These are just some questions I have regarding certain changes I'm thinking of making to my new campaign world. I'm trying to figure out what impact (if any) these changes would have on the physics and civilizations of the world.
What if the world were flat? This was once a commonly held belief, but what if it were true. In this case my intention was to sink the world into a sort of basin, where reaching the "edge" of the world would find one confronted by an impossibly tall cliff. Scaling the cliff would result in a shift to the astral sea.
What if the compass had more points? I'm really not even sure how this might work, but I had a brief idea for a six point compass. Though I'm really not sure what purpose it might serve or what kind of impact it would have of world physics.
What if arcane magic flowed from the world's core? A massive orb of residuum sits at the bottom of the "basin" in which the world rests radiating waves of arcane energy up into the world. Residuum ore deposites can be found ONLY and RARELY at the ends of the world or near the core, but owning even a small piece can grant enourmous magical powers.
What if the world's ocean's were acid? Actual acid that eats away at everything but stone, meaning not sandy beanches or wooden docks. Only rocky shores and cliffs...and ofcourse some nasty monsters. The rivers and lakes would still be normal water, but the oceans rather than just being salty, would be acidic.
What if gnomes were tinkers? Instead of sly, magical tricksters, gnomes are industrious workers and tinkers, constantly experimenting with new ways of doing things. They still use magic, but tend to focus more on alchemy and rituals than overt spellwork. They are also native to the material world and second only to humans and halflings in population.
Well your basin world idea creates a sort of thimble structure for the plane, but the only major impact is that a sufficiently adept flier and/or climber can shift to the astral sea via geographic travel instead of magic, furthermore that stuff from the astral sea that is sufficiently adept can get into the place the same way. That means that you'll have a lot more interplanar travel to deal with.
The number of points on a compass is based on the nature of 2-d, there are four cardinal directions in a 2-d system. A 3-d system adds a 5th and a 6th, but those generally don't add much to surface travel.
Using residuum means taking into account the disenchant item ritual since it produces residuum.
Acidic oceans = more glass bottomed boats.
Tinker gnomes? Watch out for Kender you're in Ansalon.
If you want some psuedo-science for your flat-earth, here's a website (actually a full on wiki) you might want to check out for some insights on how a flat-earth might function.
The one question I have about this proposed world is "How do the inhabitants get fresh water?"
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