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9 months ago ::
Oct 01, 2012 - 10:25PM
#1
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Date Joined:
May 12, 2009
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Wandering Monsters What Do You Think?
By James Wyatt Well, if you’ve been with us for the last couple of months, you know that I end every column with one or more polls to get your feedback about how closely the monsters I’ve described match your impressions of the monsters in D&D lore. This week, instead of moving on to a new batch of monsters, we’ll take a look over the first few columns and the feedback you gave us. I’ll also be making reference to the bestiary included in the August playtest packet, so you can see how the story descriptions and the game mechanics align.Talk about this column here.
Yan Montréal, Canada
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9 months ago ::
Oct 01, 2012 - 10:39PM
#2
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Date Joined:
May 12, 2009
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Glad James Polls had a good success rate. All the description were overall pretty much spot on to me !
I still prefer the name Lizard men to Lizardfolk :P PS The Hobgoblin Poll has an error: Hobgoblins: Do you think the bestiary statistics for the orc match up with the story we’ve presented?
Yan Montréal, Canada
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9 months ago ::
Oct 02, 2012 - 8:42AM
#3
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I feel lizard men/folk should not have a set culture, but they should have a range of cultures. With the lowest ones being little more then animals, and the highest being able to wear spectacles and collect taxes. Their culture should also be unstable, gaining or loosing culture/technology each generation (or for each adventuring group they meet).
Example:
1- Animal / Teeth and claws 2- Primal / Pointed Sticks 3- Tool Using / Hide Armor 4- Huts / Shaman 5- Farming / Traps 6- Trade / Metal weapons 7- Writing / Wizards 8- Fire / Metal armor 9- Money / Basic Teamwork 10- Human Level / Advanced Teamwork
Nor should they be evil, falling more into neutral neutral. Of course some tribes will take to demon worship, but some will also understand the virtues of peace.
guides
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my builds
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F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
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9 months ago ::
Oct 02, 2012 - 8:46AM
#4
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Date Joined:
Jan 24, 2006
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Hey Mellored! You're awesome.
I personally favor wandering monsters. They add time constraints, randomness, reality, and other things to the game. If the party is being efficient, you can easily skip them. When they're bumbling around, it's great to have them.
David L. Dostaler Author, Challenger RPG (free)
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9 months ago ::
Oct 02, 2012 - 8:52AM
#5
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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Nor should they be evil, falling more into chaotic neutral.
I don't see why they're chaotic. They don't revel in chaos or destruction. They are, to me, the quintessential True Neutral race, with individual members tendign to the chaotic, lawful, good, or evil alignments.
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9 months ago ::
Oct 02, 2012 - 9:05AM
#6
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Nor should they be evil, falling more into chaotic neutral.
I don't see why they're chaotic. They don't revel in chaos or destruction. They are, to me, the quintessential True Neutral race, with individual members tending to the chaotic, lawful, good, or evil alignments.
Chaotic doesn't mean destruction. It just means they don't follow rules very well. Wolves would be lawful for instance. They are well organized, obey boundaries, and have a hierarchic.
Though i suppose your right. They do tend to be in small tribes, so they would have some kind of loose law. True neutral it is.
guides
Show
my builds
Show
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way. Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken. Elven Critters Crit op with crit generation. 5 of these will end anything. Broken. King Fisher Does an excellent job at keeping an enemy disabled in a few ways. Strong. Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading. Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered. Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square. Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong. Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked. Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic. Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation. Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses. Indestructible Simply won't die, even if you sleep though combat. Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent. Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof. Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it. Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways. Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful. The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken. Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken Unnamed Avenger|Runepriest/Hammer of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered. Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5. Super Knight A tough, sticky, high damage knight. Strong. Super Duper Knight Basically the same as super knight, only far more broken. Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken. Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.
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9 months ago ::
Oct 02, 2012 - 10:11AM
#7
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Date Joined:
Jun 15, 2006
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Chaotic aligment can be different interpretation by lots of fans. Somebody can say caothic is almost arnachic, others can say caothic is being nearer Nature that Civilitation or Feelings or Pasion are more important that honor.
"Say me what you're showing off for, and I'll say you what you lack!" (Spanish saying)
Book 13 Anaclet 23
Confucius said: "The Superior Man is in harmony but does not follow the crowd. The inferior man follows the crowd, but is not in harmony"
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9 months ago ::
Oct 02, 2012 - 10:29AM
#8
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Date Joined:
Mar 10, 2003
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To me, if you hold control over the group by being the toughest SoB around, and your control lasts only until some other, tougher SoB comes along, then you're probably living in a chaotic society. That's the way I picture lizardfolk. Someone else could imagine them having more structure than that.
Steve
If your only tool is a warhammer, every problem looks like a gnoll.
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9 months ago ::
Oct 02, 2012 - 10:41AM
#9
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Date Joined:
Sep 11, 2012
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Nor should they be evil, falling more into chaotic neutral.
I don't see why they're chaotic. They don't revel in chaos or destruction. They are, to me, the quintessential True Neutral race, with individual members tendign to the chaotic, lawful, good, or evil alignments.
+1
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9 months ago ::
Oct 02, 2012 - 10:54AM
#10
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Date Joined:
May 12, 2009
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To me, if you hold control over the group by being the toughest SoB around, and your control lasts only until some other, tougher SoB comes along, then you're probably living in a chaotic society. That's the way I picture lizardfolk. Someone else could imagine them having more structure than that.
Steve
I agree 
PS Welcome back Steve! Been a long time...:P (oh I wanted to say i really liked your mini Dungeon of the week)
Yan Montréal, Canada
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