart of the AD&D game" - PHB AD&D 2nd edition.
"you shouldn't even bother trying to become like me." - Gary Gygax (Elfcrusher confirmed)

"Feel free to claim I said anything you like. How's someone going to call you out on it? Are they going to be all like, 'I know all of the things that Gary said, and that's not one of them?'"
- Gary Gygax
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8 months ago  ::  Oct 02, 2012 - 3:06PM #20
Gee-man
Date Joined: Jul 19, 2012
Posts: 128
The quadrants themselves could be renamed without changing the actual alignment.  The scale could still be Good - Evil - Law - Chaos in the same way that it has been in 1E, 2E, and 3.xE but the actual names of the alignment quadrant could be renamed by naming the "pillars" without the Neutral part, such as NG: Good, LN: Lawful, NE: Evil, CN: Chaotic, N: Neutral (positive stand on 'Balance'), Unaligned (most of the general populace), or None (for animals, oozes and such) and each of the diagonals as something else which typifies the behaviour such as LG: Principled, LE: Tyrannical or Oppressive, etc.  

People can then either identify with the alignment quadrant or with the name. 
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