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Switch to Forum Live View Wandering Monsters: What Do You Think?
8 months ago  ::  Oct 02, 2012 - 10:59AM #11
Kurgag
Date Joined: Aug 20, 2011
Posts: 35
I had problems to answer the orc and hobgobelin polls. I agree orcs are strong, resilient and not very clever but I cannot say whether 14 STR is right or not  because I believe the current monsters are underpowered compared to a PC party.



 
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8 months ago  ::  Oct 02, 2012 - 11:29AM #12
lokiare
Date Joined: Nov 3, 2008
Posts: 14,629

Oct 2, 2012 -- 8:46AM, Snotagnome2 wrote:

Hey Mellored! You're awesome.

I personally favor wandering monsters. They add time constraints, randomness, reality, and other things to the game. If the party is being efficient, you can easily skip them. When they're bumbling around, it's great to have them.




I don't think that was what the article was about, but I don't think we should have wandering monsters at all. I think we should have wandering encounters. Situations set up that randomly happen at random locations. Maybe one is a goblin ambush or a kobold trap. Another might be two groups fighting it out. Maybe a cave fisher snags one of the characters and drags them off, etc...etc...Smile

Look here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. I'm looking for players for a 4E fantasy grounds game.Swallowed Lich's Implement, help please.
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8 months ago  ::  Oct 02, 2012 - 11:32AM #13
Daganev
Date Joined: May 30, 2010
Posts: 1,335

Oct 2, 2012 -- 9:05AM, mellored wrote:

Oct 2, 2012 -- 8:52AM, wrecan wrote:

Oct 2, 2012 -- 8:42AM, mellored wrote:

Nor should they be evil, falling more into chaotic neutral.


I don't see why they're chaotic.  They don't revel in chaos or destruction.  They are, to me, the quintessential True Neutral race, with individual members tending to the chaotic, lawful, good, or evil alignments.


 Chaotic doesn't mean destruction.  It just means they don't follow rules very well.  Wolves would be lawful for instance.  They are well organized, obey boundaries, and have a hierarchic.

Though i suppose your right.  They do tend to be in small tribes, so they would have some kind of loose law.  True neutral it is.


If I remember correctly, it means that the rules they follow hold personal freedom and choice above the rules.

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8 months ago  ::  Oct 02, 2012 - 11:44AM #14
wrecan
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Oct 2, 2012 -- 9:05AM, mellored wrote:

Chaotic doesn't mean destruction.  It just means they don't follow rules very well.



There is nothing in the lizardfolk description that says they don't follow rules well.

Wolves would be lawful for instance.  They are well organized, obey boundaries, and have a hierarchic.



Wolves have always been -- and I'd venture always will be -- true neutral.  

Though i suppose your right.  They do tend to be in small tribes, so they would have some kind of loose law.  True neutral it is.



Huzzah!

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8 months ago  ::  Oct 02, 2012 - 11:48AM #15
wrecan
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Oct 2, 2012 -- 10:29AM, Huscarl wrote:

To me, if you hold control over the group by being the toughest SoB around, and your control lasts only until some other, tougher SoB comes along, then you're probably living in a chaotic society. That's the way I picture lizardfolk. Someone else could imagine them having more structure than that. 



First, welcome back, Mr. Winter!  You've been sorely missed.

Second, I disagree.  While some tribes might value Strength, I can see other lizardfolk tribes value the ability to commune with nature (Wisdom-based, or perhaps a druidocracy), or the ability to handle poisons or hold your breath for extended periods (Constitution-based), thus showing your virility and worth, or just on the ability to lead (Charisma).  Not all primitive cultures have to be Darwinian, and I see no reason the lizardfolk do (or, in particular, have been previously portrayed that way).

There are social lizards who organize themselves in familiar groupings, so it's not entirely unrealistic.

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8 months ago  ::  Oct 02, 2012 - 11:50AM #16
Austinwulf
Date Joined: Aug 5, 2008
Posts: 578
I liked this article.  I think it helps demonstrate further that our comments do/can carry weight with design.
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8 months ago  ::  Oct 02, 2012 - 12:31PM #17
AbdulAlhazred
Date Joined: Jan 9, 2009
Posts: 10,250

Oct 2, 2012 -- 10:29AM, Huscarl wrote:

To me, if you hold control over the group by being the toughest SoB around, and your control lasts only until some other, tougher SoB comes along, then you're probably living in a chaotic society. That's the way I picture lizardfolk. Someone else could imagine them having more structure than that.

Steve 


Well, nothing would derail a thread faster than an "alignment and society" debate, that's for sure!

Where does the hierarchy of Hell fit in? Surely devils obey because they must, they care nothing for their peers and will always act in their own interests when strong enough. Of course I've long argued that 'lawful evil' is an oxymoron...

That is not dead which may eternal lie
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8 months ago  ::  Oct 02, 2012 - 12:41PM #18
mellored
Date Joined: Jul 8, 2008
Posts: 19,480

Oct 2, 2012 -- 12:31PM, AbdulAlhazred wrote:

Oct 2, 2012 -- 10:29AM, Huscarl wrote:

To me, if you hold control over the group by being the toughest SoB around, and your control lasts only until some other, tougher SoB comes along, then you're probably living in a chaotic society. That's the way I picture lizardfolk. Someone else could imagine them having more structure than that.

Steve 


Well, nothing would derail a thread faster than an "alignment and society" debate, that's for sure!

Where does the hierarchy of Hell fit in? Surely devils obey because they must, they care nothing for their peers and will always act in their own interests when strong enough. Of course I've long argued that 'lawful evil' is an oxymoron...


There are plenty of mythic creatures that will do what they say, keep contracts and promises to the letter, and are yet out to gain power for themselves.

Very classic trade-x-for-power motife.  (I.E. anyone a warlock bargins with) would be lawful evil.  Real world examples would be lawyers, credit card compainies with 20 page contracts, ect...

Do what i say or i'll kill you is nutral evil.
I'll just kill you is chaotic evil.

guides Show
my builds Show

F-111 Interdictor Long (200+ squares) distance ally teleporter.  With some warlord stuff.  Broken in a plot way, not a power way.
Thought Switch   Higher level build that grants upto 14 attacks on turn 1.  If your allies play along, it's broken.
Elven Critters Crit op with crit generation.  5 of these will end anything.  Broken.
King Fisher Does an excellent job at keeping an enemy disabled in a few ways.  Strong.
Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.
Very Distracting Warlock Lot's of dazing and major penalties to hit.  Overpowered.
Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.
Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.
Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.
Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.
Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.
Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.
Indestructible Simply won't die, even if you sleep though combat.
Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.
Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.
Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.
Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.
Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.
The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.
Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power
Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken
Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.
Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.
Super Knight A tough, sticky, high damage knight. Strong.
Super Duper Knight Basically the same as super knight, only far more broken.
Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.
Swordburst Maximus At-Will Close Burst 3 that slide and prones.  Protects allies with off actions. Strong, possibly over powered with the right party.
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8 months ago  ::  Oct 02, 2012 - 4:07PM #19
AbdulAlhazred
Date Joined: Jan 9, 2009
Posts: 10,250

Oct 2, 2012 -- 12:41PM, mellored wrote:

Oct 2, 2012 -- 12:31PM, AbdulAlhazred wrote:

Oct 2, 2012 -- 10:29AM, Huscarl wrote:

To me, if you hold control over the group by being the toughest SoB around, and your control lasts only until some other, tougher SoB comes along, then you're probably living in a chaotic society. That's the way I picture lizardfolk. Someone else could imagine them having more structure than that.

Steve 


Well, nothing would derail a thread faster than an "alignment and society" debate, that's for sure!

Where does the hierarchy of Hell fit in? Surely devils obey because they must, they care nothing for their peers and will always act in their own interests when strong enough. Of course I've long argued that 'lawful evil' is an oxymoron...


There are plenty of mythic creatures that will do what they say, keep contracts and promises to the letter, and are yet out to gain power for themselves.

Very classic trade-x-for-power motife.  (I.E. anyone a warlock bargins with) would be lawful evil.  Real world examples would be lawyers, credit card compainies with 20 page contracts, ect...

Do what i say or i'll kill you is nutral evil.
I'll just kill you is chaotic evil.


Sure, but they're all EVIL, they aren't wanting to be BOUND by their word, they only want to use the law to have power over YOU.  Anyway, we best not go on in this vein, lol. I freely admit, there are as many spins on all this as there are posters in the universe.

That is not dead which may eternal lie
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8 months ago  ::  Oct 02, 2012 - 5:57PM #20
Huscarl
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Date Joined: Mar 10, 2003
Posts: 1,783

Anyway, we best not go on in this vein, lol. I freely admit, there are as many spins on all this as there are posters in the universe.




A wise call. It would have been a very bad homecoming if my first post here in something like 10 months derailed the thread. Obviously, I'm out of practice. Embarassed

Steve

If your only tool is a warhammer, every problem looks like a gnoll.
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